| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Felix Schulthess | 
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| 24 | *   Co-authors: | 
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| 25 | *      Fabian 'x3n' Landau | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #ifndef _InGameConsole_H__ | 
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| 30 | #define _InGameConsole_H__ | 
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| 31 |  | 
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| 32 |  | 
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| 33 | #include "OrxonoxPrereqs.h" | 
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| 34 | #include <OgrePrerequisites.h> | 
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| 35 | #include <OgreBorderPanelOverlayElement.h> | 
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| 36 | #include <OgreTextAreaOverlayElement.h> | 
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| 37 |  | 
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| 38 | #include "core/Shell.h" | 
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| 39 | #include "core/OrxonoxClass.h" | 
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| 40 | #include "tools/WindowEventListener.h" | 
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| 41 |  | 
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| 42 |  | 
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| 43 | namespace orxonox | 
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| 44 | { | 
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| 45 | class _OrxonoxExport InGameConsole : virtual public OrxonoxClass, public ShellListener, public WindowEventListener | 
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| 46 | { | 
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| 47 | public: // functions | 
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| 48 | InGameConsole(); | 
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| 49 | ~InGameConsole(); | 
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| 50 |  | 
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| 51 | void initialise(int windowWidth, int windowHeight); | 
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| 52 | void destroy(); | 
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| 53 | void setConfigValues(); | 
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| 54 |  | 
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| 55 | virtual void tick(float dt); | 
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| 56 |  | 
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| 57 | static InGameConsole& getInstance() { assert(singletonRef_s); return *singletonRef_s; } | 
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| 58 | static InGameConsole* getInstancePtr() { return singletonRef_s; } | 
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| 59 |  | 
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| 60 | static void openConsole(); | 
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| 61 | static void closeConsole(); | 
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| 62 |  | 
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| 63 | static Ogre::UTFString convert2UTF(const std::string& text); | 
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| 64 |  | 
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| 65 | private: // functions | 
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| 66 | InGameConsole(const InGameConsole& other); | 
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| 67 |  | 
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| 68 | void activate(); | 
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| 69 | void deactivate(); | 
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| 70 |  | 
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| 71 | void linesChanged(); | 
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| 72 | void onlyLastLineChanged(); | 
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| 73 | void lineAdded(); | 
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| 74 | void inputChanged(); | 
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| 75 | void cursorChanged(); | 
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| 76 | void exit(); | 
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| 77 |  | 
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| 78 | void shiftLines(); | 
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| 79 | void colourLine(int colourcode, int index); | 
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| 80 | void setCursorPosition(unsigned int pos); | 
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| 81 | void print(const std::string& text, int index, bool alwaysShift = false); | 
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| 82 |  | 
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| 83 | void windowResized(int newWidth, int newHeight); | 
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| 84 |  | 
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| 85 | // config value related | 
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| 86 | void bHidesAllInputChanged(); | 
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| 87 |  | 
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| 88 | private: // variables | 
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| 89 | bool bActive_; | 
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| 90 | int windowW_; | 
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| 91 | int windowH_; | 
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| 92 | int desiredTextWidth_; | 
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| 93 | unsigned int maxCharsPerLine_; | 
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| 94 | unsigned int numLinesShifted_; | 
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| 95 | int scroll_; | 
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| 96 | float cursor_; | 
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| 97 | unsigned int inputWindowStart_; | 
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| 98 | bool bShowCursor_; | 
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| 99 | std::string displayedText_; | 
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| 100 | Ogre::Overlay* consoleOverlay_; | 
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| 101 | Ogre::OverlayContainer* consoleOverlayContainer_; | 
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| 102 | Ogre::PanelOverlayElement* consoleOverlayNoise_; | 
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| 103 | Ogre::TextAreaOverlayElement* consoleOverlayCursor_; | 
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| 104 | Ogre::BorderPanelOverlayElement* consoleOverlayBorder_; | 
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| 105 | Ogre::TextAreaOverlayElement** consoleOverlayTextAreas_; | 
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| 106 |  | 
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| 107 | // input related | 
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| 108 | SimpleInputState* inputState_; | 
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| 109 |  | 
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| 110 | // config values | 
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| 111 | float relativeWidth; | 
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| 112 | float relativeHeight; | 
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| 113 | float blinkTime; | 
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| 114 | float scrollSpeed_; | 
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| 115 | float noiseSize_; | 
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| 116 | char cursorSymbol_; | 
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| 117 | bool bHidesAllInput_; | 
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| 118 |  | 
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| 119 | static InGameConsole* singletonRef_s; | 
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| 120 | }; | 
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| 121 | } | 
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| 122 |  | 
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| 123 | #endif /* _InGameConsole_H__ */ | 
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