| 1 | /* | 
|---|
| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 | *                    > www.orxonox.net < | 
|---|
| 4 | * | 
|---|
| 5 | * | 
|---|
| 6 | *   License notice: | 
|---|
| 7 | * | 
|---|
| 8 | *   This program is free software; you can redistribute it and/or | 
|---|
| 9 | *   modify it under the terms of the GNU General Public License | 
|---|
| 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 | *   of the License, or (at your option) any later version. | 
|---|
| 12 | * | 
|---|
| 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 | *   GNU General Public License for more details. | 
|---|
| 17 | * | 
|---|
| 18 | *   You should have received a copy of the GNU General Public License | 
|---|
| 19 | *   along with this program; if not, write to the Free Software | 
|---|
| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 | * | 
|---|
| 22 | *   Author: | 
|---|
| 23 | *      Fabian 'x3n' Landau | 
|---|
| 24 | *      Reto Grieder (physics) | 
|---|
| 25 | *   Co-authors: | 
|---|
| 26 | *      ... | 
|---|
| 27 | * | 
|---|
| 28 | */ | 
|---|
| 29 |  | 
|---|
| 30 | #include "OrxonoxStableHeaders.h" | 
|---|
| 31 | #include "StaticEntity.h" | 
|---|
| 32 |  | 
|---|
| 33 | #include <OgreSceneNode.h> | 
|---|
| 34 | #include "BulletDynamics/Dynamics/btRigidBody.h" | 
|---|
| 35 |  | 
|---|
| 36 | #include "util/Exception.h" | 
|---|
| 37 | #include "core/CoreIncludes.h" | 
|---|
| 38 |  | 
|---|
| 39 | namespace orxonox | 
|---|
| 40 | { | 
|---|
| 41 | CreateFactory(StaticEntity); | 
|---|
| 42 |  | 
|---|
| 43 | StaticEntity::StaticEntity(BaseObject* creator) : WorldEntity(creator) | 
|---|
| 44 | { | 
|---|
| 45 | RegisterObject(StaticEntity); | 
|---|
| 46 |  | 
|---|
| 47 | this->setPriority(priority::very_low); | 
|---|
| 48 |  | 
|---|
| 49 | this->registerVariables(); | 
|---|
| 50 | } | 
|---|
| 51 |  | 
|---|
| 52 | StaticEntity::~StaticEntity() | 
|---|
| 53 | { | 
|---|
| 54 | } | 
|---|
| 55 |  | 
|---|
| 56 | void StaticEntity::registerVariables() | 
|---|
| 57 | { | 
|---|
| 58 | registerVariable(this->getPosition(),    variableDirection::toclient, new NetworkCallback<StaticEntity>(this, &StaticEntity::positionChanged)); | 
|---|
| 59 | registerVariable(this->getOrientation(), variableDirection::toclient, new NetworkCallback<StaticEntity>(this, &StaticEntity::orientationChanged)); | 
|---|
| 60 | } | 
|---|
| 61 |  | 
|---|
| 62 |  | 
|---|
| 63 | void StaticEntity::setPosition(const Vector3& position) | 
|---|
| 64 | { | 
|---|
| 65 | if (this->addedToPhysicalWorld()) | 
|---|
| 66 | { | 
|---|
| 67 | CCOUT(2) << "Warning: Attempting to change the position of a StaticEntity at physics run time. Ignoring change." << std::endl; | 
|---|
| 68 | return; | 
|---|
| 69 | } | 
|---|
| 70 | if (this->isStatic()) | 
|---|
| 71 | { | 
|---|
| 72 | btTransform transf = this->physicalBody_->getWorldTransform(); | 
|---|
| 73 | transf.setOrigin(btVector3(position.x, position.y, position.z)); | 
|---|
| 74 | this->physicalBody_->setWorldTransform(transf); | 
|---|
| 75 | } | 
|---|
| 76 |  | 
|---|
| 77 | this->node_->setPosition(position); | 
|---|
| 78 | } | 
|---|
| 79 |  | 
|---|
| 80 | void StaticEntity::setOrientation(const Quaternion& orientation) | 
|---|
| 81 | { | 
|---|
| 82 | if (this->addedToPhysicalWorld()) | 
|---|
| 83 | { | 
|---|
| 84 | CCOUT(2) << "Warning: Attempting to change the orientation of a StaticEntity at physics run time. Ignoring change." << std::endl; | 
|---|
| 85 | return; | 
|---|
| 86 | } | 
|---|
| 87 | if (this->isStatic()) | 
|---|
| 88 | { | 
|---|
| 89 | btTransform transf = this->physicalBody_->getWorldTransform(); | 
|---|
| 90 | transf.setRotation(btQuaternion(orientation.x, orientation.y, orientation.z, orientation.w)); | 
|---|
| 91 | this->physicalBody_->setWorldTransform(transf); | 
|---|
| 92 | } | 
|---|
| 93 |  | 
|---|
| 94 | this->node_->setOrientation(orientation); | 
|---|
| 95 | } | 
|---|
| 96 |  | 
|---|
| 97 | bool StaticEntity::isCollisionTypeLegal(WorldEntity::CollisionType type) const | 
|---|
| 98 | { | 
|---|
| 99 | if (type == WorldEntity::Kinematic || type == WorldEntity::Dynamic) | 
|---|
| 100 | { | 
|---|
| 101 | CCOUT(1) << "Error: Cannot tell a StaticEntity to have kinematic or dynamic collision type! Ignoring." << std::endl; | 
|---|
| 102 | assert(false); // Only in debug mode | 
|---|
| 103 | return false; | 
|---|
| 104 | } | 
|---|
| 105 | else | 
|---|
| 106 | return true; | 
|---|
| 107 | } | 
|---|
| 108 |  | 
|---|
| 109 | void StaticEntity::setWorldTransform(const btTransform& worldTrans) | 
|---|
| 110 | { | 
|---|
| 111 | OrxAssert(false, "Setting world transform of a StaticEntity, which is CF_STATIC!"); | 
|---|
| 112 | } | 
|---|
| 113 |  | 
|---|
| 114 | void StaticEntity::getWorldTransform(btTransform& worldTrans) const | 
|---|
| 115 | { | 
|---|
| 116 | worldTrans.setOrigin(btVector3(node_->getPosition().x, node_->getPosition().y, node_->getPosition().z)); | 
|---|
| 117 | worldTrans.setRotation(btQuaternion(node_->getOrientation().x, node_->getOrientation().y, node_->getOrientation().z, node_->getOrientation().w)); | 
|---|
| 118 | } | 
|---|
| 119 | } | 
|---|