| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "Light.h" |
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| 31 | |
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| 32 | #include <sstream> |
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| 33 | #include <cassert> |
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| 34 | |
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| 35 | #include <OgreSceneManager.h> |
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| 36 | |
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| 37 | #include "util/String.h" |
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| 38 | #include "util/Exception.h" |
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| 39 | #include "core/Core.h" |
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| 40 | #include "core/CoreIncludes.h" |
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| 41 | #include "core/XMLPort.h" |
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| 42 | #include "objects/Scene.h" |
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| 43 | |
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| 44 | namespace orxonox |
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| 45 | { |
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| 46 | CreateFactory(Light); |
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| 47 | |
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| 48 | Light::Light(BaseObject* creator) : StaticEntity(creator) |
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| 49 | { |
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| 50 | RegisterObject(Light); |
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| 51 | |
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| 52 | this->light_ = 0; |
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| 53 | this->diffuse_ = ColourValue::White; |
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| 54 | this->specular_ = ColourValue::White; |
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| 55 | this->type_ = Ogre::Light::LT_POINT; |
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| 56 | this->attenuation_ = Vector4(100000, 1, 0, 0); |
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| 57 | this->spotlightRange_ = Vector3(40.0f, 30.0f, 1.0f); |
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| 58 | |
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| 59 | if (Core::showsGraphics()) |
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| 60 | { |
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| 61 | if (!this->getScene()) |
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| 62 | ThrowException(AbortLoading, "Can't create Light, no scene given."); |
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| 63 | if (!this->getScene()->getSceneManager()) |
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| 64 | ThrowException(AbortLoading, "Can't create Light, no scene manager given."); |
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| 65 | |
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| 66 | if (this->getScene() && this->getScene()->getSceneManager()) |
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| 67 | { |
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| 68 | this->light_ = this->getScene()->getSceneManager()->createLight("Light" + getUniqueNumberString()); |
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| 69 | this->light_->setDirection(WorldEntity::FRONT); |
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| 70 | this->attachOgreObject(this->light_); |
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| 71 | |
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| 72 | this->updateType(); |
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| 73 | this->updateDiffuseColour(); |
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| 74 | this->updateSpecularColour(); |
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| 75 | this->updateAttenuation(); |
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| 76 | this->updateSpotlightRange(); |
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| 77 | } |
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| 78 | } |
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| 79 | |
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| 80 | this->registerVariables(); |
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| 81 | } |
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| 82 | |
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| 83 | Light::~Light() |
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| 84 | { |
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| 85 | if (this->isInitialized()) |
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| 86 | { |
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| 87 | if (this->light_ && this->getScene() && this->getScene()->getSceneManager()) |
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| 88 | this->getScene()->getSceneManager()->destroyLight(this->light_); |
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| 89 | } |
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| 90 | } |
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| 91 | |
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| 92 | void Light::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 93 | { |
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| 94 | SUPER(Light, XMLPort, xmlelement, mode); |
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| 95 | |
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| 96 | XMLPortParam(Light, "type", setTypeString, getTypeString, xmlelement, mode).defaultValues("point"); |
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| 97 | XMLPortParam(Light, "diffuse", setDiffuseColour, getDiffuseColour, xmlelement, mode).defaultValues(ColourValue::White); |
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| 98 | XMLPortParam(Light, "specular", setSpecularColour, getSpecularColour, xmlelement, mode).defaultValues(ColourValue::White); |
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| 99 | XMLPortParam(Light, "attenuation", setAttenuation, getAttenuation, xmlelement, mode).defaultValues(Vector4(100000, 1, 0, 0)); |
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| 100 | XMLPortParam(Light, "spotlightrange", setSpotlightRange, getSpotlightRange, xmlelement, mode).defaultValues(Vector3(40.0f, 30.0f, 1.0f)); |
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| 101 | } |
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| 102 | |
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| 103 | void Light::registerVariables() |
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| 104 | { |
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| 105 | registerVariable((int&)this->type_, variableDirection::toclient, new NetworkCallback<Light>(this, &Light::updateType)); |
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| 106 | registerVariable(this->diffuse_, variableDirection::toclient, new NetworkCallback<Light>(this, &Light::updateDiffuseColour)); |
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| 107 | registerVariable(this->specular_, variableDirection::toclient, new NetworkCallback<Light>(this, &Light::updateSpecularColour)); |
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| 108 | registerVariable(this->attenuation_, variableDirection::toclient, new NetworkCallback<Light>(this, &Light::updateAttenuation)); |
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| 109 | registerVariable(this->spotlightRange_, variableDirection::toclient, new NetworkCallback<Light>(this, &Light::updateSpotlightRange)); |
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| 110 | } |
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| 111 | |
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| 112 | void Light::updateDiffuseColour() |
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| 113 | { |
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| 114 | if (this->light_) |
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| 115 | this->light_->setDiffuseColour(this->diffuse_); |
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| 116 | } |
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| 117 | |
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| 118 | void Light::updateSpecularColour() |
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| 119 | { |
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| 120 | if (this->light_) |
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| 121 | this->light_->setSpecularColour(this->specular_); |
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| 122 | } |
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| 123 | |
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| 124 | void Light::updateAttenuation() |
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| 125 | { |
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| 126 | if (this->light_ && this->type_ != Ogre::Light::LT_DIRECTIONAL) |
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| 127 | this->light_->setAttenuation(this->attenuation_.x, this->attenuation_.y, this->attenuation_.z, this->attenuation_.w); |
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| 128 | } |
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| 129 | |
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| 130 | void Light::updateSpotlightRange() |
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| 131 | { |
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| 132 | if (this->light_ && this->type_ == Ogre::Light::LT_SPOTLIGHT) |
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| 133 | this->light_->setSpotlightRange(Degree(this->spotlightRange_.x), Degree(this->spotlightRange_.y), this->spotlightRange_.z); |
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| 134 | } |
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| 135 | |
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| 136 | void Light::setTypeString(const std::string& type) |
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| 137 | { |
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| 138 | if (type == "point") |
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| 139 | this->setType(Ogre::Light::LT_POINT); |
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| 140 | else if (type == "directional") |
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| 141 | this->setType(Ogre::Light::LT_DIRECTIONAL); |
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| 142 | else if (type == "spotlight") |
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| 143 | this->setType(Ogre::Light::LT_SPOTLIGHT); |
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| 144 | else |
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| 145 | this->setType(Ogre::Light::LT_POINT); |
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| 146 | } |
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| 147 | |
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| 148 | std::string Light::getTypeString() const |
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| 149 | { |
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| 150 | switch (this->type_) |
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| 151 | { |
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| 152 | case Ogre::Light::LT_DIRECTIONAL: |
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| 153 | return "directional"; |
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| 154 | case Ogre::Light::LT_SPOTLIGHT: |
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| 155 | return "spotlight"; |
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| 156 | case Ogre::Light::LT_POINT: |
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| 157 | default: |
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| 158 | return "point"; |
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| 159 | } |
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| 160 | } |
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| 161 | |
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| 162 | void Light::updateType() |
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| 163 | { |
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| 164 | if (this->light_) |
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| 165 | { |
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| 166 | this->light_->setType(this->type_); |
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| 167 | |
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| 168 | if (this->type_ != Ogre::Light::LT_DIRECTIONAL) |
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| 169 | this->updateAttenuation(); |
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| 170 | if (this->type_ == Ogre::Light::LT_SPOTLIGHT) |
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| 171 | this->updateSpotlightRange(); |
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| 172 | } |
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| 173 | } |
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| 174 | |
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| 175 | void Light::changedVisibility() |
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| 176 | { |
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| 177 | SUPER(Light, changedVisibility); |
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| 178 | |
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| 179 | if (this->light_) |
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| 180 | this->light_->setVisible(this->isVisible()); |
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| 181 | } |
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| 182 | } |
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