| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oli Scheuss |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "Drone.h" |
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| 31 | |
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| 32 | #include "core/XMLPort.h" |
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| 33 | #include "BulletDynamics/Dynamics/btRigidBody.h" |
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| 34 | |
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| 35 | namespace orxonox |
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| 36 | { |
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| 37 | // PLACE YOUR CODE HERE |
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| 38 | // create the factory for the drone |
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| 39 | |
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| 40 | Drone::Drone(BaseObject* creator) : ControllableEntity(creator) |
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| 41 | { |
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| 42 | this->myController_ = 0; |
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| 43 | // PLACE YOUR CODE HERE |
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| 44 | // - register the drone class to the core |
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| 45 | // - create a new controller and pass our this pointer to it as creator |
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| 46 | |
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| 47 | this->localLinearAcceleration_.setValue(0, 0, 0); |
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| 48 | this->localAngularAcceleration_.setValue(0, 0, 0); |
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| 49 | this->primaryThrust_ = 100; |
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| 50 | this->auxilaryThrust_ = 100; |
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| 51 | this->rotationThrust_ = 10; |
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| 52 | this->steering_ = Vector3::ZERO; |
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| 53 | |
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| 54 | this->setCollisionType(WorldEntity::Dynamic); |
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| 55 | |
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| 56 | this->myController_ = new DroneController(this); |
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| 57 | } |
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| 58 | |
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| 59 | Drone::~Drone() |
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| 60 | { |
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| 61 | if (this->isInitialized() && this->myController_) |
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| 62 | delete this->myController_; |
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| 63 | } |
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| 64 | |
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| 65 | void Drone::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 66 | { |
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| 67 | // this calls the XMLPort function of the parent class |
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| 68 | SUPER(Drone, XMLPort, xmlelement, mode); |
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| 69 | |
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| 70 | // PLACE YOUR CODE HERE |
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| 71 | // make sure you add the variables primaryThrust_, auxilaryThrust_ and rotationThrust_ to xmlport |
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| 72 | // variables can be added by the following command |
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| 73 | // XMLPortParamVariable(Class, "xml-attribute-name", variable_name, xmlelement, mode); |
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| 74 | } |
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| 75 | |
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| 76 | void Drone::tick(float dt) |
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| 77 | { |
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| 78 | // PLACE YOUR CODE HERE |
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| 79 | // make sure the tick function of the base class gets called here |
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| 80 | |
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| 81 | this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() * getMass() * this->auxilaryThrust_); |
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| 82 | this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() * getMass() * this->auxilaryThrust_); |
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| 83 | if (this->localLinearAcceleration_.z() > 0) |
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| 84 | this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->auxilaryThrust_); |
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| 85 | else |
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| 86 | this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->primaryThrust_); |
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| 87 | this->physicalBody_->applyCentralForce(physicalBody_->getWorldTransform().getBasis() * this->localLinearAcceleration_); |
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| 88 | this->localLinearAcceleration_.setValue(0, 0, 0); |
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| 89 | |
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| 90 | this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_; |
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| 91 | this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_); |
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| 92 | this->localAngularAcceleration_.setValue(0, 0, 0); |
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| 93 | } |
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| 94 | |
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| 95 | |
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| 96 | void Drone::moveFrontBack(const Vector2& value) |
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| 97 | { |
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| 98 | this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() - value.x); |
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| 99 | this->steering_.z = -value.x; |
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| 100 | } |
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| 101 | |
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| 102 | void Drone::moveRightLeft(const Vector2& value) |
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| 103 | { |
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| 104 | this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() + value.x); |
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| 105 | this->steering_.x = value.x; |
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| 106 | } |
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| 107 | |
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| 108 | void Drone::moveUpDown(const Vector2& value) |
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| 109 | { |
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| 110 | this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() + value.x); |
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| 111 | this->steering_.y = value.x; |
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| 112 | } |
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| 113 | |
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| 114 | void Drone::rotateYaw(const Vector2& value) |
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| 115 | { |
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| 116 | this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() - value.x); |
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| 117 | } |
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| 118 | |
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| 119 | void Drone::rotatePitch(const Vector2& value) |
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| 120 | { |
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| 121 | this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x); |
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| 122 | } |
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| 123 | |
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| 124 | void Drone::rotateRoll(const Vector2& value) |
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| 125 | { |
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| 126 | this->localAngularAcceleration_.setZ(this->localAngularAcceleration_.z() + value.x); |
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| 127 | } |
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| 128 | } |
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