| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * Reto Grieder |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _ControllableEntity_H__ |
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| 30 | #define _ControllableEntity_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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| 33 | |
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| 34 | #include "MobileEntity.h" |
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| 35 | #include "objects/weaponSystem/WeaponSystem.h" |
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| 36 | |
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| 37 | namespace orxonox |
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| 38 | { |
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| 39 | class _OrxonoxExport ControllableEntity : public MobileEntity |
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| 40 | { |
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| 41 | public: |
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| 42 | ControllableEntity(BaseObject* creator); |
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| 43 | virtual ~ControllableEntity(); |
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| 44 | |
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| 45 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 46 | virtual void tick(float dt); |
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| 47 | void registerVariables(); |
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| 48 | void setConfigValues(); |
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| 49 | |
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| 50 | virtual void changedGametype(); |
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| 51 | |
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| 52 | virtual void setPlayer(PlayerInfo* player); |
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| 53 | virtual void removePlayer(); |
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| 54 | inline PlayerInfo* getPlayer() const |
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| 55 | { return this->player_; } |
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| 56 | |
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| 57 | inline void setDestroyWhenPlayerLeft(bool bDestroy) |
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| 58 | { this->bDestroyWhenPlayerLeft_ = bDestroy; } |
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| 59 | inline bool getDestroyWhenPlayerLeft() const |
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| 60 | { return this->bDestroyWhenPlayerLeft_; } |
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| 61 | |
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| 62 | virtual void moveFrontBack(const Vector2& value) {} |
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| 63 | virtual void moveRightLeft(const Vector2& value) {} |
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| 64 | virtual void moveUpDown(const Vector2& value) {} |
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| 65 | |
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| 66 | virtual void rotateYaw(const Vector2& value); |
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| 67 | virtual void rotatePitch(const Vector2& value); |
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| 68 | virtual void rotateRoll(const Vector2& value); |
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| 69 | |
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| 70 | inline void moveFrontBack(float value) |
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| 71 | { this->moveFrontBack(Vector2(value, 0)); } |
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| 72 | inline void moveRightLeft(float value) |
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| 73 | { this->moveRightLeft(Vector2(value, 0)); } |
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| 74 | inline void moveUpDown(float value) |
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| 75 | { this->moveUpDown(Vector2(value, 0)); } |
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| 76 | |
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| 77 | inline void rotateYaw(float value) |
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| 78 | { this->rotateYaw(Vector2(value, 0)); } |
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| 79 | inline void rotatePitch(float value) |
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| 80 | { this->rotatePitch(Vector2(value, 0)); } |
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| 81 | inline void rotateRoll(float value) |
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| 82 | { this->rotateRoll(Vector2(value, 0)); } |
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| 83 | |
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| 84 | virtual void fire(WeaponMode::Enum fireMode) {} |
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| 85 | virtual void altFire(WeaponMode::Enum fireMode) {} |
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| 86 | |
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| 87 | virtual void boost() {} |
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| 88 | virtual void greet() {} |
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| 89 | virtual void use() {} |
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| 90 | virtual void dropItems() {} |
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| 91 | virtual void switchCamera(); |
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| 92 | virtual void mouseLook(); |
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| 93 | |
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| 94 | inline const std::string& getHudTemplate() const |
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| 95 | { return this->hudtemplate_; } |
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| 96 | |
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| 97 | inline Camera* getCamera() const |
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| 98 | { return this->camera_; } |
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| 99 | inline OverlayGroup* getHUD() const |
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| 100 | { return this->hud_; } |
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| 101 | |
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| 102 | void addCameraPosition(CameraPosition* position); |
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| 103 | CameraPosition* getCameraPosition(unsigned int index) const; |
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| 104 | inline const std::list<CameraPosition*>& getCameraPositions() const |
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| 105 | { return this->cameraPositions_; } |
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| 106 | |
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| 107 | inline void setCameraPositionTemplate(const std::string& name) |
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| 108 | { this->cameraPositionTemplate_ = name; } |
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| 109 | inline const std::string& getCameraPositionTemkplate() const |
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| 110 | { return this->cameraPositionTemplate_; } |
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| 111 | |
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| 112 | using WorldEntity::setPosition; |
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| 113 | using WorldEntity::setOrientation; |
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| 114 | using MobileEntity::setVelocity; |
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| 115 | using MobileEntity::setAngularVelocity; |
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| 116 | |
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| 117 | void setPosition(const Vector3& position); |
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| 118 | void setOrientation(const Quaternion& orientation); |
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| 119 | void setVelocity(const Vector3& velocity); |
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| 120 | void setAngularVelocity(const Vector3& velocity); |
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| 121 | |
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| 122 | inline bool hasLocalController() const |
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| 123 | { return this->bHasLocalController_; } |
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| 124 | inline bool hasHumanController() const |
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| 125 | { return this->bHasHumanController_; } |
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| 126 | |
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| 127 | inline const GametypeInfo* getGametypeInfo() const |
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| 128 | { return this->gtinfo_; } |
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| 129 | |
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| 130 | inline bool isInMouseLook() const |
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| 131 | { return this->bMouseLook_; } |
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| 132 | inline float getMouseLookSpeed() const |
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| 133 | { return this->mouseLookSpeed_; } |
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| 134 | |
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| 135 | protected: |
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| 136 | virtual void startLocalHumanControl(); |
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| 137 | virtual void stopLocalHumanControl(); |
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| 138 | |
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| 139 | inline void setHudTemplate(const std::string& name) |
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| 140 | { this->hudtemplate_ = name; } |
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| 141 | |
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| 142 | private: |
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| 143 | void overwrite(); |
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| 144 | void processOverwrite(); |
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| 145 | |
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| 146 | void processServerPosition(); |
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| 147 | void processServerLinearVelocity(); |
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| 148 | void processServerOrientation(); |
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| 149 | void processServerAngularVelocity(); |
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| 150 | |
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| 151 | void processClientPosition(); |
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| 152 | void processClientLinearVelocity(); |
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| 153 | void processClientOrientation(); |
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| 154 | void processClientAngularVelocity(); |
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| 155 | |
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| 156 | void networkcallback_changedplayerID(); |
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| 157 | void networkcallback_changedgtinfoID(); |
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| 158 | |
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| 159 | // Bullet btMotionState related |
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| 160 | void setWorldTransform(const btTransform& worldTrans); |
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| 161 | |
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| 162 | unsigned int server_overwrite_; |
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| 163 | unsigned int client_overwrite_; |
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| 164 | |
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| 165 | bool bHasLocalController_; |
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| 166 | bool bHasHumanController_; |
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| 167 | bool bDestroyWhenPlayerLeft_; |
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| 168 | |
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| 169 | Vector3 server_position_; |
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| 170 | Vector3 client_position_; |
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| 171 | Vector3 server_linear_velocity_; |
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| 172 | Vector3 client_linear_velocity_; |
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| 173 | Quaternion server_orientation_; |
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| 174 | Quaternion client_orientation_; |
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| 175 | Vector3 server_angular_velocity_; |
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| 176 | Vector3 client_angular_velocity_; |
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| 177 | |
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| 178 | PlayerInfo* player_; |
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| 179 | unsigned int playerID_; |
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| 180 | |
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| 181 | std::string hudtemplate_; |
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| 182 | OverlayGroup* hud_; |
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| 183 | |
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| 184 | Camera* camera_; |
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| 185 | bool bMouseLook_; |
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| 186 | float mouseLookSpeed_; |
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| 187 | Ogre::SceneNode* cameraPositionRootNode_; |
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| 188 | std::list<CameraPosition*> cameraPositions_; |
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| 189 | std::string cameraPositionTemplate_; |
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| 190 | |
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| 191 | const GametypeInfo* gtinfo_; |
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| 192 | unsigned int gtinfoID_; |
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| 193 | }; |
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| 194 | } |
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| 195 | |
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| 196 | #endif /* _ControllableEntity_H__ */ |
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