| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Martin Polak | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... * | 
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| 26 | */ | 
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| 27 |  | 
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| 28 | #include "OrxonoxStableHeaders.h" | 
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| 29 |  | 
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| 30 | #include <vector> | 
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| 31 |  | 
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| 32 | #include "core/CoreIncludes.h" | 
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| 33 | #include "core/XMLPort.h" | 
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| 34 | #include "util/Debug.h" | 
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| 35 |  | 
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| 36 | #include "WeaponPack.h" | 
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| 37 | #include "objects/worldentities/pawns/Pawn.h" | 
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| 38 |  | 
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| 39 | namespace orxonox | 
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| 40 | { | 
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| 41 | CreateFactory(WeaponPack); | 
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| 42 |  | 
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| 43 | WeaponPack::WeaponPack(BaseObject* creator) : BaseObject(creator) | 
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| 44 | { | 
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| 45 | RegisterObject(WeaponPack); | 
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| 46 |  | 
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| 47 | this->parentWeaponSystem_ = 0; | 
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| 48 | this->firemode_ = 0; | 
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| 49 |  | 
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| 50 | } | 
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| 51 |  | 
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| 52 | WeaponPack::~WeaponPack() | 
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| 53 | { | 
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| 54 | } | 
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| 55 |  | 
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| 56 | int WeaponPack::getSize() | 
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| 57 | { | 
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| 58 | return this->weapons_.size(); | 
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| 59 | } | 
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| 60 |  | 
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| 61 | void WeaponPack::fire() | 
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| 62 | { | 
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| 63 | for (int i=0; i < (int) this->weapons_.size(); i++) | 
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| 64 | { | 
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| 65 | //COUT(0) << "WeaponPack::fire (attached from WeaponSet)  from Weapon: "<< i << std::endl; | 
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| 66 | this->weapons_[i]->getAttachedToWeaponSlot()->fire(); | 
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| 67 | } | 
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| 68 | } | 
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| 69 |  | 
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| 70 | Weapon * WeaponPack::getWeaponPointer(unsigned int n) | 
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| 71 | { | 
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| 72 | return this->weapons_[n]; | 
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| 73 | } | 
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| 74 |  | 
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| 75 | void WeaponPack::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 76 | { | 
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| 77 | SUPER(WeaponPack, XMLPort, xmlelement, mode); | 
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| 78 |  | 
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| 79 | XMLPortObject(WeaponPack, Weapon, "", addWeapon, getWeapon, xmlelement, mode); | 
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| 80 | XMLPortParam(WeaponPack, "firemode", setFireMode, getFireMode, xmlelement, mode); | 
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| 81 | } | 
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| 82 |  | 
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| 83 | void WeaponPack::setFireMode(unsigned int firemode) | 
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| 84 | { | 
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| 85 | //COUT(0) << "WeaponPack::setFireMode " << std::endl; | 
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| 86 | this->firemode_ = firemode; | 
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| 87 | } | 
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| 88 |  | 
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| 89 | unsigned int WeaponPack::getFireMode() | 
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| 90 | { | 
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| 91 | return this->firemode_; | 
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| 92 | } | 
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| 93 |  | 
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| 94 | void WeaponPack::addWeapon(Weapon * weapon) | 
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| 95 | { | 
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| 96 | //COUT(0) << "WeaponPack::addWeapon:" << weapon << "   munition " << weapon->getMunitionType() << std::endl; | 
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| 97 | this->weapons_.push_back(weapon); | 
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| 98 | } | 
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| 99 |  | 
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| 100 | const Weapon * WeaponPack::getWeapon(unsigned int index) | 
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| 101 | { | 
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| 102 | return weapons_[index]; | 
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| 103 | } | 
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| 104 |  | 
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| 105 | void WeaponPack::setParentWeaponSystemToAllWeapons(WeaponSystem * weaponSystem) | 
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| 106 | { | 
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| 107 | for (int i=0; i < (int) this->weapons_.size(); i++) | 
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| 108 | { | 
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| 109 | this->weapons_[i]->setParentWeaponSystem(weaponSystem); | 
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| 110 | } | 
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| 111 |  | 
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| 112 | } | 
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| 113 |  | 
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| 114 | void WeaponPack::attachNeededMunitionToAllWeapons() | 
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| 115 | { | 
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| 116 | for (int i=0; i < (int) this->weapons_.size(); i++) | 
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| 117 | { | 
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| 118 | this->weapons_[i]->attachNeededMunition(weapons_[i]->getMunitionType()); | 
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| 119 | //hack! | 
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| 120 | this->weapons_[i]->setWeapon(); | 
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| 121 | } | 
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| 122 |  | 
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| 123 | } | 
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| 124 |  | 
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| 125 | } | 
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