| 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Martin Polak |
|---|
| 24 | * Co-authors: |
|---|
| 25 | * ... |
|---|
| 26 | * |
|---|
| 27 | */ |
|---|
| 28 | |
|---|
| 29 | #include "OrxonoxStableHeaders.h" |
|---|
| 30 | |
|---|
| 31 | #include "core/CoreIncludes.h" |
|---|
| 32 | #include "core/XMLPort.h" |
|---|
| 33 | #include "util/Debug.h" |
|---|
| 34 | |
|---|
| 35 | #include "Munition.h" |
|---|
| 36 | |
|---|
| 37 | namespace orxonox |
|---|
| 38 | { |
|---|
| 39 | CreateFactory(Munition); |
|---|
| 40 | |
|---|
| 41 | Munition::Munition(BaseObject* creator) : BaseObject(creator) |
|---|
| 42 | { |
|---|
| 43 | RegisterObject(Munition); |
|---|
| 44 | } |
|---|
| 45 | |
|---|
| 46 | Munition::~Munition() |
|---|
| 47 | { |
|---|
| 48 | } |
|---|
| 49 | |
|---|
| 50 | unsigned int Munition::bullets() |
|---|
| 51 | { |
|---|
| 52 | if (this->bullets_ > 0) |
|---|
| 53 | return bullets_; |
|---|
| 54 | else |
|---|
| 55 | return 0; |
|---|
| 56 | } |
|---|
| 57 | |
|---|
| 58 | unsigned int Munition::magazines() |
|---|
| 59 | { |
|---|
| 60 | if (this->magazines_ > 0) |
|---|
| 61 | return magazines_; |
|---|
| 62 | else |
|---|
| 63 | return 0; |
|---|
| 64 | } |
|---|
| 65 | |
|---|
| 66 | void Munition::setMaxBullets(unsigned int amount) |
|---|
| 67 | { this->maxBullets_ = amount; } |
|---|
| 68 | |
|---|
| 69 | void Munition::setMaxMagazines(unsigned int amount) |
|---|
| 70 | { this->maxMagazines_ = amount; } |
|---|
| 71 | |
|---|
| 72 | void Munition::removeBullets(unsigned int amount) |
|---|
| 73 | { |
|---|
| 74 | if ( this->bullets_ != 0 ) |
|---|
| 75 | this->bullets_ = this->bullets_ - amount; |
|---|
| 76 | } |
|---|
| 77 | |
|---|
| 78 | void Munition::removeMagazines(unsigned int amount) |
|---|
| 79 | { |
|---|
| 80 | if ( this->magazines_ != 0 ) |
|---|
| 81 | this->magazines_ = this->magazines_ - amount; |
|---|
| 82 | } |
|---|
| 83 | |
|---|
| 84 | void Munition::addBullets(unsigned int amount) |
|---|
| 85 | { |
|---|
| 86 | if ( this->bullets_ == this->maxBullets_ ) |
|---|
| 87 | { |
|---|
| 88 | //cannot add bullets to actual magazine |
|---|
| 89 | } |
|---|
| 90 | else |
|---|
| 91 | this->bullets_ = this->bullets_ + amount; |
|---|
| 92 | } |
|---|
| 93 | |
|---|
| 94 | void Munition::addMagazines(unsigned int amount) |
|---|
| 95 | { |
|---|
| 96 | if ( this->magazines_ == this->maxMagazines_ ) |
|---|
| 97 | { |
|---|
| 98 | //no more capacity for another magazine |
|---|
| 99 | } |
|---|
| 100 | else |
|---|
| 101 | this->magazines_ = this->magazines_ + amount; |
|---|
| 102 | } |
|---|
| 103 | |
|---|
| 104 | |
|---|
| 105 | void Munition::fillBullets() |
|---|
| 106 | { |
|---|
| 107 | //COUT(0) << "Munition::fillBullets maxBullets_=" << this->maxBullets_ << std::endl; |
|---|
| 108 | this->bullets_ = this->maxBullets_; |
|---|
| 109 | } |
|---|
| 110 | |
|---|
| 111 | void Munition::fillMagazines() |
|---|
| 112 | { |
|---|
| 113 | this->magazines_ = this->maxMagazines_; |
|---|
| 114 | } |
|---|
| 115 | |
|---|
| 116 | void Munition::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
|---|
| 117 | { |
|---|
| 118 | SUPER(Munition, XMLPort, xmlelement, mode); |
|---|
| 119 | } |
|---|
| 120 | |
|---|
| 121 | } |
|---|