| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file |
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| 31 | @brief Definition of the Quest class. |
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| 32 | The Quest is the parent class of LocalQuest and GlobalQuest. |
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| 33 | */ |
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| 34 | |
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| 35 | #ifndef _Quest_H__ |
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| 36 | #define _Quest_H__ |
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| 37 | |
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| 38 | #include "OrxonoxPrereqs.h" |
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| 39 | |
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| 40 | #include <list> |
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| 41 | #include <string> |
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| 42 | |
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| 43 | #include "core/XMLPort.h" |
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| 44 | |
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| 45 | #include "QuestItem.h" |
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| 46 | |
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| 47 | namespace orxonox |
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| 48 | { |
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| 49 | namespace questStatus |
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| 50 | { |
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| 51 | |
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| 52 | //!Different states of a Quest. |
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| 53 | enum Enum |
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| 54 | { |
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| 55 | inactive, |
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| 56 | active, |
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| 57 | failed, |
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| 58 | completed |
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| 59 | }; |
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| 60 | |
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| 61 | } |
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| 62 | |
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| 63 | /** |
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| 64 | @brief |
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| 65 | Represents a Quest in the game. |
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| 66 | A Quest has a list of subquests and a parentquest (if it is not a rootquest). |
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| 67 | Each Quest exists only once but it has a different status (inactive, active, failed or completed) for each player. |
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| 68 | A Quest has several hints (QuestHint) that can be unlocked through QuestEffects and then display aid in solving the Quest. |
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| 69 | A Quest has a list of QuestEffects that are invoked when the quest is failed and also a list of QuestEffects that are invoked, when the Quest is completed. |
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| 70 | |
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| 71 | Quest itself should not be instantiated, if you want to create a quest either go for LocalQuest or GlobalQuest, whichever suits you needs better. |
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| 72 | @author |
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| 73 | Damian 'Mozork' Frick |
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| 74 | */ |
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| 75 | class _OrxonoxExport Quest : public QuestItem |
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| 76 | { |
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| 77 | public: |
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| 78 | Quest(BaseObject* creator); |
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| 79 | virtual ~Quest(); |
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| 80 | |
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| 81 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a Quest object through XML. |
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| 82 | |
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| 83 | /** |
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| 84 | @brief Returns the parentquest of the Quest. |
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| 85 | @return Returns a pointer to the parentquest of the Quest. |
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| 86 | */ |
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| 87 | inline Quest* getParentQuest(void) const |
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| 88 | { return this->parentQuest_; } |
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| 89 | |
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| 90 | /** |
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| 91 | @brief Returns the list of subquests. |
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| 92 | @return Returns a reference to the list of subquests of the quest. |
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| 93 | */ |
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| 94 | inline const std::list<Quest*> & getSubQuestList(void) const |
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| 95 | { return this->subQuests_; } |
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| 96 | |
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| 97 | /** |
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| 98 | @brief Returns the list of all QuestHints of this Quest. |
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| 99 | @return Returns a reference to the list of QuestHints of the Quest. |
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| 100 | */ |
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| 101 | inline const std::list<QuestHint*> & getHintsList(void) const |
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| 102 | { return this->hints_; } |
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| 103 | |
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| 104 | bool isInactive(const PlayerInfo* player) const; //!< Returns true if the quest status for the specific player is 'inactive'. |
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| 105 | bool isActive(const PlayerInfo* player) const; //!< Returns true if the quest status for the specific player is 'active'. |
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| 106 | bool isFailed(const PlayerInfo* player) const; //!< Returns true if the quest status for the specific player is 'failed'. |
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| 107 | bool isCompleted(const PlayerInfo* player) const; //!< Returns true if the quest status for the specific player is 'completed'. |
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| 108 | |
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| 109 | bool start(PlayerInfo* player); //!< Sets a Quest to active. |
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| 110 | virtual bool fail(PlayerInfo* player); //!< Fails the Quest. |
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| 111 | virtual bool complete(PlayerInfo* player); //!< Completes the Quest. |
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| 112 | |
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| 113 | bool addListener(QuestListener* listener); //!< Adds a QuestListener to the list of QuestListeners listening to this Quest. |
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| 114 | |
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| 115 | protected: |
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| 116 | virtual bool isStartable(const PlayerInfo* player) const = 0; //!< Checks whether the Quest can be started. |
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| 117 | virtual bool isFailable(const PlayerInfo* player) const = 0; //!< Checks whether the Quest can be failed. |
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| 118 | virtual bool isCompletable(const PlayerInfo* player) const = 0; //!< Checks whether the Quest can be completed. |
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| 119 | |
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| 120 | const Quest* getParentQuest(void); //!< Returns the parentquest of the Quest. |
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| 121 | const Quest* getSubQuest(unsigned int index) const; //!<Returns the subquest at the given index. |
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| 122 | const QuestHint* getHint(unsigned int index) const; //!< Returns the QuestHint at the given index. |
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| 123 | const QuestEffect* getFailEffect(unsigned int index) const; //!< Returns the fail QuestEffect at the given index. |
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| 124 | const QuestEffect* getCompleteEffect(unsigned int index) const; //!< Returns the complete QuestEffect at the given index. |
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| 125 | |
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| 126 | /** |
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| 127 | @brief Returns the list of fail QuestEffects. |
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| 128 | @return Returns a reference to the list of fail QuestEffects. |
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| 129 | */ |
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| 130 | inline std::list<QuestEffect*> & getFailEffectList(void) |
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| 131 | { return this->failEffects_; } |
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| 132 | |
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| 133 | /** |
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| 134 | @brief Returns the list of complete QuestEffects. |
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| 135 | @return Returns a reference to the list of complete QuestEffects. |
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| 136 | */ |
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| 137 | inline std::list<QuestEffect*> & getCompleteEffectList(void) |
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| 138 | { return this->completeEffects_; } |
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| 139 | |
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| 140 | virtual questStatus::Enum getStatus(const PlayerInfo* player) const = 0; //!< Returns the status of the Quest for a specific player. |
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| 141 | virtual bool setStatus(PlayerInfo* player, const questStatus::Enum & status) = 0; //!< Changes the status for a specific player. |
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| 142 | |
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| 143 | private: |
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| 144 | Quest* parentQuest_; //!< Pointer to the parentquest. |
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| 145 | std::list<Quest*> subQuests_; //!< List of all the subquests. |
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| 146 | |
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| 147 | std::list<QuestHint*> hints_; //!< A list of all the QuestHints tied to this Quest. |
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| 148 | |
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| 149 | std::list<QuestEffect*> failEffects_; //!< A list of all QuestEffects to be invoked, when the Quest has been failed. |
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| 150 | std::list<QuestEffect*> completeEffects_; //!< A list of QuestEffects to be invoked, when the Quest has been completed. |
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| 151 | |
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| 152 | std::list<QuestListener*> listeners_; //!< A list of QuestListeners, that listen to what exactly happens with this Quest. |
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| 153 | |
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| 154 | bool setParentQuest(Quest* quest); //!< Sets the parentquest of the Quest. |
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| 155 | bool addSubQuest(Quest* quest); //!< Adds a subquest to the Quest. |
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| 156 | bool addHint(QuestHint* hint); //!< Add a QuestHint to the list of QuestHints. |
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| 157 | bool addFailEffect(QuestEffect* effect); //!< Adds an QuestEffect to the list of fail QuestEffects. |
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| 158 | bool addCompleteEffect(QuestEffect* effect); //!< Adds an QuestEffect to the list of complete QuestEffects. |
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| 159 | |
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| 160 | }; |
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| 161 | |
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| 162 | } |
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| 163 | |
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| 164 | #endif /* _Quest_H__ */ |
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