| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file |
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| 31 | @brief Implementation of the Quest class. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "OrxonoxStableHeaders.h" |
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| 35 | #include "Quest.h" |
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| 36 | |
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| 37 | #include "core/CoreIncludes.h" |
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| 38 | |
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| 39 | #include "orxonox/objects/infos/PlayerInfo.h" |
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| 40 | #include "QuestManager.h" |
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| 41 | #include "QuestDescription.h" |
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| 42 | #include "QuestHint.h" |
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| 43 | #include "QuestEffect.h" |
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| 44 | #include "QuestListener.h" |
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| 45 | |
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| 46 | namespace orxonox |
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| 47 | { |
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| 48 | /** |
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| 49 | @brief |
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| 50 | Constructor. Registers and initializes object. |
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| 51 | */ |
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| 52 | Quest::Quest(BaseObject* creator) : QuestItem(creator) |
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| 53 | { |
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| 54 | RegisterObject(Quest); |
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| 55 | |
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| 56 | this->parentQuest_ = NULL; |
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| 57 | } |
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| 58 | |
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| 59 | /** |
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| 60 | @brief |
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| 61 | Destructor. |
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| 62 | */ |
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| 63 | Quest::~Quest() |
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| 64 | { |
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| 65 | |
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| 66 | } |
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| 67 | |
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| 68 | /** |
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| 69 | @brief |
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| 70 | Method for creating a Quest object through XML. |
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| 71 | */ |
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| 72 | void Quest::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 73 | { |
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| 74 | SUPER(Quest, XMLPort, xmlelement, mode); |
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| 75 | |
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| 76 | XMLPortObject(Quest, Quest, "subquests", addSubQuest, getSubQuest, xmlelement, mode); |
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| 77 | XMLPortObject(Quest, QuestHint, "hints", addHint, getHint, xmlelement, mode); |
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| 78 | XMLPortObject(Quest, QuestEffect, "fail-effects", addFailEffect, getFailEffect, xmlelement, mode); |
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| 79 | XMLPortObject(Quest, QuestEffect, "complete-effects", addCompleteEffect, getCompleteEffect, xmlelement, mode); |
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| 80 | |
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| 81 | QuestManager::registerQuest(this); //!<Registers the Quest with the QuestManager. |
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| 82 | } |
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| 83 | |
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| 84 | /** |
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| 85 | @brief |
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| 86 | Sets the parentquest of the Quest. |
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| 87 | @param quest |
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| 88 | A pointer to the Quest to be set as parentquest. |
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| 89 | @return |
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| 90 | Returns true if the parentquest could be set. |
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| 91 | */ |
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| 92 | bool Quest::setParentQuest(Quest* quest) |
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| 93 | { |
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| 94 | if(quest == NULL) //!< We don't want to set NULL-Pointers. |
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| 95 | { |
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| 96 | COUT(2) << "The parentquest to be added to quest {" << this->getId() << "} was NULL." << std::endl; |
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| 97 | return false; |
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| 98 | } |
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| 99 | |
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| 100 | this->parentQuest_ = quest; |
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| 101 | |
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| 102 | COUT(3) << "Parent Quest {" << quest->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; |
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| 103 | return true; |
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| 104 | } |
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| 105 | |
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| 106 | /** |
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| 107 | @brief |
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| 108 | Adds a subquest to the Quest. |
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| 109 | @param quest |
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| 110 | A pointer to the Quest to be set as subquest. |
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| 111 | @return |
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| 112 | Returns true if the subquest could be set. |
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| 113 | */ |
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| 114 | bool Quest::addSubQuest(Quest* quest) |
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| 115 | { |
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| 116 | if(quest == NULL) //!< We don't want to set NULL-Pointers. |
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| 117 | { |
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| 118 | COUT(2) << "The subquest to be added to quest {" << this->getId() << "} was NULL." << std::endl; |
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| 119 | return false; |
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| 120 | } |
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| 121 | |
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| 122 | quest->setParentQuest(this); //!< Sets the currentQuest (this) as parentquest for the added subquest. |
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| 123 | this->subQuests_.push_back(quest); //!< Adds the Quest to the end of the list of subquests. |
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| 124 | |
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| 125 | COUT(3) << "Sub Quest {" << quest->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; |
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| 126 | return true; |
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| 127 | } |
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| 128 | |
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| 129 | |
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| 130 | /** |
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| 131 | @brief |
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| 132 | Adds a QuestHint to the list of QuestHints |
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| 133 | @param hint |
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| 134 | The QuestHint that should be added to the list of QuestHints. |
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| 135 | @return |
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| 136 | Returns true if the hint was successfully added. |
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| 137 | */ |
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| 138 | bool Quest::addHint(QuestHint* hint) |
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| 139 | { |
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| 140 | if(hint == NULL) //!< We don't want to set NULL-Pointers. Seriously! |
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| 141 | { |
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| 142 | COUT(2) << "A NULL-QuestHint was trying to be added." << std::endl; |
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| 143 | return false; |
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| 144 | } |
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| 145 | |
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| 146 | hint->setQuest(this); //!< Sets the current Quest (this) as Quest for the added QuestHint. |
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| 147 | this->hints_.push_back(hint); //!< Adds the QuestHint to the end of the list of QuestHints. |
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| 148 | |
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| 149 | COUT(3) << "QuestHint {" << hint->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; |
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| 150 | return true; |
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| 151 | } |
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| 152 | |
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| 153 | /** |
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| 154 | @brief |
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| 155 | Adds an QuestEffect to the list of fail QuestEffects. |
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| 156 | @param effect |
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| 157 | The QuestEffect to be added. |
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| 158 | @return |
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| 159 | Returns true if successful. |
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| 160 | */ |
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| 161 | bool Quest::addFailEffect(QuestEffect* effect) |
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| 162 | { |
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| 163 | if(effect == NULL) //!< We don't want to set NULL-Pointers. |
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| 164 | { |
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| 165 | COUT(2) << "A NULL-QuestEffect was trying to be added" << std::endl; |
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| 166 | return false; |
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| 167 | } |
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| 168 | |
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| 169 | this->failEffects_.push_back(effect); //!< Adds the QuestEffect to the end of the list of fail QuestEffects. |
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| 170 | |
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| 171 | COUT(3) << "A FailEffect was added to Quest {" << this->getId() << "}." << std::endl; |
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| 172 | return true; |
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| 173 | } |
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| 174 | |
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| 175 | /** |
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| 176 | @brief |
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| 177 | Adds an QuestEffect to the list of complete QuestEffects. |
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| 178 | @param effect |
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| 179 | The QuestEffect to be added. |
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| 180 | @return |
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| 181 | Returns true if successful. |
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| 182 | */ |
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| 183 | bool Quest::addCompleteEffect(QuestEffect* effect) |
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| 184 | { |
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| 185 | if(effect == NULL) //!< We don't want to set NULL-Pointers. |
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| 186 | { |
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| 187 | COUT(2) << "A NULL-QuestEffect was trying to be added" << std::endl; |
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| 188 | return false; |
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| 189 | } |
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| 190 | |
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| 191 | this->completeEffects_.push_back(effect); //!< Adds the QuestEffect to the end of the list of complete QuestEffects. |
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| 192 | |
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| 193 | COUT(3) << "A CompleteEffect was added to Quest {" << this->getId() << "}." << std::endl; |
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| 194 | return true; |
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| 195 | } |
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| 196 | |
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| 197 | /** |
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| 198 | @brief |
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| 199 | Returns the parentquest of the Quest. |
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| 200 | @return |
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| 201 | Returns a pointer to the parentquest of the Quest. |
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| 202 | */ |
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| 203 | const Quest* Quest::getParentQuest(void) |
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| 204 | { |
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| 205 | return this->parentQuest_; |
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| 206 | } |
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| 207 | |
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| 208 | /** |
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| 209 | @brief |
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| 210 | Returns the subquest at the given index. |
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| 211 | @param |
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| 212 | The index. |
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| 213 | @return |
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| 214 | Returns a pointer to the subquest at the given index. NULL if there is no element at the given index. |
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| 215 | */ |
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| 216 | const Quest* Quest::getSubQuest(unsigned int index) const |
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| 217 | { |
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| 218 | int i = index; |
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| 219 | |
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| 220 | //! Iterate through all subquests. |
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| 221 | for (std::list<Quest*>::const_iterator subQuest = this->subQuests_.begin(); subQuest != this->subQuests_.end(); ++subQuest) |
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| 222 | { |
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| 223 | if(i == 0) //!< We're counting down... |
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| 224 | { |
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| 225 | return *subQuest; |
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| 226 | } |
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| 227 | i--; |
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| 228 | } |
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| 229 | |
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| 230 | return NULL; //!< If the index is greater than the number of elements in the list. |
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| 231 | } |
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| 232 | |
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| 233 | /** |
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| 234 | @brief |
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| 235 | Returns the QuestHint at the given index. |
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| 236 | @param |
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| 237 | The index. |
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| 238 | @return |
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| 239 | Returns a pointer to the QuestHint at the given index. NULL if there is no element at the given index. |
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| 240 | */ |
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| 241 | const QuestHint* Quest::getHint(unsigned int index) const |
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| 242 | { |
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| 243 | int i = index; |
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| 244 | |
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| 245 | //! Iterate through all QuestHints. |
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| 246 | for (std::list<QuestHint*>::const_iterator hint = this->hints_.begin(); hint != this->hints_.end(); ++hint) |
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| 247 | { |
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| 248 | if(i == 0) //!< We're counting down... |
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| 249 | { |
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| 250 | return *hint; |
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| 251 | } |
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| 252 | i--; |
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| 253 | } |
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| 254 | return NULL; //!< If the index is greater than the number of elements in the list. |
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| 255 | } |
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| 256 | |
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| 257 | /** |
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| 258 | @brief |
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| 259 | Returns the fail QuestEffect at the given index. |
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| 260 | @param |
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| 261 | The index. |
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| 262 | @return |
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| 263 | Returns a pointer to the fail QuestEffect at the given index. NULL if there is no element at the given index. |
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| 264 | */ |
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| 265 | const QuestEffect* Quest::getFailEffect(unsigned int index) const |
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| 266 | { |
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| 267 | int i = index; |
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| 268 | |
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| 269 | //! Iterate through all fail QuestEffects. |
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| 270 | for (std::list<QuestEffect*>::const_iterator effect = this->failEffects_.begin(); effect != this->failEffects_.end(); ++effect) |
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| 271 | { |
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| 272 | if(i == 0) //!< We're counting down... |
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| 273 | { |
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| 274 | return *effect; |
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| 275 | } |
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| 276 | i--; |
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| 277 | } |
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| 278 | return NULL; //!< If the index is greater than the number of elements in the list. |
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| 279 | } |
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| 280 | |
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| 281 | /** |
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| 282 | @brief |
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| 283 | Returns the complete QuestEffect at the given index. |
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| 284 | @param |
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| 285 | The index. |
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| 286 | @return |
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| 287 | Returns a pointer to the complete QuestEffect at the given index. NULL if there is no element at the given index. |
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| 288 | */ |
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| 289 | const QuestEffect* Quest::getCompleteEffect(unsigned int index) const |
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| 290 | { |
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| 291 | int i = index; |
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| 292 | |
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| 293 | //! Iterate through all complete QuestEffects. |
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| 294 | for (std::list<QuestEffect*>::const_iterator effect = this->completeEffects_.begin(); effect != this->completeEffects_.end(); ++effect) |
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| 295 | { |
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| 296 | if(i == 0) //!< We're counting down... |
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| 297 | { |
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| 298 | return *effect; |
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| 299 | } |
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| 300 | i--; |
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| 301 | } |
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| 302 | return NULL; //!< If the index is greater than the number of elements in the list. |
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| 303 | } |
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| 304 | |
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| 305 | /** |
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| 306 | @brief |
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| 307 | Returns true if the quest status for the specific player is 'inactive'. |
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| 308 | @param player |
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| 309 | The player. |
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| 310 | @return |
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| 311 | Returns true if the quest status for the specific player is 'inactive'. |
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| 312 | @throws |
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| 313 | Throws an exception if getStatus throws one. |
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| 314 | */ |
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| 315 | bool Quest::isInactive(const PlayerInfo* player) const |
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| 316 | { |
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| 317 | return this->getStatus(player) == questStatus::inactive; |
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| 318 | } |
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| 319 | |
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| 320 | /** |
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| 321 | @brief |
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| 322 | Returns true if the quest status for the specific player is 'active'. |
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| 323 | @param player |
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| 324 | The player. |
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| 325 | @return |
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| 326 | Returns true if the quest status for the specific player is 'active'. |
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| 327 | @throws |
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| 328 | Throws an exception if getStatus throws one. |
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| 329 | */ |
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| 330 | bool Quest::isActive(const PlayerInfo* player) const |
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| 331 | { |
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| 332 | |
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| 333 | return this->getStatus(player) == questStatus::active; |
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| 334 | } |
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| 335 | |
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| 336 | /** |
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| 337 | @brief |
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| 338 | Returns true if the quest status for the specific player is 'failed'. |
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| 339 | @param player |
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| 340 | The player. |
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| 341 | @return |
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| 342 | Returns true if the quest status for the specific player is 'failed'. |
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| 343 | @throws |
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| 344 | Throws an exception if getStatus throws one. |
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| 345 | */ |
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| 346 | bool Quest::isFailed(const PlayerInfo* player) const |
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| 347 | { |
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| 348 | return this->getStatus(player) == questStatus::failed; |
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| 349 | } |
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| 350 | |
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| 351 | /** |
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| 352 | @brief |
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| 353 | Returns true if the quest status for the specific player is 'completed'. |
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| 354 | @param player |
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| 355 | The player. |
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| 356 | @return |
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| 357 | Returns true if the quest status for the specific player is 'completed'. |
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| 358 | @throws |
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| 359 | Throws an exception if getStatus throws one. |
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| 360 | */ |
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| 361 | bool Quest::isCompleted(const PlayerInfo* player) const |
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| 362 | { |
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| 363 | return this->getStatus(player) == questStatus::completed; |
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| 364 | } |
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| 365 | |
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| 366 | /** |
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| 367 | @brief |
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| 368 | Fails the Quest for an input player. |
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| 369 | @param player |
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| 370 | The player. |
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| 371 | @return |
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| 372 | Returns true if the Quest could be failed, false if not. |
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| 373 | */ |
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| 374 | bool Quest::fail(PlayerInfo* player) |
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| 375 | { |
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| 376 | QuestListener::advertiseStatusChange(this->listeners_, "fail"); //!< Tells the QuestListeners, that the status has changed to failed. |
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| 377 | this->setStatus(player, questStatus::failed); |
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| 378 | |
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| 379 | COUT(4) << "Quest {" << this->getId() << "} is failed for player: " << player << " ." <<std::endl; |
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| 380 | |
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| 381 | this->getDescription()->sendFailQuestNotification(); |
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| 382 | return true; |
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| 383 | } |
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| 384 | |
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| 385 | /** |
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| 386 | @brief |
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| 387 | Completes the Quest for an input player. |
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| 388 | @param player |
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| 389 | The player. |
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| 390 | @return |
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| 391 | Returns true if the Quest could be completed, false if not. |
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| 392 | */ |
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| 393 | bool Quest::complete(PlayerInfo* player) |
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| 394 | { |
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| 395 | QuestListener::advertiseStatusChange(this->listeners_, "complete"); //!< Tells the QuestListeners, that the status has changed to completed. |
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| 396 | this->setStatus(player, questStatus::completed); |
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| 397 | |
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| 398 | COUT(4) << "Quest {" << this->getId() << "} is completed for player: " << player << " ." <<std::endl; |
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| 399 | |
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| 400 | this->getDescription()->sendCompleteQuestNotification(); |
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| 401 | return true; |
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| 402 | } |
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| 403 | |
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| 404 | /** |
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| 405 | @brief |
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| 406 | Starts the Quest for an input player. |
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| 407 | @param player |
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| 408 | The player. |
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| 409 | @return |
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| 410 | Returns true if the Quest could be started, false if not. |
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| 411 | */ |
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| 412 | bool Quest::start(PlayerInfo* player) |
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| 413 | { |
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| 414 | if(!this->isStartable(player)) //!< Checks whether the quest can be started. |
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| 415 | { |
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| 416 | COUT(4) << "A non-startable quest was trying to be started." << std::endl; |
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| 417 | return false; |
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| 418 | } |
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| 419 | |
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| 420 | COUT(4) << "Quest {" << this->getId() << "} is started for player: " << player << " ." <<std::endl; |
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| 421 | |
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| 422 | QuestListener::advertiseStatusChange(this->listeners_, "start"); //!< Tells the QuestListeners, that the status has changed to active. |
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| 423 | |
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| 424 | this->setStatus(player, questStatus::active); |
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| 425 | |
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| 426 | this->getDescription()->sendAddQuestNotification(); |
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| 427 | return true; |
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| 428 | } |
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| 429 | |
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| 430 | /** |
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| 431 | @brief |
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| 432 | Adds a QuestListener to the list of QuestListeners listening to this Quest. |
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| 433 | @param listener |
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| 434 | The QuestListener to be added. |
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| 435 | @return |
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| 436 | Returns true if successful, false if not. |
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| 437 | */ |
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| 438 | bool Quest::addListener(QuestListener* listener) |
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| 439 | { |
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| 440 | if(listener == NULL) |
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| 441 | { |
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| 442 | COUT(2) << "A NULL-QuestListener was trying to be added to a Quests listeners." << std::endl; |
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| 443 | return false; |
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| 444 | } |
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| 445 | |
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| 446 | this->listeners_.push_back(listener); |
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| 447 | return true; |
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| 448 | } |
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| 449 | |
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| 450 | } |
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