| 1 | #include "OrxonoxStableHeaders.h" |
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| 2 | #include "BaseItem.h" |
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| 3 | #include "ShipEquipment.h" |
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| 4 | #include "objects/worldentities/pawns/Pawn.h" |
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| 5 | |
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| 6 | |
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| 7 | namespace orxonox |
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| 8 | { |
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| 9 | /** |
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| 10 | @brief |
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| 11 | Insert a permanent Item to the Equipment. Is usually called by the addTo function in Items. |
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| 12 | |
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| 13 | @param item |
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| 14 | pointer to the item which is to be inserted. |
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| 15 | |
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| 16 | @return |
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| 17 | if new item has sucessfully been added it will return true, in any other case the return value is false. |
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| 18 | */ |
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| 19 | bool ShipEquipment::insert(BaseItem* item) |
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| 20 | { |
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| 21 | if(checkSlot(item)==NULL) |
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| 22 | { |
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| 23 | Equipment.insert ( std::pair<std::string, BaseItem*>(item->getName(),item) ); |
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| 24 | return true; |
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| 25 | } |
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| 26 | else |
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| 27 | { |
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| 28 | COUT(3) << "SWAP?" << endl; |
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| 29 | //Abfrage- irgendne ifschleife... |
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| 30 | if((checkSlot(item)->dropped(player))==true) |
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| 31 | { |
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| 32 | Equipment.insert ( std::pair<std::string, BaseItem*>(item->getName(),item) ); |
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| 33 | COUT(3) << "SWAPPED!" << endl; |
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| 34 | return true; |
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| 35 | } |
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| 36 | return false; |
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| 37 | } |
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| 38 | |
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| 39 | return false; |
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| 40 | }; |
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| 41 | |
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| 42 | /** |
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| 43 | @brief |
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| 44 | Erases a permanent Item in the Equipment. Is usually called by the remove/dropped function in Items. |
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| 45 | |
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| 46 | @param item |
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| 47 | pointer to the item which is to be erased. |
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| 48 | |
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| 49 | @return |
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| 50 | if new item has sucessfully been erased it will return true, in any other case the return value is false. |
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| 51 | */ |
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| 52 | bool ShipEquipment::erase (BaseItem* item) |
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| 53 | { |
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| 54 | std::multimap<std::string,BaseItem*>::iterator it = Equipment.find(item->getName()); |
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| 55 | if(it != Equipment.end()) |
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| 56 | { |
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| 57 | Equipment.erase (it); |
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| 58 | return true; |
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| 59 | } |
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| 60 | return false; |
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| 61 | }; |
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| 62 | /*void print(std::multimap<std::string, BaseItem*> eut) |
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| 63 | { |
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| 64 | std::multimap<std::string,BaseItem*>::iterator it; |
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| 65 | COUT(3) << "Liste:" << endl; |
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| 66 | for ( it=eut.begin() ; it != eut.end(); ++it ) |
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| 67 | COUT(3) << (*it).first << endl; |
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| 68 | |
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| 69 | }*/ |
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| 70 | /** |
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| 71 | @brief |
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| 72 | Erases all permanent Items in the Equipment. Its Triggered by hitting the L button. |
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| 73 | |
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| 74 | */ |
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| 75 | void ShipEquipment::eraseAll() |
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| 76 | { |
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| 77 | //print(Equipment); |
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| 78 | for (std::multimap<std::string,BaseItem*>::iterator it = Equipment.begin(); it != Equipment.end(); ) |
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| 79 | { |
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| 80 | |
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| 81 | (it++)->second->dropped(this->getPlayer()); |
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| 82 | } |
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| 83 | //print(Equipment); |
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| 84 | } |
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| 85 | |
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| 86 | BaseItem* ShipEquipment::checkSlot(BaseItem* item) |
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| 87 | { |
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| 88 | std::multimap<std::string,BaseItem*>::iterator it; |
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| 89 | for ( it= getPlayer()->getPickUp().getEquipment().begin() ; it != getPlayer()->getPickUp().getEquipment().end(); it++ ) |
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| 90 | { |
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| 91 | //if((*it).second->getPlayerBaseClass()==item->getPlayerBaseClass()) |
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| 92 | if(item->isExactlyA((*it).second->getIdentifier())) |
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| 93 | return (*it).second; |
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| 94 | } |
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| 95 | return NULL; |
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| 96 | }; |
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| 97 | |
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| 98 | } |
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