| 1 | /* | 
|---|
| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 |  *                    > www.orxonox.net < | 
|---|
| 4 |  * | 
|---|
| 5 |  * | 
|---|
| 6 |  *   License notice: | 
|---|
| 7 |  * | 
|---|
| 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
| 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
| 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 |  *   of the License, or (at your option) any later version. | 
|---|
| 12 |  * | 
|---|
| 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 |  *   GNU General Public License for more details. | 
|---|
| 17 |  * | 
|---|
| 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
| 19 |  *   along with this program; if not, write to the Free Software | 
|---|
| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 |  * | 
|---|
| 22 |  *   Author: | 
|---|
| 23 |  *      Oli Scheuss | 
|---|
| 24 |  *   Co-authors: | 
|---|
| 25 |  *      ... | 
|---|
| 26 |  * | 
|---|
| 27 |  */ | 
|---|
| 28 |  | 
|---|
| 29 | #include "OrxonoxStableHeaders.h" | 
|---|
| 30 | #include "DroneController.h" | 
|---|
| 31 | #include "objects/worldentities/Drone.h" | 
|---|
| 32 | #include "util/Math.h" | 
|---|
| 33 |  | 
|---|
| 34 | namespace orxonox | 
|---|
| 35 | { | 
|---|
| 36 |     CreateFactory(DroneController); | 
|---|
| 37 |     DroneController::DroneController(BaseObject* creator) : Controller(creator) | 
|---|
| 38 |     { | 
|---|
| 39 |         // Place your code here: | 
|---|
| 40 |         // - make sure to register the object in the factory | 
|---|
| 41 |         // - do any kind of initialisation | 
|---|
| 42 |         RegisterObject(DroneController); | 
|---|
| 43 |  | 
|---|
| 44 |  | 
|---|
| 45 |         // this checks that our creator really is a drone | 
|---|
| 46 |         // and saves the pointer to the drone for the controlling commands | 
|---|
| 47 |         assert(dynamic_cast<Drone*>(creator) != 0); | 
|---|
| 48 |         this->setControllableEntity(dynamic_cast<Drone*>(creator)); | 
|---|
| 49 |     } | 
|---|
| 50 |  | 
|---|
| 51 |     DroneController::~DroneController() | 
|---|
| 52 |     { | 
|---|
| 53 |     } | 
|---|
| 54 |  | 
|---|
| 55 |     void DroneController::tick(float dt) | 
|---|
| 56 |     { | 
|---|
| 57 |         // Place your code here: | 
|---|
| 58 |         // - steering commands | 
|---|
| 59 |         Drone* myDrone = static_cast<Drone*>(this->getControllableEntity()); | 
|---|
| 60 |         // you can use the following commands for steering | 
|---|
| 61 |         // - moveFrontBack, moveRightLeft, moveUpDown | 
|---|
| 62 |         // - rotatePitch, rotateYaw, rotateRoll | 
|---|
| 63 |         // - apply the to myDrone (e.g. myDrone->rotateYaw(..) ) | 
|---|
| 64 |         double d = rnd(); | 
|---|
| 65 |         //COUT(0) << "Drone rotateRoll: " << d << endl; | 
|---|
| 66 |         myDrone->rotateRoll(d); | 
|---|
| 67 |         myDrone->moveFrontBack(sin(d)); | 
|---|
| 68 |  | 
|---|
| 69 |     } | 
|---|
| 70 | } | 
|---|