| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oli Scheuss |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "DroneController.h" |
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| 31 | #include "objects/worldentities/Drone.h" |
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| 32 | #include "util/Math.h" |
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| 33 | |
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| 34 | |
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| 35 | namespace orxonox |
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| 36 | { |
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| 37 | CreateFactory(DroneController); |
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| 38 | |
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| 39 | DroneController::DroneController(BaseObject* creator) : Controller(creator) |
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| 40 | { |
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| 41 | // Place your code here: |
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| 42 | // - make sure to register the object in the factory |
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| 43 | // - do any kind of initialisation |
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| 44 | RegisterObject(DroneController); |
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| 45 | |
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| 46 | // this checks that our creator really is a drone |
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| 47 | // and saves the pointer to the drone for the controlling commands |
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| 48 | assert(dynamic_cast<Drone*>(creator)!=0); |
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| 49 | this->setControllableEntity(dynamic_cast<Drone*>(creator)); |
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| 50 | } |
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| 51 | |
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| 52 | DroneController::~DroneController() |
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| 53 | { |
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| 54 | } |
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| 55 | |
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| 56 | void DroneController::tick(float dt) |
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| 57 | { |
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| 58 | // Place your code here: |
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| 59 | // - steering commands |
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| 60 | Drone *myDrone = static_cast<Drone*>(this->getControllableEntity()); |
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| 61 | // you can use the following commands for steering |
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| 62 | // - moveFrontBack, moveRightLeft, moveUpDown |
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| 63 | // - rotatePitch, rotateYaw, rotateRoll |
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| 64 | // - apply the to myDrone (e.g. myDrone->rotateYaw(..) ) |
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| 65 | |
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| 66 | myDrone->moveFrontBack(Vector2(dt * -200, 0)); |
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| 67 | myDrone->rotatePitch(Vector2(dt * 5, 0)); |
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| 68 | } |
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| 69 | } |
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