| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *      Reto Grieder (physics) | 
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| 25 | *   Co-authors: | 
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| 26 | *      ... | 
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| 27 | * | 
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| 28 | */ | 
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| 29 |  | 
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| 30 | #ifndef _Scene_H__ | 
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| 31 | #define _Scene_H__ | 
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| 32 |  | 
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| 33 | #include "OrxonoxPrereqs.h" | 
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| 34 |  | 
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| 35 | #include "network/synchronisable/Synchronisable.h" | 
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| 36 | #include "core/BaseObject.h" | 
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| 37 | #include "util/Math.h" | 
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| 38 | #include "objects/Tickable.h" | 
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| 39 |  | 
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| 40 | namespace orxonox | 
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| 41 | { | 
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| 42 | class _OrxonoxExport Scene : public BaseObject, public Synchronisable, public Tickable | 
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| 43 | { | 
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| 44 | public: | 
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| 45 | Scene(BaseObject* creator); | 
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| 46 | virtual ~Scene(); | 
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| 47 |  | 
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| 48 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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| 49 | void registerVariables(); | 
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| 50 |  | 
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| 51 | inline Ogre::SceneManager* getSceneManager() const | 
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| 52 | { return this->sceneManager_; } | 
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| 53 | inline Ogre::SceneNode* getRootSceneNode() const | 
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| 54 | { return this->rootSceneNode_; } | 
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| 55 |  | 
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| 56 | void setSkybox(const std::string& skybox); | 
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| 57 | inline const std::string& getSkybox() const | 
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| 58 | { return this->skybox_; } | 
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| 59 |  | 
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| 60 | void setAmbientLight(const ColourValue& colour); | 
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| 61 | inline const ColourValue& getAmbientLight() const | 
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| 62 | { return this->ambientLight_; } | 
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| 63 |  | 
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| 64 | void setShadow(bool bShadow); | 
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| 65 | inline bool getShadow() const | 
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| 66 | { return this->bShadows_; } | 
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| 67 |  | 
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| 68 | virtual void tick(float dt); | 
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| 69 |  | 
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| 70 | private: | 
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| 71 | void addObject(BaseObject* object); | 
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| 72 | BaseObject* getObject(unsigned int index) const; | 
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| 73 |  | 
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| 74 | void networkcallback_applySkybox() | 
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| 75 | { this->setSkybox(this->skybox_); } | 
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| 76 | void networkcallback_applyAmbientLight() | 
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| 77 | { this->setAmbientLight(this->ambientLight_); } | 
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| 78 | void networkcallback_applyShadows() | 
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| 79 | { this->setShadow(this->bShadows_); } | 
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| 80 |  | 
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| 81 | Ogre::SceneManager*      sceneManager_; | 
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| 82 | Ogre::SceneNode*         rootSceneNode_; | 
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| 83 |  | 
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| 84 | std::string              skybox_; | 
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| 85 | ColourValue              ambientLight_; | 
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| 86 | std::list<BaseObject*>   objects_; | 
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| 87 | bool                     bShadows_; | 
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| 88 |  | 
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| 89 |  | 
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| 90 | ///////////// | 
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| 91 | // Physics // | 
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| 92 | ///////////// | 
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| 93 |  | 
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| 94 | public: | 
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| 95 | inline bool hasPhysics() | 
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| 96 | { return this->physicalWorld_ != 0; } | 
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| 97 | void setPhysicalWorld(bool wantsPhysics); | 
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| 98 |  | 
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| 99 | void setNegativeWorldRange(const Vector3& range); | 
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| 100 | inline const Vector3& getNegativeWorldRange() const | 
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| 101 | { return this->negativeWorldRange_; } | 
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| 102 |  | 
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| 103 | void setPositiveWorldRange(const Vector3& range); | 
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| 104 | inline const Vector3& getPositiveWorldRange() const | 
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| 105 | { return this->positiveWorldRange_; } | 
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| 106 |  | 
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| 107 | void setGravity(const Vector3& gravity); | 
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| 108 | inline const Vector3& getGravity() const | 
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| 109 | { return this->gravity_; } | 
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| 110 |  | 
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| 111 | void addPhysicalObject(WorldEntity* object); | 
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| 112 | void removePhysicalObject(WorldEntity* object); | 
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| 113 |  | 
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| 114 | private: | 
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| 115 | inline void networkcallback_hasPhysics() | 
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| 116 | { this->setPhysicalWorld(this->bHasPhysics_); } | 
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| 117 | inline void networkcallback_negativeWorldRange() | 
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| 118 | { this->setNegativeWorldRange(this->negativeWorldRange_); } | 
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| 119 | inline void networkcallback_positiveWorldRange() | 
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| 120 | { this->setPositiveWorldRange(this->positiveWorldRange_); } | 
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| 121 | inline void networkcallback_gravity() | 
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| 122 | { this->setGravity(this->gravity_); } | 
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| 123 |  | 
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| 124 | // collision callback from bullet | 
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| 125 | static bool collisionCallback(btManifoldPoint& cp, const btCollisionObject* colObj0, int partId0, | 
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| 126 | int index0, const btCollisionObject* colObj1, int partId1, int index1); | 
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| 127 |  | 
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| 128 | // Bullet objects | 
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| 129 | btDiscreteDynamicsWorld*             physicalWorld_; | 
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| 130 | bt32BitAxisSweep3*                   broadphase_; | 
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| 131 | btDefaultCollisionConfiguration*     collisionConfig_; | 
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| 132 | btCollisionDispatcher*               dispatcher_; | 
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| 133 | btSequentialImpulseConstraintSolver* solver_; | 
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| 134 |  | 
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| 135 | std::set<WorldEntity*>               physicalObjectQueue_; | 
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| 136 | std::set<WorldEntity*>               physicalObjects_; | 
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| 137 | bool                                 bHasPhysics_; | 
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| 138 | Vector3                              negativeWorldRange_; | 
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| 139 | Vector3                              positiveWorldRange_; | 
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| 140 | Vector3                              gravity_; | 
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| 141 | }; | 
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| 142 | } | 
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| 143 |  | 
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| 144 | #endif /* _Scene_H__ */ | 
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