| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "OrxonoxStableHeaders.h" | 
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| 30 | #include "GlobalShader.h" | 
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| 31 |  | 
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| 32 | #include "core/CoreIncludes.h" | 
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| 33 | #include "core/XMLPort.h" | 
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| 34 | #include "objects/Scene.h" | 
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| 35 | #include "util/Exception.h" | 
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| 36 |  | 
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| 37 | namespace orxonox | 
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| 38 | { | 
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| 39 | CreateFactory(GlobalShader); | 
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| 40 |  | 
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| 41 | GlobalShader::GlobalShader(BaseObject* creator) : BaseObject(creator), Synchronisable(creator) | 
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| 42 | { | 
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| 43 | RegisterObject(GlobalShader); | 
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| 44 |  | 
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| 45 | if (!this->getScene()) | 
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| 46 | ThrowException(AbortLoading, "Can't create GlobalShader, no scene given."); | 
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| 47 | //        if (!this->getScene()->getSceneManager()) | 
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| 48 | //            ThrowException(AbortLoading, "Can't create GlobalShader, no scene manager given."); | 
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| 49 |  | 
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| 50 | if (this->getScene()->getSceneManager()) | 
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| 51 | this->shader_.setSceneManager(this->getScene()->getSceneManager()); | 
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| 52 |  | 
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| 53 | this->registerVariables(); | 
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| 54 | } | 
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| 55 |  | 
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| 56 | GlobalShader::~GlobalShader() | 
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| 57 | { | 
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| 58 | } | 
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| 59 |  | 
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| 60 | void GlobalShader::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 61 | { | 
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| 62 | SUPER(GlobalShader, XMLPort, xmlelement, mode); | 
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| 63 |  | 
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| 64 | XMLPortParamExtern(GlobalShader, Shader, &this->shader_, "compositor", setCompositor, getCompositor, xmlelement, mode); | 
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| 65 | } | 
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| 66 |  | 
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| 67 | void GlobalShader::registerVariables() | 
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| 68 | { | 
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| 69 | registerVariable(this->bVisible_,                                         variableDirection::toclient, new NetworkCallback<GlobalShader>(this, &GlobalShader::changedVisibility)); | 
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| 70 | registerVariable(const_cast<std::string&>(this->shader_.getCompositor()), variableDirection::toclient, new NetworkCallback<Shader>(&this->shader_, &Shader::changedCompositor)); | 
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| 71 | } | 
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| 72 |  | 
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| 73 | void GlobalShader::changedVisibility() | 
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| 74 | { | 
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| 75 | SUPER(GlobalShader, changedVisibility); | 
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| 76 |  | 
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| 77 | this->shader_.setVisible(this->isVisible()); | 
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| 78 | } | 
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| 79 | } | 
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