| 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Reto Grieder |
|---|
| 24 | * Co-authors: |
|---|
| 25 | * Fabian 'x3n' Landau |
|---|
| 26 | * |
|---|
| 27 | */ |
|---|
| 28 | |
|---|
| 29 | #include "OrxonoxStableHeaders.h" |
|---|
| 30 | #include "GSDedicated.h" |
|---|
| 31 | |
|---|
| 32 | #include "core/CommandLine.h" |
|---|
| 33 | #include "core/Core.h" |
|---|
| 34 | #include "core/Iterator.h" |
|---|
| 35 | #include "network/Server.h" |
|---|
| 36 | #include "objects/Tickable.h" |
|---|
| 37 | #include "util/Sleep.h" |
|---|
| 38 | |
|---|
| 39 | namespace orxonox |
|---|
| 40 | { |
|---|
| 41 | GSDedicated::GSDedicated() |
|---|
| 42 | : GameState<GSRoot>("dedicated") |
|---|
| 43 | , server_(0) |
|---|
| 44 | , timeSinceLastUpdate_(0) |
|---|
| 45 | { |
|---|
| 46 | } |
|---|
| 47 | |
|---|
| 48 | GSDedicated::~GSDedicated() |
|---|
| 49 | { |
|---|
| 50 | } |
|---|
| 51 | |
|---|
| 52 | void GSDedicated::enter() |
|---|
| 53 | { |
|---|
| 54 | Core::setHasServer(true); |
|---|
| 55 | |
|---|
| 56 | this->server_ = new Server(CommandLine::getValue("port")); |
|---|
| 57 | COUT(0) << "Loading scene in server mode" << std::endl; |
|---|
| 58 | |
|---|
| 59 | GSLevel::enter(0); |
|---|
| 60 | |
|---|
| 61 | server_->open(); |
|---|
| 62 | } |
|---|
| 63 | |
|---|
| 64 | void GSDedicated::leave() |
|---|
| 65 | { |
|---|
| 66 | GSLevel::leave(); |
|---|
| 67 | |
|---|
| 68 | this->server_->close(); |
|---|
| 69 | delete this->server_; |
|---|
| 70 | |
|---|
| 71 | Core::setHasServer(false); |
|---|
| 72 | } |
|---|
| 73 | |
|---|
| 74 | void GSDedicated::ticked(const Clock& time) |
|---|
| 75 | { |
|---|
| 76 | // static float startTime = time.getSecondsPrecise(); |
|---|
| 77 | // static int nrOfTicks = 0; |
|---|
| 78 | timeSinceLastUpdate_ += time.getDeltaTime(); |
|---|
| 79 | if (timeSinceLastUpdate_ >= NETWORK_PERIOD) |
|---|
| 80 | { |
|---|
| 81 | // ++nrOfTicks; |
|---|
| 82 | // COUT(0) << "estimated ticks/sec: " << nrOfTicks/(time.getSecondsPrecise()-startTime) << endl; |
|---|
| 83 | timeSinceLastUpdate_ -= static_cast<unsigned int>(timeSinceLastUpdate_ / NETWORK_PERIOD) * NETWORK_PERIOD; |
|---|
| 84 | GSLevel::ticked(time); |
|---|
| 85 | server_->tick(time.getDeltaTime()); |
|---|
| 86 | this->tickChild(time); |
|---|
| 87 | } |
|---|
| 88 | else |
|---|
| 89 | { |
|---|
| 90 | usleep((int)((NETWORK_PERIOD - timeSinceLastUpdate_) * 1000 * 1000)); |
|---|
| 91 | // COUT(0) << "sleeping for " << (int)((NETWORK_PERIOD - timeSinceLastUpdate_) * 1000 * 1000) << " usec" << endl; |
|---|
| 92 | } |
|---|
| 93 | } |
|---|
| 94 | } |
|---|