| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 | 
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| 24 | *      Reto Grieder | 
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| 25 | *   Co-authors: | 
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| 26 | *      ... | 
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| 27 | * | 
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| 28 | */ | 
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| 29 |  | 
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| 30 | /** | 
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| 31 | @file | 
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| 32 | @brief Entry point of the program. | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #include "OrxonoxStableHeaders.h" | 
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| 36 |  | 
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| 37 | #include <exception> | 
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| 38 | #include <cassert> | 
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| 39 |  | 
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| 40 | #include "OrxonoxConfig.h" | 
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| 41 | #include "util/Debug.h" | 
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| 42 | #include "util/SignalHandler.h" | 
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| 43 | #include "core/ConfigFileManager.h" | 
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| 44 | #include "core/CommandLine.h" | 
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| 45 | #include "core/CommandExecutor.h" | 
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| 46 | #include "core/Identifier.h" | 
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| 47 | #include "core/Core.h" | 
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| 48 | #include "core/Language.h" | 
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| 49 |  | 
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| 50 | #include "gamestates/GSRoot.h" | 
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| 51 | #include "gamestates/GSGraphics.h" | 
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| 52 | #include "gamestates/GSStandalone.h" | 
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| 53 | #include "gamestates/GSServer.h" | 
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| 54 | #include "gamestates/GSClient.h" | 
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| 55 | #include "gamestates/GSDedicated.h" | 
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| 56 | #include "gamestates/GSGUI.h" | 
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| 57 | #include "gamestates/GSIOConsole.h" | 
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| 58 |  | 
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| 59 | #ifdef ORXONOX_PLATFORM_APPLE | 
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| 60 | #include <CoreFoundation/CoreFoundation.h> | 
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| 61 |  | 
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| 62 | // This function will locate the path to our application on OS X, | 
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| 63 | // unlike windows you can not rely on the curent working directory | 
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| 64 | // for locating your configuration files and resources. | 
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| 65 | std::string macBundlePath() | 
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| 66 | { | 
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| 67 | char path[1024]; | 
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| 68 | CFBundleRef mainBundle = CFBundleGetMainBundle(); | 
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| 69 | assert(mainBundle); | 
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| 70 |  | 
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| 71 | CFURLRef mainBundleURL = CFBundleCopyBundleURL(mainBundle); | 
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| 72 | assert(mainBundleURL); | 
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| 73 |  | 
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| 74 | CFStringRef cfStringRef = CFURLCopyFileSystemPath( mainBundleURL, kCFURLPOSIXPathStyle); | 
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| 75 | assert(cfStringRef); | 
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| 76 |  | 
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| 77 | CFStringGetCString(cfStringRef, path, 1024, kCFStringEncodingASCII); | 
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| 78 |  | 
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| 79 | CFRelease(mainBundleURL); | 
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| 80 | CFRelease(cfStringRef); | 
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| 81 |  | 
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| 82 | return std::string(path); | 
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| 83 | } | 
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| 84 | #endif | 
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| 85 |  | 
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| 86 |  | 
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| 87 | SetCommandLineArgument(settingsFile, "orxonox.ini"); | 
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| 88 | SetCommandLineArgument(configFileDirectory, ""); | 
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| 89 |  | 
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| 90 | int main(int argc, char** argv) | 
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| 91 | { | 
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| 92 | using namespace orxonox; | 
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| 93 |  | 
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| 94 | // Parse command line arguments | 
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| 95 | try | 
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| 96 | { | 
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| 97 | CommandLine::parseAll(argc, argv); | 
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| 98 | } | 
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| 99 | catch (ArgumentException& ex) | 
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| 100 | { | 
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| 101 | COUT(1) << ex.what() << std::endl; | 
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| 102 | COUT(0) << "Usage:" << std::endl << "orxonox " << CommandLine::getUsageInformation() << std::endl; | 
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| 103 | } | 
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| 104 |  | 
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| 105 | // Do this after parsing the command line to allow customisation | 
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| 106 | Core::postMainInitialisation(); | 
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| 107 |  | 
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| 108 | // create a signal handler (only active for linux) | 
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| 109 | SignalHandler signalHandler; | 
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| 110 | signalHandler.doCatch(argv[0], Core::getLogPathString() + "orxonox_crash.log"); | 
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| 111 |  | 
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| 112 | // Create the ConfigFileManager before creating the GameStates in order to have | 
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| 113 | // setConfigValues() in the constructor (required). | 
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| 114 | ConfigFileManager* configFileManager = new ConfigFileManager(); | 
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| 115 | configFileManager->setFilename(ConfigFileType::Settings, CommandLine::getValue("settingsFile").getString()); | 
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| 116 | // create the Core settings to configure the output level | 
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| 117 | Language* language = new Language(); | 
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| 118 | Core*     core     = new Core(); | 
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| 119 |  | 
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| 120 | // put GameStates in its own scope so we can destroy the identifiers at the end of main(). | 
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| 121 | { | 
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| 122 | // create the gamestates | 
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| 123 | GSRoot root; | 
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| 124 | GSGraphics graphics; | 
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| 125 | GSStandalone standalone; | 
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| 126 | GSServer server; | 
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| 127 | GSClient client; | 
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| 128 | GSDedicated dedicated; | 
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| 129 | GSGUI gui; | 
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| 130 | GSIOConsole ioConsole; | 
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| 131 |  | 
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| 132 | // make the hierarchy | 
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| 133 | root.addChild(&graphics); | 
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| 134 | graphics.addChild(&standalone); | 
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| 135 | graphics.addChild(&server); | 
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| 136 | graphics.addChild(&client); | 
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| 137 | graphics.addChild(&gui); | 
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| 138 | root.addChild(&ioConsole); | 
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| 139 | root.addChild(&dedicated); | 
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| 140 |  | 
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| 141 | // Here happens the game | 
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| 142 | root.start(); | 
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| 143 | } | 
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| 144 |  | 
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| 145 | // destroy singletons | 
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| 146 | delete core; | 
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| 147 | delete language; | 
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| 148 | delete configFileManager; | 
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| 149 |  | 
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| 150 | // Clean up class hierarchy stuff (identifiers, xmlport, configvalue, consolecommand) | 
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| 151 | Identifier::destroyAllIdentifiers(); | 
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| 152 | // destroy command line arguments | 
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| 153 | CommandLine::destroyAllArguments(); | 
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| 154 | // Also delete external console command that don't belong to an Identifier | 
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| 155 | CommandExecutor::destroyExternalCommands(); | 
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| 156 |  | 
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| 157 | return 0; | 
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| 158 | } | 
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