| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oliver Scheuss, (C) 2008 |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "Gamestate.h" |
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| 30 | #include "../GamestateHandler.h" |
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| 31 | #include "../synchronisable/Synchronisable.h" |
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| 32 | #include "../TrafficControl.h" |
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| 33 | #include "core/Core.h" |
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| 34 | #include "core/CoreIncludes.h" |
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| 35 | #include "core/Iterator.h" |
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| 36 | |
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| 37 | #include <zlib.h> |
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| 38 | #include <cassert> |
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| 39 | |
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| 40 | |
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| 41 | |
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| 42 | namespace orxonox { |
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| 43 | |
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| 44 | namespace packet { |
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| 45 | |
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| 46 | #define GAMESTATE_START(data) (data + GamestateHeader::getSize()) |
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| 47 | |
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| 48 | #define PACKET_FLAG_GAMESTATE ENET_PACKET_FLAG_RELIABLE |
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| 49 | |
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| 50 | |
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| 51 | Gamestate::Gamestate() |
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| 52 | { |
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| 53 | flags_ = flags_ | PACKET_FLAG_GAMESTATE; |
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| 54 | header_ = 0; |
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| 55 | } |
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| 56 | |
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| 57 | Gamestate::Gamestate(uint8_t *data, unsigned int clientID): |
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| 58 | Packet(data, clientID) |
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| 59 | { |
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| 60 | flags_ = flags_ | PACKET_FLAG_GAMESTATE; |
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| 61 | header_ = new GamestateHeader(data_); |
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| 62 | } |
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| 63 | |
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| 64 | Gamestate::Gamestate(uint8_t *data) |
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| 65 | { |
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| 66 | flags_ = flags_ | PACKET_FLAG_GAMESTATE; |
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| 67 | data_=data; |
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| 68 | header_ = new GamestateHeader(data_); |
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| 69 | } |
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| 70 | |
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| 71 | Gamestate::Gamestate(const Gamestate& g) : |
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| 72 | Packet( *(Packet*)&g ) |
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| 73 | { |
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| 74 | flags_ = flags_ | PACKET_FLAG_GAMESTATE; |
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| 75 | header_ = new GamestateHeader(data_); |
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| 76 | } |
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| 77 | |
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| 78 | |
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| 79 | Gamestate::~Gamestate() |
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| 80 | { |
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| 81 | } |
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| 82 | |
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| 83 | bool Gamestate::collectData(int id, uint8_t mode) |
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| 84 | { |
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| 85 | assert(this->header_==0); // make sure the header didn't exist before |
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| 86 | uint32_t tempsize=0, currentsize=0; |
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| 87 | assert(data_==0); |
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| 88 | uint32_t size = calcGamestateSize(id, mode); |
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| 89 | |
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| 90 | COUT(4) << "G.ST.Man: producing gamestate with id: " << id << std::endl; |
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| 91 | if(size==0) |
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| 92 | return false; |
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| 93 | data_ = new uint8_t[size + GamestateHeader::getSize()]; |
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| 94 | if(!data_){ |
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| 95 | COUT(2) << "GameStateManager: could not allocate memory" << std::endl; |
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| 96 | return false; |
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| 97 | } |
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| 98 | |
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| 99 | // create the header object |
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| 100 | header_ = new GamestateHeader(data_); |
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| 101 | |
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| 102 | //start collect data synchronisable by synchronisable |
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| 103 | uint8_t *mem=data_; |
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| 104 | mem += GamestateHeader::getSize(); |
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| 105 | ObjectList<Synchronisable>::iterator it; |
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| 106 | for(it = ObjectList<Synchronisable>::begin(); it; ++it){ |
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| 107 | |
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| 108 | tempsize=it->getSize(id, mode); |
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| 109 | #ifndef NDEBUG |
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| 110 | if(currentsize+tempsize > size){ |
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| 111 | assert(0); // if we don't use multithreading this part shouldn't be neccessary |
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| 112 | // start allocate additional memory |
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| 113 | COUT(3) << "G.St.Man: need additional memory" << std::endl; |
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| 114 | ObjectList<Synchronisable>::iterator temp = it; |
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| 115 | uint32_t addsize=tempsize; |
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| 116 | while(++temp) |
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| 117 | addsize+=temp->getSize(id, mode); |
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| 118 | data_ = (uint8_t *)realloc(data_, GamestateHeader::getSize() + currentsize + addsize); |
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| 119 | if(!data_) |
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| 120 | return false; |
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| 121 | size = currentsize+addsize; |
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| 122 | }// stop allocate additional memory |
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| 123 | #endif |
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| 124 | |
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| 125 | if ( it->doSync( id, mode ) ) |
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| 126 | dataMap_.push_back( obj(it->getObjectID(), it->getCreatorID(), tempsize, mem-data_) ); |
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| 127 | if(!it->getData(mem, id, mode)) |
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| 128 | return false; // mem pointer gets automatically increased because of call by reference |
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| 129 | // increase size counter by size of current synchronisable |
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| 130 | currentsize+=tempsize; |
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| 131 | } |
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| 132 | |
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| 133 | |
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| 134 | //start write gamestate header |
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| 135 | header_->setDataSize( currentsize ); |
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| 136 | header_->setID( id ); |
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| 137 | header_->setDiffed( false ); |
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| 138 | header_->setComplete( true ); |
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| 139 | header_->setCompressed( false ); |
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| 140 | //stop write gamestate header |
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| 141 | |
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| 142 | COUT(5) << "G.ST.Man: Gamestate size: " << currentsize << std::endl; |
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| 143 | COUT(5) << "G.ST.Man: 'estimated' (and corrected) Gamestate size: " << size << std::endl; |
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| 144 | return true; |
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| 145 | } |
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| 146 | |
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| 147 | bool Gamestate::spreadData(uint8_t mode) |
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| 148 | { |
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| 149 | COUT(4) << "processing gamestate with id " << header_->getID() << endl; |
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| 150 | assert(data_); |
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| 151 | assert(!header_->isCompressed()); |
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| 152 | assert(!header_->isDiffed()); |
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| 153 | uint8_t *mem=data_+GamestateHeader::getSize(); |
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| 154 | Synchronisable *s; |
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| 155 | |
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| 156 | // update the data of the objects we received |
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| 157 | while(mem < data_+GamestateHeader::getSize()+header_->getDataSize()){ |
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| 158 | SynchronisableHeader objectheader(mem); |
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| 159 | |
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| 160 | s = Synchronisable::getSynchronisable( objectheader.getObjectID() ); |
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| 161 | if(!s) |
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| 162 | { |
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| 163 | if (!Core::isMaster()) |
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| 164 | { |
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| 165 | Synchronisable::fabricate(mem, mode); |
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| 166 | } |
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| 167 | else |
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| 168 | { |
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| 169 | mem += objectheader.getDataSize(); |
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| 170 | } |
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| 171 | } |
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| 172 | else |
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| 173 | { |
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| 174 | bool b = s->updateData(mem, mode); |
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| 175 | assert(b); |
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| 176 | } |
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| 177 | } |
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| 178 | |
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| 179 | // In debug mode, check first, whether there are no duplicate objectIDs |
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| 180 | #ifndef NDEBUG |
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| 181 | ObjectList<Synchronisable>::iterator it; |
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| 182 | for (it = ObjectList<Synchronisable>::begin(); it != ObjectList<Synchronisable>::end(); ++it) { |
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| 183 | if (it->getObjectID() == OBJECTID_UNKNOWN) { |
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| 184 | if (it->objectMode_ != 0x0) { |
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| 185 | COUT(0) << "Found object with OBJECTID_UNKNOWN on the client with objectMode != 0x0!" << std::endl; |
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| 186 | COUT(0) << "Possible reason for this error: Client created a synchronized object without the Server's approval." << std::endl; |
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| 187 | COUT(0) << "Objects class: " << it->getIdentifier()->getName() << std::endl; |
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| 188 | assert(false); |
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| 189 | } |
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| 190 | } |
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| 191 | else { |
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| 192 | ObjectList<Synchronisable>::iterator it2; |
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| 193 | for (it2 = ObjectList<Synchronisable>::begin(); it2 != ObjectList<Synchronisable>::end(); ++it2) { |
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| 194 | if (it->getObjectID() == it2->getObjectID() && *it != *it2) { |
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| 195 | COUT(0) << "Found duplicate objectIDs on the client!" << std::endl |
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| 196 | << "Are you sure you don't create a Sychnronisable objcect with 'new' \ |
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| 197 | that doesn't have objectMode = 0x0?" << std::endl; |
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| 198 | assert(false); |
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| 199 | } |
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| 200 | } |
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| 201 | } |
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| 202 | } |
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| 203 | #endif |
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| 204 | |
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| 205 | return true; |
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| 206 | } |
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| 207 | |
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| 208 | uint32_t Gamestate::getSize() const |
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| 209 | { |
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| 210 | assert(data_); |
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| 211 | if(header_->isCompressed()) |
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| 212 | return header_->getCompSize()+GamestateHeader::getSize(); |
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| 213 | else |
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| 214 | { |
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| 215 | return header_->getDataSize()+GamestateHeader::getSize(); |
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| 216 | } |
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| 217 | } |
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| 218 | |
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| 219 | bool Gamestate::operator==(packet::Gamestate gs){ |
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| 220 | uint8_t *d1 = data_+GamestateHeader::getSize(); |
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| 221 | uint8_t *d2 = gs.data_+GamestateHeader::getSize(); |
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| 222 | assert(!isCompressed()); |
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| 223 | assert(!gs.isCompressed()); |
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| 224 | while(d1<data_+header_->getDataSize()) |
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| 225 | { |
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| 226 | if(*d1!=*d2) |
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| 227 | return false; |
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| 228 | d1++; |
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| 229 | d2++; |
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| 230 | } |
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| 231 | return true; |
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| 232 | } |
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| 233 | |
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| 234 | bool Gamestate::process() |
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| 235 | { |
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| 236 | return GamestateHandler::addGamestate(this, getClientID()); |
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| 237 | } |
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| 238 | |
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| 239 | |
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| 240 | |
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| 241 | bool Gamestate::compressData() |
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| 242 | { |
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| 243 | assert(data_); |
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| 244 | assert(!header_->isCompressed()); |
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| 245 | uLongf buffer = (uLongf)(((header_->getDataSize() + 12)*1.01)+1); |
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| 246 | if(buffer==0) |
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| 247 | return false; |
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| 248 | |
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| 249 | uint8_t *ndata = new uint8_t[buffer+GamestateHeader::getSize()]; |
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| 250 | uint8_t *dest = ndata + GamestateHeader::getSize(); |
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| 251 | uint8_t *source = data_ + GamestateHeader::getSize(); |
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| 252 | int retval; |
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| 253 | retval = compress( dest, &buffer, source, (uLong)(header_->getDataSize()) ); |
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| 254 | switch ( retval ) { |
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| 255 | case Z_OK: COUT(5) << "G.St.Man: compress: successfully compressed" << std::endl; break; |
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| 256 | case Z_MEM_ERROR: COUT(1) << "G.St.Man: compress: not enough memory available in gamestate.compress" << std::endl; return false; |
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| 257 | case Z_BUF_ERROR: COUT(2) << "G.St.Man: compress: not enough memory available in the buffer in gamestate.compress" << std::endl; return false; |
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| 258 | case Z_DATA_ERROR: COUT(2) << "G.St.Man: compress: data corrupted in gamestate.compress" << std::endl; return false; |
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| 259 | } |
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| 260 | |
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| 261 | //copy and modify header |
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| 262 | GamestateHeader *temp = header_; |
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| 263 | header_ = new GamestateHeader(ndata, temp); |
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| 264 | delete temp; |
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| 265 | //delete old data |
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| 266 | delete[] data_; |
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| 267 | //save new data |
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| 268 | data_ = ndata; |
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| 269 | header_->setCompSize( buffer ); |
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| 270 | header_->setCompressed( true ); |
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| 271 | COUT(5) << "gamestate compress datasize: " << header_->getDataSize() << " compsize: " << header_->getCompSize() << std::endl; |
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| 272 | return true; |
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| 273 | } |
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| 274 | bool Gamestate::decompressData() |
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| 275 | { |
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| 276 | assert(data_); |
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| 277 | assert(header_->isCompressed()); |
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| 278 | COUT(4) << "GameStateClient: uncompressing gamestate. id: " << header_->getID() << ", baseid: " << header_->getBaseID() << ", datasize: " << header_->getDataSize() << ", compsize: " << header_->getCompSize() << std::endl; |
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| 279 | uint32_t datasize = header_->getDataSize(); |
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| 280 | uint32_t compsize = header_->getCompSize(); |
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| 281 | uint32_t bufsize; |
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| 282 | bufsize = datasize; |
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| 283 | assert(bufsize!=0); |
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| 284 | uint8_t *ndata = new uint8_t[bufsize + GamestateHeader::getSize()]; |
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| 285 | uint8_t *dest = ndata + GamestateHeader::getSize(); |
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| 286 | uint8_t *source = data_ + GamestateHeader::getSize(); |
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| 287 | int retval; |
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| 288 | uLongf length=bufsize; |
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| 289 | retval = uncompress( dest, &length, source, (uLong)compsize ); |
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| 290 | switch ( retval ) { |
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| 291 | case Z_OK: COUT(5) << "successfully decompressed" << std::endl; break; |
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| 292 | case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return false; |
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| 293 | case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return false; |
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| 294 | case Z_DATA_ERROR: COUT(2) << "data corrupted (zlib)" << std::endl; return false; |
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| 295 | } |
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| 296 | |
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| 297 | //copy over the header |
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| 298 | GamestateHeader *temp = header_; |
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| 299 | header_ = new GamestateHeader( data_, header_ ); |
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| 300 | delete temp; |
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| 301 | |
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| 302 | if (this->bDataENetAllocated_){ |
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| 303 | // Memory was allocated by ENet. --> We let it be since enet_packet_destroy will |
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| 304 | // deallocated it anyway. So data and packet stay together. |
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| 305 | this->bDataENetAllocated_ = false; |
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| 306 | } |
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| 307 | else{ |
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| 308 | // We allocated the memory in the first place (unlikely). So we destroy the old data |
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| 309 | // and overwrite it with the new decompressed data. |
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| 310 | delete[] this->data_; |
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| 311 | } |
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| 312 | |
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| 313 | //set new pointers |
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| 314 | data_ = ndata; |
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| 315 | header_->setCompressed( false ); |
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| 316 | assert(header_->getDataSize()==datasize); |
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| 317 | assert(header_->getCompSize()==compsize); |
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| 318 | return true; |
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| 319 | } |
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| 320 | |
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| 321 | Gamestate *Gamestate::diff(Gamestate *base) |
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| 322 | { |
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| 323 | assert(data_); |
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| 324 | assert(!header_->isCompressed()); |
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| 325 | assert(!header_->isDiffed()); |
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| 326 | GamestateHeader diffHeader(base->data_); |
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| 327 | uint8_t *basep = GAMESTATE_START(base->data_), *gs = GAMESTATE_START(this->data_); |
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| 328 | uint32_t of=0; // pointers offset |
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| 329 | uint32_t dest_length=0; |
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| 330 | dest_length=header_->getDataSize(); |
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| 331 | if(dest_length==0) |
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| 332 | return NULL; |
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| 333 | uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()]; |
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| 334 | uint8_t *dest = ndata + GamestateHeader::getSize(); |
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| 335 | while(of < diffHeader.getDataSize() && of < header_->getDataSize()){ |
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| 336 | *(dest+of)=*(basep+of)^*(gs+of); // do the xor |
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| 337 | ++of; |
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| 338 | } |
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| 339 | if(diffHeader.getDataSize()!=header_->getDataSize()){ |
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| 340 | uint8_t n=0; |
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| 341 | if(diffHeader.getDataSize() < header_->getDataSize()){ |
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| 342 | while(of<dest_length){ |
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| 343 | *(dest+of)=n^*(gs+of); |
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| 344 | of++; |
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| 345 | } |
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| 346 | } |
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| 347 | } |
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| 348 | |
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| 349 | Gamestate *g = new Gamestate(ndata, getClientID()); |
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| 350 | *(g->header_) = *header_; |
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| 351 | g->header_->setDiffed( true ); |
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| 352 | g->header_->setBaseID( base->getID() ); |
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| 353 | g->flags_=flags_; |
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| 354 | g->packetDirection_ = packetDirection_; |
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| 355 | return g; |
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| 356 | } |
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| 357 | |
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| 358 | Gamestate* Gamestate::doSelection(unsigned int clientID, unsigned int targetSize){ |
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| 359 | assert(data_); |
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| 360 | std::list<obj>::iterator it; |
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| 361 | |
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| 362 | // allocate memory for new data |
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| 363 | uint8_t *gdata = new uint8_t[header_->getDataSize()+GamestateHeader::getSize()]; |
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| 364 | // create a gamestate out of it |
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| 365 | Gamestate *gs = new Gamestate(gdata); |
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| 366 | uint8_t *newdata = gdata + GamestateHeader::getSize(); |
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| 367 | uint8_t *origdata = GAMESTATE_START(data_); |
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| 368 | |
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| 369 | //copy the GamestateHeader |
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| 370 | assert(gs->header_); |
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| 371 | *(gs->header_) = *header_; |
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| 372 | |
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| 373 | uint32_t objectOffset; |
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| 374 | unsigned int objectsize, destsize=0; |
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| 375 | // TODO: Why is this variable not used? |
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| 376 | //Synchronisable *object; |
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| 377 | |
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| 378 | //call TrafficControl |
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| 379 | TrafficControl::getInstance()->processObjectList( clientID, header_->getID(), &dataMap_ ); |
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| 380 | |
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| 381 | //copy in the zeros |
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| 382 | for(it=dataMap_.begin(); it!=dataMap_.end();){ |
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| 383 | SynchronisableHeader oldobjectheader(origdata); |
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| 384 | SynchronisableHeader newobjectheader(newdata); |
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| 385 | if ( (*it).objSize == 0 ) |
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| 386 | { |
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| 387 | ++it; |
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| 388 | continue; |
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| 389 | } |
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| 390 | objectsize = oldobjectheader.getDataSize(); |
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| 391 | objectOffset=SynchronisableHeader::getSize(); //skip the size and the availableData variables in the objectheader |
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| 392 | if ( (*it).objID == oldobjectheader.getObjectID() ){ |
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| 393 | memcpy(newdata, origdata, objectsize); |
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| 394 | assert(newobjectheader.isDataAvailable()==true); |
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| 395 | ++it; |
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| 396 | }else{ |
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| 397 | newobjectheader = oldobjectheader; |
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| 398 | newobjectheader.setDataAvailable(false); |
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| 399 | memset(newdata+objectOffset, 0, objectsize-objectOffset); |
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| 400 | } |
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| 401 | newdata += objectsize; |
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| 402 | origdata += objectsize; |
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| 403 | destsize += objectsize; |
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| 404 | } |
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| 405 | #ifndef NDEBUG |
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| 406 | uint32_t origsize = destsize; |
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| 407 | while ( origsize < header_->getDataSize() ) |
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| 408 | { |
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| 409 | SynchronisableHeader oldobjectheader(origdata); |
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| 410 | objectsize = oldobjectheader.getDataSize(); |
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| 411 | origdata += objectsize; |
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| 412 | origsize += objectsize; |
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| 413 | } |
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| 414 | assert(origsize==header_->getDataSize()); |
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| 415 | assert(destsize!=0); |
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| 416 | #endif |
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| 417 | gs->header_->setDataSize( destsize ); |
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| 418 | return gs; |
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| 419 | } |
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| 420 | |
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| 421 | |
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| 422 | Gamestate *Gamestate::undiff(Gamestate *base) |
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| 423 | { |
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| 424 | assert(this && base);assert(data_); |
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| 425 | assert(header_->isDiffed()); |
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| 426 | assert(!header_->isCompressed() && !base->header_->isCompressed()); |
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| 427 | uint8_t *basep = GAMESTATE_START(base->data_); |
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| 428 | uint8_t *gs = GAMESTATE_START(this->data_); |
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| 429 | uint32_t of=0; // pointers offset |
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| 430 | uint32_t dest_length=0; |
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| 431 | dest_length=header_->getDataSize(); |
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| 432 | if(dest_length==0) |
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| 433 | return NULL; |
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| 434 | uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()]; |
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| 435 | uint8_t *dest = ndata + GamestateHeader::getSize(); |
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| 436 | while(of < base->header_->getDataSize() && of < header_->getDataSize()){ |
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| 437 | *(dest+of)=*(basep+of)^*(gs+of); // do the xor |
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| 438 | ++of; |
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| 439 | } |
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| 440 | if(base->header_->getDataSize()!=header_->getDataSize()){ |
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| 441 | uint8_t n=0; |
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| 442 | if(base->header_->getDataSize() < header_->getDataSize()){ |
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| 443 | while(of < dest_length){ |
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| 444 | *(dest+of)=n^*(gs+of); |
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| 445 | of++; |
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| 446 | } |
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| 447 | } |
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| 448 | } |
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| 449 | Gamestate *g = new Gamestate(ndata, getClientID()); |
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| 450 | assert(g->header_); |
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| 451 | *(g->header_) = *header_; |
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| 452 | g->header_->setDiffed( false ); |
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| 453 | g->flags_=flags_; |
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| 454 | g->packetDirection_ = packetDirection_; |
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| 455 | assert(!g->isDiffed()); |
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| 456 | assert(!g->isCompressed()); |
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| 457 | return g; |
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| 458 | } |
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| 459 | |
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| 460 | |
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| 461 | uint32_t Gamestate::calcGamestateSize(int32_t id, uint8_t mode) |
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| 462 | { |
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| 463 | uint32_t size=0; |
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| 464 | // get the start of the Synchronisable list |
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| 465 | ObjectList<Synchronisable>::iterator it; |
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| 466 | // get total size of gamestate |
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| 467 | for(it = ObjectList<Synchronisable>::begin(); it; ++it) |
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| 468 | size+=it->getSize(id, mode); // size of the actual data of the synchronisable |
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| 469 | return size; |
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| 470 | } |
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| 471 | |
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| 472 | } //namespace packet |
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| 473 | } //namespace orxonox |
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