| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Oliver Scheuss, (C) 2007 | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | // | 
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| 30 | // C++ Implementation: Server | 
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| 31 | // | 
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| 32 | // Description: | 
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| 33 | // | 
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| 34 | // | 
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| 35 | // Author:  Oliver Scheuss, (C) 2007 | 
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| 36 | // | 
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| 37 | // Copyright: See COPYING file that comes with this distribution | 
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| 38 | // | 
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| 39 | // | 
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| 40 |  | 
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| 41 | #include "Server.h" | 
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| 42 |  | 
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| 43 | #include <iostream> | 
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| 44 | #include <cassert> | 
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| 45 |  | 
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| 46 |  | 
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| 47 | #include "ConnectionManager.h" | 
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| 48 | #include "ClientConnectionListener.h" | 
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| 49 | #include "GamestateManager.h" | 
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| 50 | #include "ClientInformation.h" | 
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| 51 | #include "util/Sleep.h" | 
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| 52 | #include "core/ConsoleCommand.h" | 
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| 53 | #include "core/CoreIncludes.h" | 
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| 54 | #include "core/Iterator.h" | 
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| 55 | #include "packet/Chat.h" | 
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| 56 | #include "packet/Packet.h" | 
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| 57 | #include "packet/Welcome.h" | 
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| 58 | #include "packet/DeleteObjects.h" | 
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| 59 | #include <util/Convert.h> | 
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| 60 | #include "ChatListener.h" | 
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| 61 |  | 
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| 62 | namespace orxonox | 
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| 63 | { | 
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| 64 |   const unsigned int MAX_FAILURES = 20; | 
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| 65 |  | 
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| 66 |   /** | 
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| 67 |   * Constructor for default values (bindaddress is set to ENET_HOST_ANY | 
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| 68 |   * | 
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| 69 |   */ | 
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| 70 |   Server::Server() { | 
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| 71 |     timeSinceLastUpdate_=0; | 
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| 72 |     connection = new ConnectionManager(); | 
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| 73 |     gamestates_ = new GamestateManager(); | 
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| 74 |   } | 
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| 75 |  | 
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| 76 |   Server::Server(int port){ | 
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| 77 |     timeSinceLastUpdate_=0; | 
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| 78 |     connection = new ConnectionManager(port); | 
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| 79 |     gamestates_ = new GamestateManager(); | 
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| 80 |   } | 
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| 81 |  | 
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| 82 |   /** | 
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| 83 |   * Constructor | 
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| 84 |   * @param port Port to listen on | 
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| 85 |   * @param bindAddress Address to listen on | 
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| 86 |   */ | 
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| 87 |   Server::Server(int port, const std::string& bindAddress) { | 
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| 88 |     timeSinceLastUpdate_=0; | 
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| 89 |     connection = new ConnectionManager(port, bindAddress); | 
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| 90 |     gamestates_ = new GamestateManager(); | 
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| 91 |   } | 
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| 92 |  | 
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| 93 |   /** | 
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| 94 |   * Constructor | 
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| 95 |   * @param port Port to listen on | 
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| 96 |   * @param bindAddress Address to listen on | 
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| 97 |   */ | 
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| 98 |   Server::Server(int port, const char *bindAddress) { | 
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| 99 |     timeSinceLastUpdate_=0; | 
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| 100 |     connection = new ConnectionManager(port, bindAddress); | 
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| 101 |     gamestates_ = new GamestateManager(); | 
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| 102 |   } | 
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| 103 |  | 
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| 104 |   /** | 
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| 105 |   * @brief Destructor | 
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| 106 |   */ | 
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| 107 |   Server::~Server(){ | 
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| 108 |     if(connection) | 
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| 109 |       delete connection; | 
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| 110 |     if(gamestates_) | 
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| 111 |       delete gamestates_; | 
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| 112 |   } | 
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| 113 |  | 
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| 114 |   /** | 
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| 115 |   * This function opens the server by creating the listener thread | 
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| 116 |   */ | 
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| 117 |   void Server::open() { | 
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| 118 |     connection->createListener(); | 
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| 119 |     return; | 
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| 120 |   } | 
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| 121 |  | 
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| 122 |   /** | 
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| 123 |   * This function closes the server | 
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| 124 |   */ | 
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| 125 |   void Server::close() { | 
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| 126 |     connection->quitListener(); | 
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| 127 |     return; | 
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| 128 |   } | 
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| 129 |  | 
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| 130 |   bool Server::processChat(const std::string& message, unsigned int playerID){ | 
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| 131 |     ClientInformation *temp = ClientInformation::getBegin(); | 
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| 132 |     packet::Chat *chat; | 
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| 133 |     while(temp){ | 
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| 134 |       chat = new packet::Chat(message, playerID); | 
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| 135 |       chat->setClientID(temp->getID()); | 
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| 136 |       if(!chat->send()) | 
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| 137 |         COUT(3) << "could not send Chat message to client ID: " << temp->getID() << std::endl; | 
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| 138 |       temp = temp->next(); | 
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| 139 |     } | 
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| 140 | //    COUT(1) << "Player " << playerID << ": " << message << std::endl; | 
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| 141 |     return true; | 
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| 142 |   } | 
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| 143 |  | 
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| 144 |  | 
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| 145 |   /** | 
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| 146 |   * Run this function once every tick | 
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| 147 |   * calls processQueue and updateGamestate | 
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| 148 |   * @param time time since last tick | 
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| 149 |   */ | 
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| 150 |   void Server::tick(float time) { | 
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| 151 |     processQueue(); | 
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| 152 |     //this steers our network frequency | 
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| 153 |     timeSinceLastUpdate_+=time; | 
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| 154 |     if(timeSinceLastUpdate_>=NETWORK_PERIOD){ | 
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| 155 |       timeSinceLastUpdate_ -= static_cast<unsigned int>( timeSinceLastUpdate_ / NETWORK_PERIOD ) * NETWORK_PERIOD; | 
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| 156 |       gamestates_->processGamestates(); | 
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| 157 |       updateGamestate(); | 
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| 158 |     } | 
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| 159 |   } | 
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| 160 |  | 
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| 161 |   bool Server::queuePacket(ENetPacket *packet, int clientID){ | 
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| 162 |     return connection->addPacket(packet, clientID); | 
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| 163 |   } | 
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| 164 |    | 
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| 165 |   /** | 
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| 166 |    * @brief: returns ping time to client in milliseconds  | 
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| 167 |    */ | 
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| 168 |   unsigned int Server::getPing(unsigned int clientID){ | 
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| 169 |     assert(ClientInformation::findClient(clientID)); | 
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| 170 |     return ClientInformation::findClient(clientID)->getRTT(); | 
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| 171 |   } | 
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| 172 |  | 
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| 173 |   /** | 
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| 174 |    * @brief: return packet loss ratio to client (scales from 0 to 1) | 
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| 175 |    */ | 
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| 176 |   double Server::getPacketLoss(unsigned int clientID){ | 
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| 177 |     assert(ClientInformation::findClient(clientID)); | 
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| 178 |     return ClientInformation::findClient(clientID)->getPacketLoss(); | 
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| 179 |   } | 
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| 180 |    | 
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| 181 |   /** | 
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| 182 |   * processes all the packets waiting in the queue | 
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| 183 |   */ | 
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| 184 |   void Server::processQueue() { | 
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| 185 |     ENetEvent *event; | 
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| 186 |     while(!connection->queueEmpty()){ | 
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| 187 |       //std::cout << "Client " << clientID << " sent: " << std::endl; | 
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| 188 |       //clientID here is a reference to grab clientID from ClientInformation | 
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| 189 |       event = connection->getEvent(); | 
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| 190 |       if(!event) | 
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| 191 |         continue; | 
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| 192 |       assert(event->type != ENET_EVENT_TYPE_NONE); | 
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| 193 |       switch( event->type ) { | 
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| 194 |       case ENET_EVENT_TYPE_CONNECT: | 
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| 195 |         COUT(3) << "processing event_Type_connect" << std::endl; | 
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| 196 |         addClient(event); | 
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| 197 |         break; | 
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| 198 |       case ENET_EVENT_TYPE_DISCONNECT: | 
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| 199 |         if(ClientInformation::findClient(&event->peer->address)) | 
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| 200 |           disconnectClient(event); | 
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| 201 |         break; | 
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| 202 |       case ENET_EVENT_TYPE_RECEIVE: | 
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| 203 |         if(!processPacket(event->packet, event->peer)) | 
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| 204 |           COUT(3) << "processing incoming packet failed" << std::endl; | 
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| 205 |         break; | 
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| 206 |       default: | 
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| 207 |         break; | 
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| 208 |       } | 
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| 209 |       delete event; | 
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| 210 |       //if statement to catch case that packetbuffer is empty | 
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| 211 |     } | 
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| 212 |   } | 
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| 213 |  | 
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| 214 |   /** | 
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| 215 |   * takes a new snapshot of the gamestate and sends it to the clients | 
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| 216 |   */ | 
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| 217 |   void Server::updateGamestate() { | 
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| 218 | //     if( ClientInformation::getBegin()==NULL ) | 
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| 219 |       //no client connected | 
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| 220 | //       return; | 
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| 221 |     gamestates_->update(); | 
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| 222 |     COUT(5) << "Server: one gamestate update complete, goig to sendGameState" << std::endl; | 
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| 223 |     //std::cout << "updated gamestate, sending it" << std::endl; | 
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| 224 |     //if(clients->getGamestateID()!=GAMESTATEID_INITIAL) | 
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| 225 |     sendGameState(); | 
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| 226 |     sendObjectDeletes(); | 
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| 227 |     COUT(5) << "Server: one sendGameState turn complete, repeat in next tick" << std::endl; | 
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| 228 |     //std::cout << "sent gamestate" << std::endl; | 
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| 229 |   } | 
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| 230 |  | 
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| 231 |   bool Server::processPacket( ENetPacket *packet, ENetPeer *peer ){ | 
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| 232 |     packet::Packet *p = packet::Packet::createPacket(packet, peer); | 
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| 233 |     return p->process(); | 
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| 234 |   } | 
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| 235 |  | 
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| 236 |   /** | 
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| 237 |   * sends the gamestate | 
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| 238 |   */ | 
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| 239 |   bool Server::sendGameState() { | 
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| 240 |     COUT(5) << "Server: starting function sendGameState" << std::endl; | 
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| 241 |     ClientInformation *temp = ClientInformation::getBegin(); | 
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| 242 |     bool added=false; | 
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| 243 |     while(temp != NULL){ | 
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| 244 |       if( !(temp->getSynched()) ){ | 
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| 245 |         COUT(5) << "Server: not sending gamestate" << std::endl; | 
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| 246 |         temp=temp->next(); | 
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| 247 |         if(!temp) | 
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| 248 |           break; | 
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| 249 |         //think this works without continue | 
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| 250 |         continue; | 
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| 251 |       } | 
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| 252 |       COUT(4) << "client id: " << temp->getID() << " RTT: " << temp->getRTT() << " loss: " << temp->getPacketLoss() << std::endl; | 
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| 253 |       COUT(5) << "Server: doing gamestate gamestate preparation" << std::endl; | 
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| 254 |       int gid = temp->getGamestateID(); //get gamestate id | 
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| 255 |       int cid = temp->getID(); //get client id | 
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| 256 |       COUT(5) << "Server: got acked (gamestate) ID from clientlist: " << gid << std::endl; | 
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| 257 |       packet::Gamestate *gs = gamestates_->popGameState(cid); | 
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| 258 |       if(gs==NULL){ | 
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| 259 |         COUT(2) << "Server: could not generate gamestate (NULL from compress)" << std::endl; | 
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| 260 |         temp = temp->next(); | 
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| 261 |         continue; | 
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| 262 |       } | 
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| 263 |       //std::cout << "adding gamestate" << std::endl; | 
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| 264 |       gs->setClientID(cid); | 
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| 265 |       if ( !gs->send() ){ | 
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| 266 |         COUT(3) << "Server: packet with client id (cid): " << cid << " not sended: " << temp->getFailures() << std::endl; | 
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| 267 |         temp->addFailure(); | 
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| 268 |       }else | 
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| 269 |         temp->resetFailures(); | 
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| 270 |       added=true; | 
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| 271 |       temp=temp->next(); | 
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| 272 |       // gs gets automatically deleted by enet callback | 
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| 273 |     } | 
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| 274 |     return true; | 
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| 275 |   } | 
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| 276 |  | 
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| 277 |   bool Server::sendObjectDeletes(){ | 
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| 278 |     ClientInformation *temp = ClientInformation::getBegin(); | 
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| 279 |     if( temp == NULL ) | 
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| 280 |       //no client connected | 
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| 281 |       return true; | 
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| 282 |     packet::DeleteObjects *del = new packet::DeleteObjects(); | 
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| 283 |     if(!del->fetchIDs()) | 
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| 284 |       return true;  //everything ok (no deletes this tick) | 
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| 285 | //     COUT(3) << "sending DeleteObjects" << std::endl; | 
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| 286 |     while(temp != NULL){ | 
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| 287 |       if( !(temp->getSynched()) ){ | 
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| 288 |         COUT(5) << "Server: not sending gamestate" << std::endl; | 
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| 289 |         temp=temp->next(); | 
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| 290 |         continue; | 
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| 291 |       } | 
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| 292 |       int cid = temp->getID(); //get client id | 
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| 293 |       packet::DeleteObjects *cd = new packet::DeleteObjects(*del); | 
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| 294 |       assert(cd); | 
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| 295 |       cd->setClientID(cid); | 
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| 296 |       if ( !cd->send() ) | 
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| 297 |         COUT(3) << "Server: packet with client id (cid): " << cid << " not sended: " << temp->getFailures() << std::endl; | 
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| 298 |       temp=temp->next(); | 
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| 299 |       // gs gets automatically deleted by enet callback | 
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| 300 |     } | 
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| 301 |     return true; | 
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| 302 |   } | 
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| 303 |  | 
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| 304 |  | 
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| 305 |   bool Server::addClient(ENetEvent *event){ | 
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| 306 |     static unsigned int newid=1; | 
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| 307 |  | 
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| 308 |     COUT(2) << "Server: adding client" << std::endl; | 
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| 309 |     ClientInformation *temp = ClientInformation::insertBack(new ClientInformation); | 
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| 310 |     if(!temp){ | 
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| 311 |       COUT(2) << "Server: could not add client" << std::endl; | 
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| 312 |       return false; | 
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| 313 |     } | 
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| 314 |     /*if(temp==ClientInformation::getBegin()) { //not good if you use anything else than insertBack | 
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| 315 |       newid=1; | 
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| 316 |     } | 
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| 317 |     else | 
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| 318 |       newid=temp->prev()->getID()+1;*/ | 
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| 319 |     temp->setID(newid); | 
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| 320 |     temp->setPeer(event->peer); | 
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| 321 |  | 
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| 322 |     // inform all the listeners | 
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| 323 |     ObjectList<ClientConnectionListener>::iterator listener = ObjectList<ClientConnectionListener>::begin(); | 
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| 324 |     while(listener){ | 
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| 325 |       listener->clientConnected(newid); | 
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| 326 |       listener++; | 
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| 327 |     } | 
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| 328 |  | 
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| 329 |     newid++; | 
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| 330 |  | 
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| 331 |     COUT(3) << "Server: added client id: " << temp->getID() << std::endl; | 
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| 332 |     return createClient(temp->getID()); | 
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| 333 | } | 
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| 334 |  | 
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| 335 |   bool Server::createClient(int clientID){ | 
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| 336 |     ClientInformation *temp = ClientInformation::findClient(clientID); | 
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| 337 |     if(!temp){ | 
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| 338 |       COUT(2) << "Conn.Man. could not create client with id: " << clientID << std::endl; | 
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| 339 |       return false; | 
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| 340 |     } | 
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| 341 |     COUT(4) << "Con.Man: creating client id: " << temp->getID() << std::endl; | 
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| 342 |     connection->syncClassid(temp->getID()); | 
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| 343 |     temp->setSynched(true); | 
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| 344 |     COUT(3) << "sending welcome" << std::endl; | 
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| 345 |     packet::Welcome *w = new packet::Welcome(temp->getID(), temp->getShipID()); | 
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| 346 |     w->setClientID(temp->getID()); | 
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| 347 |     bool b = w->send(); | 
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| 348 |     assert(b); | 
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| 349 |     packet::Gamestate *g = new packet::Gamestate(); | 
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| 350 |     g->setClientID(temp->getID()); | 
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| 351 |     b = g->collectData(0); | 
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| 352 |     if(!b) | 
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| 353 |       return false; //no data for the client | 
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| 354 |     b = g->compressData(); | 
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| 355 |     assert(b); | 
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| 356 |     b = g->send(); | 
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| 357 |     assert(b); | 
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| 358 |     return true; | 
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| 359 |   } | 
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| 360 |  | 
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| 361 |   bool Server::disconnectClient(ENetEvent *event){ | 
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| 362 |     COUT(4) << "removing client from list" << std::endl; | 
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| 363 |     //return removeClient(head_->findClient(&(peer->address))->getID()); | 
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| 364 |  | 
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| 365 |     //boost::recursive_mutex::scoped_lock lock(head_->mutex_); | 
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| 366 |     ClientInformation *client = ClientInformation::findClient(&event->peer->address); | 
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| 367 |     if(!client) | 
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| 368 |       return false; | 
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| 369 |     gamestates_->removeClient(client); | 
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| 370 |  | 
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| 371 | // inform all the listeners | 
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| 372 |     ObjectList<ClientConnectionListener>::iterator listener = ObjectList<ClientConnectionListener>::begin(); | 
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| 373 |     while(listener){ | 
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| 374 |       listener->clientDisconnected(client->getID()); | 
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| 375 |       listener++; | 
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| 376 |     } | 
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| 377 |  | 
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| 378 |     return ClientInformation::removeClient(event->peer); | 
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| 379 |   } | 
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| 380 |  | 
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| 381 |   void Server::disconnectClient(int clientID){ | 
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| 382 |     ClientInformation *client = ClientInformation::findClient(clientID); | 
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| 383 |     if(client) | 
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| 384 |       disconnectClient(client); | 
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| 385 |   } | 
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| 386 |   void Server::disconnectClient( ClientInformation *client){ | 
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| 387 |     connection->disconnectClient(client); | 
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| 388 |     gamestates_->removeClient(client); | 
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| 389 |   } | 
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| 390 |  | 
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| 391 |   bool Server::chat(const std::string& message){ | 
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| 392 |       return this->sendChat(message, Host::getPlayerID()); | 
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| 393 |   } | 
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| 394 |  | 
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| 395 |   bool Server::broadcast(const std::string& message){ | 
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| 396 |       return this->sendChat(message, CLIENTID_UNKNOWN); | 
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| 397 |   } | 
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| 398 |  | 
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| 399 |   bool Server::sendChat(const std::string& message, unsigned int clientID){ | 
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| 400 |     ClientInformation *temp = ClientInformation::getBegin(); | 
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| 401 |     packet::Chat *chat; | 
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| 402 |     while(temp){ | 
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| 403 |       chat = new packet::Chat(message, clientID); | 
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| 404 |       chat->setClientID(temp->getID()); | 
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| 405 |       if(!chat->send()) | 
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| 406 |         COUT(3) << "could not send Chat message to client ID: " << temp->getID() << std::endl; | 
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| 407 |       temp = temp->next(); | 
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| 408 |     } | 
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| 409 | //    COUT(1) << "Player " << Host::getPlayerID() << ": " << message << std::endl; | 
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| 410 |     for (ObjectList<ChatListener>::iterator it = ObjectList<ChatListener>::begin(); it != ObjectList<ChatListener>::end(); ++it) | 
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| 411 |       it->incomingChat(message, clientID); | 
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| 412 |  | 
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| 413 |     return true; | 
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| 414 |   } | 
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| 415 |  | 
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| 416 | } | 
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