| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oliver Scheuss, (C) 2007 |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | // |
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| 30 | // C++ Implementation: GameStateManager |
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| 31 | // |
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| 32 | // Description: |
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| 33 | // |
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| 34 | // |
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| 35 | // Author: Oliver Scheuss, (C) 2007 |
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| 36 | // |
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| 37 | // Copyright: See COPYING file that comes with this distribution |
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| 38 | // |
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| 39 | // |
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| 40 | |
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| 41 | #include "GamestateManager.h" |
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| 42 | |
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| 43 | #include <utility> |
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| 44 | #include <iostream> |
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| 45 | #include <zlib.h> |
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| 46 | #include <cassert> |
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| 47 | |
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| 48 | #include "core/CoreIncludes.h" |
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| 49 | #include "core/BaseObject.h" |
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| 50 | #include "ClientInformation.h" |
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| 51 | #include "synchronisable/Synchronisable.h" |
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| 52 | #include "synchronisable/NetworkCallbackManager.h" |
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| 53 | #include "packet/Acknowledgement.h" |
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| 54 | |
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| 55 | namespace orxonox |
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| 56 | { |
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| 57 | GamestateManager::GamestateManager() : |
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| 58 | reference(0), id_(0) |
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| 59 | { |
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| 60 | trafficControl_ = new TrafficControl(); |
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| 61 | } |
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| 62 | |
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| 63 | GamestateManager::~GamestateManager() |
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| 64 | { |
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| 65 | delete trafficControl_; |
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| 66 | } |
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| 67 | |
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| 68 | bool GamestateManager::update(){ |
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| 69 | // cleanup(); |
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| 70 | return getSnapshot(); |
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| 71 | } |
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| 72 | |
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| 73 | bool GamestateManager::add(packet::Gamestate *gs, unsigned int clientID){ |
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| 74 | assert(gs); |
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| 75 | std::map<unsigned int, packet::Gamestate*>::iterator it = gamestateQueue.find(clientID); |
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| 76 | if(it!=gamestateQueue.end()){ |
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| 77 | // delete obsolete gamestate |
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| 78 | delete it->second; |
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| 79 | } |
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| 80 | gamestateQueue[clientID] = gs; |
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| 81 | return true; |
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| 82 | } |
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| 83 | |
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| 84 | bool GamestateManager::processGamestates(){ |
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| 85 | std::map<unsigned int, packet::Gamestate*>::iterator it; |
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| 86 | // now push only the most recent gamestates we received (ignore obsolete ones) |
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| 87 | for(it = gamestateQueue.begin(); it!=gamestateQueue.end(); it++){ |
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| 88 | bool b = processGamestate(it->second); |
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| 89 | assert(b); |
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| 90 | delete it->second; |
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| 91 | } |
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| 92 | // now clear the queue |
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| 93 | gamestateQueue.clear(); |
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| 94 | //and call all queued callbacks |
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| 95 | NetworkCallbackManager::callCallbacks(); |
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| 96 | return true; |
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| 97 | } |
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| 98 | |
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| 99 | |
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| 100 | bool GamestateManager::getSnapshot(){ |
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| 101 | if ( reference != 0 ) |
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| 102 | delete reference; |
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| 103 | reference = new packet::Gamestate(); |
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| 104 | if(!reference->collectData(++id_)){ //we have no data to send |
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| 105 | delete reference; |
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| 106 | reference=0; |
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| 107 | } |
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| 108 | return true; |
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| 109 | } |
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| 110 | |
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| 111 | |
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| 112 | packet::Gamestate *GamestateManager::popGameState(unsigned int clientID) { |
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| 113 | //why are we searching the same client's gamestate id as we searched in |
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| 114 | //Server::sendGameState? |
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| 115 | packet::Gamestate *gs; |
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| 116 | unsigned int gID = ClientInformation::findClient(clientID)->getGamestateID(); |
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| 117 | if(!reference) |
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| 118 | return 0; |
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| 119 | gs = reference->doSelection(clientID, 10000); |
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| 120 | // save the (undiffed) gamestate in the clients gamestate map |
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| 121 | gamestateMap_[clientID][gs->getID()]=gs; |
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| 122 | //chose wheather the next gamestate is the first or not |
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| 123 | packet::Gamestate *client=0; |
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| 124 | if(gID != GAMESTATEID_INITIAL){ |
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| 125 | assert(gamestateMap_.find(clientID)!=gamestateMap_.end()); |
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| 126 | std::map<unsigned int, packet::Gamestate*>::iterator it = gamestateMap_[clientID].find(gID); |
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| 127 | if(it!=gamestateMap_[clientID].end()) |
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| 128 | { |
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| 129 | client = it->second; |
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| 130 | } |
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| 131 | } |
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| 132 | if(client){ |
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| 133 | // COUT(3) << "diffing" << std::endl; |
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| 134 | gs = gs->diff(client); |
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| 135 | // gs = new packet::Gamestate(*gs); |
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| 136 | } |
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| 137 | else{ |
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| 138 | // COUT(3) << "not diffing" << std::endl; |
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| 139 | gs = new packet::Gamestate(*gs); |
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| 140 | } |
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| 141 | bool b = gs->compressData(); |
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| 142 | assert(b); |
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| 143 | COUT(4) << "sending gamestate with id " << gs->getID(); |
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| 144 | if(gs->isDiffed()) |
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| 145 | COUT(4) << " and baseid " << gs->getBaseID() << endl; |
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| 146 | else |
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| 147 | COUT(4) << endl; |
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| 148 | return gs; |
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| 149 | } |
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| 150 | |
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| 151 | |
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| 152 | bool GamestateManager::ack(unsigned int gamestateID, unsigned int clientID) { |
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| 153 | ClientInformation *temp = ClientInformation::findClient(clientID); |
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| 154 | assert(temp); |
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| 155 | unsigned int curid = temp->getGamestateID(); |
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| 156 | |
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| 157 | if(gamestateID == ACKID_NACK){ |
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| 158 | temp->setGamestateID(GAMESTATEID_INITIAL); |
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| 159 | // now delete all saved gamestates for this client |
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| 160 | std::map<unsigned int, packet::Gamestate*>::iterator it; |
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| 161 | for(it = gamestateMap_[clientID].begin(); it!=gamestateMap_[clientID].end(); ){ |
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| 162 | delete it->second; |
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| 163 | gamestateMap_[clientID].erase(it++); |
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| 164 | } |
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| 165 | return true; |
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| 166 | } |
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| 167 | |
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| 168 | assert(curid==(unsigned int)GAMESTATEID_INITIAL || curid<gamestateID); |
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| 169 | COUT(4) << "acking gamestate " << gamestateID << " for clientid: " << clientID << " curid: " << curid << std::endl; |
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| 170 | std::map<unsigned int, packet::Gamestate*>::iterator it; |
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| 171 | for(it = gamestateMap_[clientID].begin(); it!=gamestateMap_[clientID].end() && it->first<gamestateID; ){ |
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| 172 | delete it->second; |
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| 173 | gamestateMap_[clientID].erase(it++); |
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| 174 | } |
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| 175 | temp->setGamestateID(gamestateID); |
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| 176 | TrafficControl::processAck(clientID, gamestateID); |
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| 177 | return true; |
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| 178 | } |
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| 179 | |
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| 180 | void GamestateManager::removeClient(ClientInformation* client){ |
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| 181 | assert(client); |
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| 182 | std::map<unsigned int, std::map<unsigned int, packet::Gamestate*> >::iterator clientMap = gamestateMap_.find(client->getID()); |
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| 183 | // first delete all remained gamestates |
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| 184 | std::map<unsigned int, packet::Gamestate*>::iterator it; |
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| 185 | for(it=clientMap->second.begin(); it!=clientMap->second.end(); it++) |
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| 186 | delete it->second; |
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| 187 | // now delete the clients gamestatemap |
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| 188 | gamestateMap_.erase(clientMap); |
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| 189 | } |
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| 190 | |
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| 191 | bool GamestateManager::processGamestate(packet::Gamestate *gs){ |
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| 192 | if(gs->isCompressed()) |
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| 193 | { |
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| 194 | bool b = gs->decompressData(); |
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| 195 | assert(b); |
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| 196 | } |
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| 197 | assert(!gs->isDiffed()); |
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| 198 | return gs->spreadData(); |
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| 199 | } |
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| 200 | |
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| 201 | } |
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