| 1 | /* | 
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| 2 | This source file is part of GIMPACT Library. | 
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| 3 |  | 
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| 4 | For the latest info, see http://gimpact.sourceforge.net/ | 
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| 5 |  | 
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| 6 | Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371. | 
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| 7 | email: projectileman@yahoo.com | 
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| 8 |  | 
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| 9 |  | 
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| 10 | This software is provided 'as-is', without any express or implied warranty. | 
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| 11 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 12 | Permission is granted to anyone to use this software for any purpose, | 
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| 13 | including commercial applications, and to alter it and redistribute it freely, | 
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| 14 | subject to the following restrictions: | 
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| 15 |  | 
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| 16 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 17 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 18 | 3. This notice may not be removed or altered from any source distribution. | 
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| 19 | */ | 
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| 20 |  | 
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| 21 |  | 
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| 22 | #include "btGImpactShape.h" | 
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| 23 | #include "btGImpactMassUtil.h" | 
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| 24 |  | 
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| 25 |  | 
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| 26 | #define CALC_EXACT_INERTIA 1 | 
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| 27 |  | 
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| 28 | void btGImpactCompoundShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const | 
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| 29 | { | 
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| 30 | lockChildShapes(); | 
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| 31 | #ifdef CALC_EXACT_INERTIA | 
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| 32 | inertia.setValue(0.f,0.f,0.f); | 
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| 33 |  | 
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| 34 | int i = this->getNumChildShapes(); | 
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| 35 | btScalar shapemass = mass/btScalar(i); | 
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| 36 |  | 
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| 37 | while(i--) | 
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| 38 | { | 
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| 39 | btVector3 temp_inertia; | 
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| 40 | m_childShapes[i]->calculateLocalInertia(shapemass,temp_inertia); | 
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| 41 | if(childrenHasTransform()) | 
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| 42 | { | 
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| 43 | inertia = gim_inertia_add_transformed( inertia,temp_inertia,m_childTransforms[i]); | 
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| 44 | } | 
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| 45 | else | 
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| 46 | { | 
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| 47 | inertia = gim_inertia_add_transformed( inertia,temp_inertia,btTransform::getIdentity()); | 
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| 48 | } | 
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| 49 |  | 
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| 50 | } | 
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| 51 |  | 
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| 52 | #else | 
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| 53 |  | 
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| 54 | // Calc box inertia | 
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| 55 |  | 
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| 56 | btScalar lx= m_localAABB.m_max[0] - m_localAABB.m_min[0]; | 
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| 57 | btScalar ly= m_localAABB.m_max[1] - m_localAABB.m_min[1]; | 
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| 58 | btScalar lz= m_localAABB.m_max[2] - m_localAABB.m_min[2]; | 
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| 59 | const btScalar x2 = lx*lx; | 
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| 60 | const btScalar y2 = ly*ly; | 
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| 61 | const btScalar z2 = lz*lz; | 
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| 62 | const btScalar scaledmass = mass * btScalar(0.08333333); | 
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| 63 |  | 
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| 64 | inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2)); | 
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| 65 |  | 
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| 66 | #endif | 
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| 67 | unlockChildShapes(); | 
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| 68 | } | 
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| 69 |  | 
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| 70 |  | 
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| 71 |  | 
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| 72 | void btGImpactMeshShapePart::calculateLocalInertia(btScalar mass,btVector3& inertia) const | 
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| 73 | { | 
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| 74 | lockChildShapes(); | 
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| 75 |  | 
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| 76 |  | 
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| 77 | #ifdef CALC_EXACT_INERTIA | 
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| 78 | inertia.setValue(0.f,0.f,0.f); | 
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| 79 |  | 
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| 80 | int i = this->getVertexCount(); | 
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| 81 | btScalar pointmass = mass/btScalar(i); | 
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| 82 |  | 
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| 83 | while(i--) | 
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| 84 | { | 
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| 85 | btVector3 pointintertia; | 
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| 86 | this->getVertex(i,pointintertia); | 
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| 87 | pointintertia = gim_get_point_inertia(pointintertia,pointmass); | 
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| 88 | inertia+=pointintertia; | 
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| 89 | } | 
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| 90 |  | 
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| 91 | #else | 
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| 92 |  | 
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| 93 | // Calc box inertia | 
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| 94 |  | 
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| 95 | btScalar lx= m_localAABB.m_max[0] - m_localAABB.m_min[0]; | 
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| 96 | btScalar ly= m_localAABB.m_max[1] - m_localAABB.m_min[1]; | 
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| 97 | btScalar lz= m_localAABB.m_max[2] - m_localAABB.m_min[2]; | 
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| 98 | const btScalar x2 = lx*lx; | 
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| 99 | const btScalar y2 = ly*ly; | 
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| 100 | const btScalar z2 = lz*lz; | 
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| 101 | const btScalar scaledmass = mass * btScalar(0.08333333); | 
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| 102 |  | 
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| 103 | inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2)); | 
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| 104 |  | 
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| 105 | #endif | 
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| 106 |  | 
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| 107 | unlockChildShapes(); | 
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| 108 | } | 
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| 109 |  | 
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| 110 | void btGImpactMeshShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const | 
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| 111 | { | 
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| 112 |  | 
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| 113 | #ifdef CALC_EXACT_INERTIA | 
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| 114 | inertia.setValue(0.f,0.f,0.f); | 
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| 115 |  | 
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| 116 | int i = this->getMeshPartCount(); | 
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| 117 | btScalar partmass = mass/btScalar(i); | 
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| 118 |  | 
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| 119 | while(i--) | 
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| 120 | { | 
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| 121 | btVector3 partinertia; | 
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| 122 | getMeshPart(i)->calculateLocalInertia(partmass,partinertia); | 
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| 123 | inertia+=partinertia; | 
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| 124 | } | 
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| 125 |  | 
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| 126 | #else | 
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| 127 |  | 
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| 128 | // Calc box inertia | 
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| 129 |  | 
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| 130 | btScalar lx= m_localAABB.m_max[0] - m_localAABB.m_min[0]; | 
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| 131 | btScalar ly= m_localAABB.m_max[1] - m_localAABB.m_min[1]; | 
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| 132 | btScalar lz= m_localAABB.m_max[2] - m_localAABB.m_min[2]; | 
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| 133 | const btScalar x2 = lx*lx; | 
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| 134 | const btScalar y2 = ly*ly; | 
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| 135 | const btScalar z2 = lz*lz; | 
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| 136 | const btScalar scaledmass = mass * btScalar(0.08333333); | 
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| 137 |  | 
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| 138 | inertia = scaledmass * (btVector3(y2+z2,x2+z2,x2+y2)); | 
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| 139 |  | 
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| 140 | #endif | 
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| 141 | } | 
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| 142 |  | 
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| 143 | void btGImpactMeshShape::rayTest(const btVector3& rayFrom, const btVector3& rayTo, btCollisionWorld::RayResultCallback& resultCallback) const | 
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| 144 | { | 
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| 145 | } | 
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| 146 |  | 
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| 147 |  | 
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| 148 | void btGImpactMeshShapePart::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const | 
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| 149 | { | 
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| 150 | lockChildShapes(); | 
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| 151 | btAABB box; | 
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| 152 | box.m_min = aabbMin; | 
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| 153 | box.m_max = aabbMax; | 
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| 154 |  | 
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| 155 | btAlignedObjectArray<int> collided; | 
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| 156 | m_box_set.boxQuery(box,collided); | 
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| 157 |  | 
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| 158 | if(collided.size()==0) | 
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| 159 | { | 
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| 160 | unlockChildShapes(); | 
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| 161 | return; | 
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| 162 | } | 
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| 163 |  | 
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| 164 | int part = (int)getPart(); | 
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| 165 | btPrimitiveTriangle triangle; | 
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| 166 | int i = collided.size(); | 
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| 167 | while(i--) | 
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| 168 | { | 
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| 169 | this->getPrimitiveTriangle(collided[i],triangle); | 
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| 170 | callback->processTriangle(triangle.m_vertices,part,collided[i]); | 
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| 171 | } | 
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| 172 | unlockChildShapes(); | 
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| 173 |  | 
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| 174 | } | 
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| 175 |  | 
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| 176 | void btGImpactMeshShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const | 
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| 177 | { | 
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| 178 | int i = m_mesh_parts.size(); | 
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| 179 | while(i--) | 
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| 180 | { | 
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| 181 | m_mesh_parts[i]->processAllTriangles(callback,aabbMin,aabbMax); | 
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| 182 | } | 
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| 183 | } | 
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