| 1 | /* | 
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| 2 | Bullet Continuous Collision Detection and Physics Library | 
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| 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied warranty. | 
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 7 | Permission is granted to anyone to use this software for any purpose, | 
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| 8 | including commercial applications, and to alter it and redistribute it freely, | 
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| 9 | subject to the following restrictions: | 
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| 10 |  | 
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 13 | 3. This notice may not be removed or altered from any source distribution. | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #ifndef BT_TRIANGLE_BUFFER_H | 
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| 17 | #define BT_TRIANGLE_BUFFER_H | 
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| 18 |  | 
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| 19 | #include "btTriangleCallback.h" | 
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| 20 | #include "LinearMath/btAlignedObjectArray.h" | 
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| 21 |  | 
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| 22 | struct  btTriangle | 
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| 23 | { | 
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| 24 | btVector3       m_vertex0; | 
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| 25 | btVector3       m_vertex1; | 
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| 26 | btVector3       m_vertex2; | 
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| 27 | int     m_partId; | 
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| 28 | int     m_triangleIndex; | 
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| 29 | }; | 
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| 30 |  | 
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| 31 | ///The btTriangleBuffer callback can be useful to collect and store overlapping triangles between AABB and concave objects that support 'processAllTriangles' | 
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| 32 | ///Example usage of this class: | 
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| 33 | ///                     btTriangleBuffer        triBuf; | 
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| 34 | ///                     concaveShape->processAllTriangles(&triBuf,aabbMin, aabbMax); | 
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| 35 | ///                     for (int i=0;i<triBuf.getNumTriangles();i++) | 
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| 36 | ///                     { | 
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| 37 | ///                             const btTriangle& tri = triBuf.getTriangle(i); | 
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| 38 | ///                             //do something useful here with the triangle | 
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| 39 | ///                     } | 
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| 40 | class btTriangleBuffer : public btTriangleCallback | 
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| 41 | { | 
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| 42 |  | 
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| 43 | btAlignedObjectArray<btTriangle>        m_triangleBuffer; | 
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| 44 |  | 
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| 45 | public: | 
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| 46 |  | 
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| 47 |  | 
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| 48 | virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex); | 
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| 49 |  | 
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| 50 | int     getNumTriangles() const | 
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| 51 | { | 
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| 52 | return int(m_triangleBuffer.size()); | 
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| 53 | } | 
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| 54 |  | 
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| 55 | const btTriangle&       getTriangle(int index) const | 
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| 56 | { | 
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| 57 | return m_triangleBuffer[index]; | 
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| 58 | } | 
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| 59 |  | 
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| 60 | void    clearBuffer() | 
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| 61 | { | 
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| 62 | m_triangleBuffer.clear(); | 
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| 63 | } | 
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| 64 |  | 
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| 65 | }; | 
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| 66 |  | 
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| 67 |  | 
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| 68 | #endif //BT_TRIANGLE_BUFFER_H | 
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| 69 |  | 
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