| 1 | /* | 
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| 2 | Bullet Continuous Collision Detection and Physics Library | 
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| 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied warranty. | 
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 7 | Permission is granted to anyone to use this software for any purpose, | 
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| 8 | including commercial applications, and to alter it and redistribute it freely, | 
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| 9 | subject to the following restrictions: | 
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| 10 |  | 
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 13 | 3. This notice may not be removed or altered from any source distribution. | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #ifndef STRIDING_MESHINTERFACE_H | 
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| 17 | #define STRIDING_MESHINTERFACE_H | 
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| 18 |  | 
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| 19 | #include "LinearMath/btVector3.h" | 
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| 20 | #include "btTriangleCallback.h" | 
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| 21 | #include "btConcaveShape.h" | 
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| 22 |  | 
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| 23 |  | 
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| 24 |  | 
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| 25 | ///     The btStridingMeshInterface is the interface class for high performance generic access to triangle meshes, used in combination with btBvhTriangleMeshShape and some other collision shapes. | 
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| 26 | /// Using index striding of 3*sizeof(integer) it can use triangle arrays, using index striding of 1*sizeof(integer) it can handle triangle strips. | 
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| 27 | /// It allows for sharing graphics and collision meshes. Also it provides locking/unlocking of graphics meshes that are in gpu memory. | 
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| 28 | class  btStridingMeshInterface | 
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| 29 | { | 
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| 30 | protected: | 
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| 31 |  | 
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| 32 | btVector3 m_scaling; | 
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| 33 |  | 
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| 34 | public: | 
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| 35 | btStridingMeshInterface() :m_scaling(btScalar(1.),btScalar(1.),btScalar(1.)) | 
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| 36 | { | 
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| 37 |  | 
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| 38 | } | 
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| 39 |  | 
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| 40 | virtual ~btStridingMeshInterface(); | 
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| 41 |  | 
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| 42 |  | 
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| 43 |  | 
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| 44 | virtual void    InternalProcessAllTriangles(btInternalTriangleIndexCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const; | 
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| 45 |  | 
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| 46 | ///brute force method to calculate aabb | 
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| 47 | void    calculateAabbBruteForce(btVector3& aabbMin,btVector3& aabbMax); | 
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| 48 |  | 
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| 49 | /// get read and write access to a subpart of a triangle mesh | 
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| 50 | /// this subpart has a continuous array of vertices and indices | 
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| 51 | /// in this way the mesh can be handled as chunks of memory with striding | 
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| 52 | /// very similar to OpenGL vertexarray support | 
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| 53 | /// make a call to unLockVertexBase when the read and write access is finished | 
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| 54 | virtual void    getLockedVertexIndexBase(unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0)=0; | 
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| 55 |  | 
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| 56 | virtual void    getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int& numverts,PHY_ScalarType& type, int& stride,const unsigned char **indexbase,int & indexstride,int& numfaces,PHY_ScalarType& indicestype,int subpart=0) const=0; | 
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| 57 |  | 
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| 58 | /// unLockVertexBase finishes the access to a subpart of the triangle mesh | 
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| 59 | /// make a call to unLockVertexBase when the read and write access (using getLockedVertexIndexBase) is finished | 
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| 60 | virtual void    unLockVertexBase(int subpart)=0; | 
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| 61 |  | 
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| 62 | virtual void    unLockReadOnlyVertexBase(int subpart) const=0; | 
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| 63 |  | 
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| 64 |  | 
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| 65 | /// getNumSubParts returns the number of seperate subparts | 
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| 66 | /// each subpart has a continuous array of vertices and indices | 
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| 67 | virtual int             getNumSubParts() const=0; | 
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| 68 |  | 
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| 69 | virtual void    preallocateVertices(int numverts)=0; | 
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| 70 | virtual void    preallocateIndices(int numindices)=0; | 
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| 71 |  | 
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| 72 | virtual bool    hasPremadeAabb() const { return false; } | 
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| 73 | virtual void    setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax ) const | 
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| 74 | { | 
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| 75 | (void) aabbMin; | 
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| 76 | (void) aabbMax; | 
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| 77 | } | 
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| 78 | virtual void    getPremadeAabb(btVector3* aabbMin, btVector3* aabbMax ) const | 
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| 79 | { | 
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| 80 | (void) aabbMin; | 
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| 81 | (void) aabbMax; | 
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| 82 | } | 
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| 83 |  | 
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| 84 | const btVector3&        getScaling() const { | 
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| 85 | return m_scaling; | 
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| 86 | } | 
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| 87 | void    setScaling(const btVector3& scaling) | 
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| 88 | { | 
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| 89 | m_scaling = scaling; | 
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| 90 | } | 
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| 91 |  | 
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| 92 |  | 
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| 93 |  | 
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| 94 | }; | 
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| 95 |  | 
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| 96 | #endif //STRIDING_MESHINTERFACE_H | 
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