| 1 | /* | 
|---|
| 2 | Bullet Continuous Collision Detection and Physics Library | 
|---|
| 3 | Copyright (c) 2003-2008 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
|---|
| 4 |  | 
|---|
| 5 | This software is provided 'as-is', without any express or implied warranty. | 
|---|
| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
|---|
| 7 | Permission is granted to anyone to use this software for any purpose,  | 
|---|
| 8 | including commercial applications, and to alter it and redistribute it freely,  | 
|---|
| 9 | subject to the following restrictions: | 
|---|
| 10 |  | 
|---|
| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
|---|
| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
|---|
| 13 | 3. This notice may not be removed or altered from any source distribution. | 
|---|
| 14 | */ | 
|---|
| 15 |  | 
|---|
| 16 | /// This file was created by Alex Silverman | 
|---|
| 17 |  | 
|---|
| 18 | #ifndef BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H | 
|---|
| 19 | #define BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H | 
|---|
| 20 |  | 
|---|
| 21 | #include "btBvhTriangleMeshShape.h" | 
|---|
| 22 | #include "btMaterial.h" | 
|---|
| 23 |  | 
|---|
| 24 | ///The BvhTriangleMaterialMeshShape extends the btBvhTriangleMeshShape. Its main contribution is the interface into a material array, which allows per-triangle friction and restitution. | 
|---|
| 25 | ATTRIBUTE_ALIGNED16(class) btMultimaterialTriangleMeshShape : public btBvhTriangleMeshShape | 
|---|
| 26 | { | 
|---|
| 27 |     btAlignedObjectArray <btMaterial*> m_materialList; | 
|---|
| 28 |     int ** m_triangleMaterials; | 
|---|
| 29 |  | 
|---|
| 30 | public: | 
|---|
| 31 |  | 
|---|
| 32 |         BT_DECLARE_ALIGNED_ALLOCATOR(); | 
|---|
| 33 |  | 
|---|
| 34 |     btMultimaterialTriangleMeshShape(): btBvhTriangleMeshShape() {} | 
|---|
| 35 |     btMultimaterialTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool buildBvh = true): | 
|---|
| 36 |         btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, buildBvh) | 
|---|
| 37 |         { | 
|---|
| 38 |             btVector3 m_triangle[3]; | 
|---|
| 39 |             const unsigned char *vertexbase; | 
|---|
| 40 |             int numverts; | 
|---|
| 41 |             PHY_ScalarType type; | 
|---|
| 42 |             int stride; | 
|---|
| 43 |             const unsigned char *indexbase; | 
|---|
| 44 |             int indexstride; | 
|---|
| 45 |             int numfaces; | 
|---|
| 46 |             PHY_ScalarType indicestype; | 
|---|
| 47 |  | 
|---|
| 48 |             //m_materialLookup = (int**)(btAlignedAlloc(sizeof(int*) * meshInterface->getNumSubParts(), 16)); | 
|---|
| 49 |  | 
|---|
| 50 |             for(int i = 0; i < meshInterface->getNumSubParts(); i++) | 
|---|
| 51 |             { | 
|---|
| 52 |                 m_meshInterface->getLockedReadOnlyVertexIndexBase( | 
|---|
| 53 |                     &vertexbase, | 
|---|
| 54 |                     numverts, | 
|---|
| 55 |                     type, | 
|---|
| 56 |                     stride, | 
|---|
| 57 |                     &indexbase, | 
|---|
| 58 |                     indexstride, | 
|---|
| 59 |                     numfaces, | 
|---|
| 60 |                     indicestype, | 
|---|
| 61 |                     i); | 
|---|
| 62 |                 //m_materialLookup[i] = (int*)(btAlignedAlloc(sizeof(int) * numfaces, 16)); | 
|---|
| 63 |             } | 
|---|
| 64 |         } | 
|---|
| 65 |  | 
|---|
| 66 |         ///optionally pass in a larger bvh aabb, used for quantization. This allows for deformations within this aabb | 
|---|
| 67 |         btMultimaterialTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const btVector3& bvhAabbMin,const btVector3& bvhAabbMax, bool buildBvh = true): | 
|---|
| 68 |         btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, bvhAabbMin, bvhAabbMax, buildBvh) | 
|---|
| 69 |         { | 
|---|
| 70 |             btVector3 m_triangle[3]; | 
|---|
| 71 |             const unsigned char *vertexbase; | 
|---|
| 72 |             int numverts; | 
|---|
| 73 |             PHY_ScalarType type; | 
|---|
| 74 |             int stride; | 
|---|
| 75 |             const unsigned char *indexbase; | 
|---|
| 76 |             int indexstride; | 
|---|
| 77 |             int numfaces; | 
|---|
| 78 |             PHY_ScalarType indicestype; | 
|---|
| 79 |  | 
|---|
| 80 |             //m_materialLookup = (int**)(btAlignedAlloc(sizeof(int*) * meshInterface->getNumSubParts(), 16)); | 
|---|
| 81 |  | 
|---|
| 82 |             for(int i = 0; i < meshInterface->getNumSubParts(); i++) | 
|---|
| 83 |             { | 
|---|
| 84 |                 m_meshInterface->getLockedReadOnlyVertexIndexBase( | 
|---|
| 85 |                     &vertexbase, | 
|---|
| 86 |                     numverts, | 
|---|
| 87 |                     type, | 
|---|
| 88 |                     stride, | 
|---|
| 89 |                     &indexbase, | 
|---|
| 90 |                     indexstride, | 
|---|
| 91 |                     numfaces, | 
|---|
| 92 |                     indicestype, | 
|---|
| 93 |                     i); | 
|---|
| 94 |                 //m_materialLookup[i] = (int*)(btAlignedAlloc(sizeof(int) * numfaces * 2, 16)); | 
|---|
| 95 |             } | 
|---|
| 96 |         } | 
|---|
| 97 |          | 
|---|
| 98 |     virtual ~btMultimaterialTriangleMeshShape() | 
|---|
| 99 |     { | 
|---|
| 100 | /* | 
|---|
| 101 |         for(int i = 0; i < m_meshInterface->getNumSubParts(); i++) | 
|---|
| 102 |         { | 
|---|
| 103 |             btAlignedFree(m_materialValues[i]); | 
|---|
| 104 |             m_materialLookup[i] = NULL; | 
|---|
| 105 |         } | 
|---|
| 106 |         btAlignedFree(m_materialValues); | 
|---|
| 107 |         m_materialLookup = NULL; | 
|---|
| 108 | */ | 
|---|
| 109 |     } | 
|---|
| 110 |         virtual int     getShapeType() const | 
|---|
| 111 |         { | 
|---|
| 112 |                 return MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE; | 
|---|
| 113 |         } | 
|---|
| 114 |          | 
|---|
| 115 |         //debugging | 
|---|
| 116 |         virtual const char*     getName()const {return "MULTIMATERIALTRIANGLEMESH";} | 
|---|
| 117 |  | 
|---|
| 118 |     ///Obtains the material for a specific triangle | 
|---|
| 119 |     const btMaterial * getMaterialProperties(int partID, int triIndex); | 
|---|
| 120 |  | 
|---|
| 121 | } | 
|---|
| 122 | ; | 
|---|
| 123 |  | 
|---|
| 124 | #endif //BVH_TRIANGLE_MATERIAL_MESH_SHAPE_H | 
|---|