| 1 | /* | 
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| 2 | Bullet Continuous Collision Detection and Physics Library | 
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| 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied warranty. | 
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 7 | Permission is granted to anyone to use this software for any purpose, | 
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| 8 | including commercial applications, and to alter it and redistribute it freely, | 
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| 9 | subject to the following restrictions: | 
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| 10 |  | 
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 13 | 3. This notice may not be removed or altered from any source distribution. | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #ifndef UNION_FIND_H | 
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| 17 | #define UNION_FIND_H | 
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| 18 |  | 
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| 19 | #include "LinearMath/btAlignedObjectArray.h" | 
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| 20 |  | 
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| 21 | #define USE_PATH_COMPRESSION 1 | 
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| 22 |  | 
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| 23 | struct  btElement | 
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| 24 | { | 
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| 25 | int     m_id; | 
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| 26 | int     m_sz; | 
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| 27 | }; | 
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| 28 |  | 
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| 29 | ///UnionFind calculates connected subsets | 
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| 30 | // Implements weighted Quick Union with path compression | 
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| 31 | // optimization: could use short ints instead of ints (halving memory, would limit the number of rigid bodies to 64k, sounds reasonable) | 
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| 32 | class btUnionFind | 
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| 33 | { | 
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| 34 | private: | 
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| 35 | btAlignedObjectArray<btElement> m_elements; | 
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| 36 |  | 
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| 37 | public: | 
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| 38 |  | 
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| 39 | btUnionFind(); | 
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| 40 | ~btUnionFind(); | 
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| 41 |  | 
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| 42 |  | 
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| 43 | //this is a special operation, destroying the content of btUnionFind. | 
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| 44 | //it sorts the elements, based on island id, in order to make it easy to iterate over islands | 
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| 45 | void    sortIslands(); | 
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| 46 |  | 
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| 47 | void  reset(int N); | 
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| 48 |  | 
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| 49 | SIMD_FORCE_INLINE int getNumElements() const | 
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| 50 | { | 
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| 51 | return int(m_elements.size()); | 
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| 52 | } | 
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| 53 | SIMD_FORCE_INLINE bool  isRoot(int x) const | 
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| 54 | { | 
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| 55 | return (x == m_elements[x].m_id); | 
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| 56 | } | 
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| 57 |  | 
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| 58 | btElement&    getElement(int index) | 
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| 59 | { | 
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| 60 | return m_elements[index]; | 
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| 61 | } | 
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| 62 | const btElement& getElement(int index) const | 
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| 63 | { | 
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| 64 | return m_elements[index]; | 
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| 65 | } | 
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| 66 |  | 
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| 67 | void  allocate(int N); | 
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| 68 | void  Free(); | 
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| 69 |  | 
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| 70 |  | 
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| 71 |  | 
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| 72 |  | 
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| 73 | int find(int p, int q) | 
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| 74 | { | 
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| 75 | return (find(p) == find(q)); | 
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| 76 | } | 
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| 77 |  | 
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| 78 | void unite(int p, int q) | 
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| 79 | { | 
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| 80 | int i = find(p), j = find(q); | 
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| 81 | if (i == j) | 
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| 82 | return; | 
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| 83 |  | 
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| 84 | #ifndef USE_PATH_COMPRESSION | 
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| 85 | //weighted quick union, this keeps the 'trees' balanced, and keeps performance of unite O( log(n) ) | 
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| 86 | if (m_elements[i].m_sz < m_elements[j].m_sz) | 
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| 87 | { | 
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| 88 | m_elements[i].m_id = j; m_elements[j].m_sz += m_elements[i].m_sz; | 
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| 89 | } | 
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| 90 | else | 
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| 91 | { | 
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| 92 | m_elements[j].m_id = i; m_elements[i].m_sz += m_elements[j].m_sz; | 
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| 93 | } | 
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| 94 | #else | 
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| 95 | m_elements[i].m_id = j; m_elements[j].m_sz += m_elements[i].m_sz; | 
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| 96 | #endif //USE_PATH_COMPRESSION | 
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| 97 | } | 
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| 98 |  | 
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| 99 | int find(int x) | 
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| 100 | { | 
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| 101 | //assert(x < m_N); | 
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| 102 | //assert(x >= 0); | 
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| 103 |  | 
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| 104 | while (x != m_elements[x].m_id) | 
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| 105 | { | 
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| 106 | //not really a reason not to use path compression, and it flattens the trees/improves find performance dramatically | 
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| 107 |  | 
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| 108 | #ifdef USE_PATH_COMPRESSION | 
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| 109 | // | 
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| 110 | m_elements[x].m_id = m_elements[m_elements[x].m_id].m_id; | 
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| 111 | #endif // | 
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| 112 | x = m_elements[x].m_id; | 
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| 113 | //assert(x < m_N); | 
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| 114 | //assert(x >= 0); | 
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| 115 |  | 
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| 116 | } | 
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| 117 | return x; | 
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| 118 | } | 
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| 119 |  | 
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| 120 |  | 
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| 121 | }; | 
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| 122 |  | 
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| 123 |  | 
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| 124 | #endif //UNION_FIND_H | 
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