| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Martin Polak | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "WeaponPack.h" | 
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| 30 |  | 
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| 31 | #include "core/CoreIncludes.h" | 
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| 32 | #include "core/XMLPort.h" | 
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| 33 |  | 
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| 34 | #include "Weapon.h" | 
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| 35 | #include "WeaponSystem.h" | 
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| 36 | #include "DefaultWeaponmodeLink.h" | 
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| 37 |  | 
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| 38 | namespace orxonox | 
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| 39 | { | 
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| 40 | RegisterClass(WeaponPack); | 
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| 41 |  | 
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| 42 | WeaponPack::WeaponPack(Context* context) : BaseObject(context) | 
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| 43 | { | 
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| 44 | RegisterObject(WeaponPack); | 
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| 45 |  | 
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| 46 | this->weaponSystem_ = nullptr; | 
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| 47 | } | 
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| 48 |  | 
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| 49 | WeaponPack::~WeaponPack() | 
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| 50 | { | 
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| 51 | if (this->isInitialized()) | 
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| 52 | { | 
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| 53 | if( this->weaponSystem_ ) | 
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| 54 | this->weaponSystem_->removeWeaponPack(this); | 
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| 55 |  | 
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| 56 | while (!this->weapons_.empty()) | 
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| 57 | (*this->weapons_.begin())->destroy(); | 
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| 58 |  | 
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| 59 | for (std::set<DefaultWeaponmodeLink*>::iterator it = this->links_.begin(); it != this->links_.end(); ) | 
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| 60 | (*(it++))->destroy(); | 
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| 61 | } | 
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| 62 | } | 
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| 63 |  | 
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| 64 | void WeaponPack::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 65 | { | 
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| 66 | SUPER(WeaponPack, XMLPort, xmlelement, mode); | 
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| 67 |  | 
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| 68 | XMLPortObjectExtended(WeaponPack, Weapon, "", addWeapon, getWeapon, xmlelement, mode, false, false); | 
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| 69 | XMLPortObject(WeaponPack, DefaultWeaponmodeLink, "links", addDefaultWeaponmodeLink, getDefaultWeaponmodeLink, xmlelement, mode); | 
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| 70 | } | 
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| 71 |  | 
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| 72 | /** | 
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| 73 | @brief | 
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| 74 | Fire all weapons in this WeaponSet with the defined weaponmode. | 
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| 75 | */ | 
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| 76 | void WeaponPack::fire(unsigned int weaponmode) | 
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| 77 | { | 
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| 78 | for (Weapon* weapon : this->weapons_) | 
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| 79 | weapon->fire(weaponmode); | 
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| 80 | } | 
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| 81 |  | 
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| 82 | /** | 
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| 83 | @brief | 
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| 84 | Reload all weapons in this WeaponSet. | 
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| 85 | */ | 
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| 86 | void WeaponPack::reload() | 
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| 87 | { | 
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| 88 | for (Weapon* weapon : this->weapons_) | 
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| 89 | weapon->reload(); | 
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| 90 | } | 
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| 91 |  | 
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| 92 | void WeaponPack::addWeapon(Weapon * weapon) | 
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| 93 | { | 
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| 94 | if (!weapon) | 
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| 95 | return; | 
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| 96 |  | 
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| 97 | this->weapons_.push_back(weapon); | 
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| 98 | weapon->setWeaponPack(this); | 
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| 99 | } | 
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| 100 |  | 
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| 101 | void WeaponPack::removeWeapon(Weapon * weapon) | 
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| 102 | { | 
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| 103 | if (!weapon) | 
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| 104 | return; | 
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| 105 |  | 
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| 106 | std::vector<Weapon*>::iterator it = std::find(this->weapons_.begin(), this->weapons_.end(), weapon); | 
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| 107 | assert(it != this->weapons_.end()); | 
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| 108 | this->weapons_.erase(it); | 
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| 109 | weapon->setWeaponPack(nullptr); | 
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| 110 | } | 
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| 111 |  | 
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| 112 | Weapon * WeaponPack::getWeapon(unsigned int index) const | 
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| 113 | { | 
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| 114 | unsigned int i = 0; | 
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| 115 |  | 
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| 116 | for (Weapon* weapon : this->weapons_) | 
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| 117 | { | 
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| 118 | if (i == index) | 
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| 119 | return weapon; | 
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| 120 | ++i; | 
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| 121 | } | 
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| 122 |  | 
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| 123 | return nullptr; | 
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| 124 | } | 
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| 125 |  | 
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| 126 | void WeaponPack::addDefaultWeaponmodeLink(DefaultWeaponmodeLink* link) | 
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| 127 | { | 
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| 128 | this->links_.insert(link); | 
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| 129 | } | 
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| 130 |  | 
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| 131 | DefaultWeaponmodeLink* WeaponPack::getDefaultWeaponmodeLink(unsigned int index) const | 
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| 132 | { | 
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| 133 | unsigned int i = 0; | 
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| 134 | for (DefaultWeaponmodeLink* link : this->links_) | 
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| 135 | { | 
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| 136 | if (i == index) | 
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| 137 | return link; | 
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| 138 |  | 
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| 139 | ++i; | 
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| 140 | } | 
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| 141 | return nullptr; | 
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| 142 | } | 
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| 143 |  | 
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| 144 | unsigned int WeaponPack::getDesiredWeaponmode(unsigned int firemode) const | 
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| 145 | { | 
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| 146 | for (DefaultWeaponmodeLink* link : this->links_) | 
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| 147 | if (link->getFiremode() == firemode) | 
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| 148 | return link->getWeaponmode(); | 
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| 149 |  | 
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| 150 | return WeaponSystem::WEAPON_MODE_UNASSIGNED; | 
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| 151 | } | 
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| 152 |  | 
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| 153 | void WeaponPack::notifyWeapons() | 
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| 154 | { | 
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| 155 | for (Weapon* weapon : this->weapons_) | 
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| 156 | weapon->setWeaponPack(this); | 
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| 157 | } | 
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| 158 |  | 
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| 159 | void WeaponPack::updateMunition() | 
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| 160 | { | 
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| 161 | for (Weapon* weapon : this->weapons_) | 
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| 162 | weapon->updateMunition(); | 
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| 163 | } | 
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| 164 | } | 
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