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Last change
on this file since 11701 was
8079,
checked in by landauf, 15 years ago
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merged usability branch back to trunk
incomplete summary of the changes in this branch:
- enhanced keyboard navigation in GUIs
- implemented new graphics menu and changeable window size at runtime
- added developer mode
- HUD shows if game is paused, game pauses if ingame menu is opened
- removed a few obsolete commands and hid some that are more for internal use
- numpad works in console and gui
- faster loading of level info
- enhanced usage of compositors (Shader class)
- improved camera handling, configurable FOV and aspect ratio
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-
Property svn:eol-style set to
native
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File size:
1010 bytes
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| 1 | -- ControlsMenu.lua |
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| 2 | |
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| 3 | local P = createMenuSheet("ControlsMenu") |
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| 4 | P.loadAlong = { "MouseControlsMenu", "KeyBindMenu" } |
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| 5 | |
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| 6 | function P.onLoad() |
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| 7 | P.multiplayerMode = "startClient" |
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| 8 | |
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| 9 | --buttons are arranged in a 3x1 matrix: |
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| 10 | P:setButton(1, 1, { |
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| 11 | ["button"] = winMgr:getWindow("orxonox/MouseControlsButton"), |
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| 12 | ["callback"] = P.ControlsMouseControlsButton_clicked |
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| 13 | }) |
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| 14 | |
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| 15 | P:setButton(2, 1, { |
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| 16 | ["button"] = winMgr:getWindow("orxonox/KeybindingsButton"), |
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| 17 | ["callback"] = P.ControlsKeyboardControlsButton_clicked |
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| 18 | }) |
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| 19 | |
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| 20 | P:setButton(3, 1, { |
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| 21 | ["button"] = winMgr:getWindow("orxonox/ControlsBackButton"), |
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| 22 | ["callback"] = P.ControlsBackButton_clicked |
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| 23 | }) |
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| 24 | end |
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| 25 | |
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| 26 | function P.ControlsMouseControlsButton_clicked(e) |
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| 27 | showMenuSheet("MouseControlsMenu", true) |
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| 28 | end |
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| 29 | |
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| 30 | function P.ControlsKeyboardControlsButton_clicked(e) |
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| 31 | showMenuSheet("KeyBindMenu", true) |
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| 32 | end |
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| 33 | |
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| 34 | function P.ControlsBackButton_clicked(e) |
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| 35 | hideMenuSheet(P.name) |
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| 36 | end |
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| 37 | |
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| 38 | return P |
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| 39 | |
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