| 1 | /* | 
|---|
| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 |  *                    > www.orxonox.net < | 
|---|
| 4 |  * | 
|---|
| 5 |  * | 
|---|
| 6 |  *   License notice: | 
|---|
| 7 |  * | 
|---|
| 8 |  *   This program is free software; you can redistribute it and/or | 
|---|
| 9 |  *   modify it under the terms of the GNU General Public License | 
|---|
| 10 |  *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 |  *   of the License, or (at your option) any later version. | 
|---|
| 12 |  * | 
|---|
| 13 |  *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 |  *   GNU General Public License for more details. | 
|---|
| 17 |  * | 
|---|
| 18 |  *   You should have received a copy of the GNU General Public License | 
|---|
| 19 |  *   along with this program; if not, write to the Free Software | 
|---|
| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 |  * | 
|---|
| 22 |  *   Author: | 
|---|
| 23 |  *      Fabian 'x3n' Landau | 
|---|
| 24 |  *   Co-authors: | 
|---|
| 25 |  *      Noe Pedrazzini | 
|---|
| 26 |  * | 
|---|
| 27 |  */ | 
|---|
| 28 |  | 
|---|
| 29 | #ifndef _ModularSpaceShip_H__ | 
|---|
| 30 | #define _ModularSpaceShip_H__ | 
|---|
| 31 |  | 
|---|
| 32 | #include "OrxonoxPrereqs.h" | 
|---|
| 33 |  | 
|---|
| 34 | #include <string> | 
|---|
| 35 | #include <LinearMath/btVector3.h> | 
|---|
| 36 |  | 
|---|
| 37 | #include "tools/Timer.h" | 
|---|
| 38 | #include "util/Math.h" | 
|---|
| 39 | #include "util/OrxAssert.h" | 
|---|
| 40 |  | 
|---|
| 41 | #include "SpaceShip.h" | 
|---|
| 42 | #include "items/ShipPart.h" | 
|---|
| 43 | #include <map> | 
|---|
| 44 |  | 
|---|
| 45 | namespace orxonox | 
|---|
| 46 | { | 
|---|
| 47 |  | 
|---|
| 48 |     /** | 
|---|
| 49 |     @brief | 
|---|
| 50 |         The SpaceShip is the principal entity through which the player interacts with the game. Its main function is to fly, however many things, such as @ref orxonox::Engine Engines or @ref orxonox::Weapon Weapons, can be attached to it. | 
|---|
| 51 |         The ModularSpaceShip is an extension of a @ref orxonox::SpaceShip SpaceShip, which uses @ref orxonox::ShipPart ShipParts to allow entities attached to it to be destroyed individually. | 
|---|
| 52 |  | 
|---|
| 53 |         There are several parameters that define the behavior of the ModularSpaceShip> | 
|---|
| 54 |         - The <b>rotationThrust</b>, specifies the force with which the ModularSpaceShip rotates. | 
|---|
| 55 |         - The <b>boost</b>, there are quite some parameters pertaining to boosting. The boost is a special move of the ModularSpaceShip, where, for a limited amount of time, it can fly considerably faster than usual. The <b>boostPower</b> is the amount of power available for boosting. The <b>boostPowerRate</b> is the rate at which the boost power is replenished. The <b>boostRate</b> is the rate at which boosting uses power. And the <b>boostCooldownDuration</b> is the time the ModularSpaceShip cannot boost, once all the boost power has been used up. Naturally all of these parameters must be non-negative. | 
|---|
| 56 |         - The <b>boost shaking</b>, when the ModularSpaceShip boosts, the camera shakes to create a more immersive effect. Two parameters can be used to adjust the effect. The <b>shakeFrequency</b> is the frequency with which the camera shakes. And the <b>shakeAmplitude</b> is the amount with which the camera shakes. Again these parameters must bee non-negative. | 
|---|
| 57 |         - The <b>lift</b> creates a more natural flight feeling through the addition of a lift force. There are again tow parameters that can be specified. The <b>lift</b> which is the lift force that is applied. And the <b>stallSpeed</b> which is the forward speed after which no more lift is generated. | 
|---|
| 58 |  | 
|---|
| 59 |         As mentioned @ref orxonox::Engine Engines can be mounted on the ModularSpaceShip. | 
|---|
| 60 |         In order to assign attached entities to a ShipPart, a ShipPart with the same name as the corresponding entity needs to be created in the <parts> tag. | 
|---|
| 61 |         Here is a (primitive) example of a ModularSpaceShip defined in XML: | 
|---|
| 62 |         @code | 
|---|
| 63 |         <ModularSpaceShip | 
|---|
| 64 |             rotationThrust    = 50 | 
|---|
| 65 |  | 
|---|
| 66 |             lift = 1; | 
|---|
| 67 |             stallSpeed = 220; | 
|---|
| 68 |  | 
|---|
| 69 |             boostPower            = 15 | 
|---|
| 70 |             boostPowerRate        = 1 | 
|---|
| 71 |             boostRate             = 5 | 
|---|
| 72 |             boostCooldownDuration = 10 | 
|---|
| 73 |  | 
|---|
| 74 |             shakeFrequency = 15 | 
|---|
| 75 |             shakeAmplitude = 9 | 
|---|
| 76 |  | 
|---|
| 77 |             collisionType     = "dynamic" | 
|---|
| 78 |             mass              = 100 | 
|---|
| 79 |             linearDamping     = 0.7 | 
|---|
| 80 |             angularDamping    = 0.9999999 | 
|---|
| 81 |             > | 
|---|
| 82 |                 <attached> | 
|---|
| 83 |                     <StaticEntity name="wing"  . . .  /> | 
|---|
| 84 |                     <StaticEntity name="tail" . . . /> | 
|---|
| 85 |                 </attached> | 
|---|
| 86 |                 <parts> | 
|---|
| 87 |                     <ShipPart name="wing" . . . /> | 
|---|
| 88 |                     <ShipPart name="tail" . . . /> | 
|---|
| 89 |                 </parts> | 
|---|
| 90 |                 <engines> | 
|---|
| 91 |                     <Engine /> | 
|---|
| 92 |                     <Engine /> | 
|---|
| 93 |                 </engines> | 
|---|
| 94 |             </ModularSpaceShip> | 
|---|
| 95 |         @endcode | 
|---|
| 96 |  | 
|---|
| 97 |     @author | 
|---|
| 98 |         Fabian 'x3n' Landau, Noe Pedrazzini | 
|---|
| 99 |     */ | 
|---|
| 100 |     class _OrxonoxExport ModularSpaceShip : public SpaceShip | 
|---|
| 101 |     { | 
|---|
| 102 |         public: | 
|---|
| 103 |             ModularSpaceShip(Context* context); | 
|---|
| 104 |             virtual ~ModularSpaceShip(); | 
|---|
| 105 |  | 
|---|
| 106 |             virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
|---|
| 107 |  | 
|---|
| 108 |             void addPartEntityAssignment(StaticEntity* entity, ShipPart* part); | 
|---|
| 109 |             ShipPart* getPartOfEntity(StaticEntity* entity) const; | 
|---|
| 110 |  | 
|---|
| 111 |             virtual void damage(float damage, float healthdamage = 0.0f, float shielddamage = 0.0f, Pawn* originator = NULL, const btCollisionShape* cs = NULL); | 
|---|
| 112 |  | 
|---|
| 113 |             static void killShipPartStatic(std::string name); | 
|---|
| 114 |             void killShipPart(std::string name); | 
|---|
| 115 |  | 
|---|
| 116 |             void addShipPart(ShipPart* part); | 
|---|
| 117 |             ShipPart* getShipPart(unsigned int index); | 
|---|
| 118 |             ShipPart* getShipPartByName(std::string name); | 
|---|
| 119 |             bool hasShipPart(ShipPart* part) const; | 
|---|
| 120 |             void removeShipPart(ShipPart* part); | 
|---|
| 121 |  | 
|---|
| 122 |             inline void setRotationThrust(float val) | 
|---|
| 123 |                 { this->rotationThrust_ = val; } | 
|---|
| 124 |             inline float getRotationThrust() | 
|---|
| 125 |                 { return this->rotationThrust_; } | 
|---|
| 126 |  | 
|---|
| 127 |             virtual void updatePartAssignment(); | 
|---|
| 128 |  | 
|---|
| 129 |         protected: | 
|---|
| 130 |  | 
|---|
| 131 |  | 
|---|
| 132 |         private: | 
|---|
| 133 |             void registerVariables(); | 
|---|
| 134 |             std::vector<ShipPart*> partList_;                       // The list of all Parts mounted on this ModularSpaceShip. | 
|---|
| 135 |             std::map<StaticEntity*, ShipPart*> partMap_;            // Map of Part-Entity-assignments | 
|---|
| 136 |             static std::map<StaticEntity*, ShipPart*>* partMap_s; | 
|---|
| 137 |          | 
|---|
| 138 |     }; | 
|---|
| 139 | } | 
|---|
| 140 |  | 
|---|
| 141 | #endif /* _ModularSpaceShip_H__ */ | 
|---|