| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      Reto Grieder | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "ControllableEntity.h" | 
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| 30 |  | 
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| 31 | #include <OgreSceneManager.h> | 
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| 32 | #include <OgreSceneNode.h> | 
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| 33 |  | 
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| 34 | #include "core/CoreIncludes.h" | 
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| 35 | #include "core/config/ConfigValueIncludes.h" | 
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| 36 | #include "core/GameMode.h" | 
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| 37 | #include "core/XMLPort.h" | 
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| 38 | #include "network/NetworkFunction.h" | 
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| 39 |  | 
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| 40 | #include "Scene.h" | 
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| 41 | #include "infos/PlayerInfo.h" | 
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| 42 | #include "controllers/NewHumanController.h" | 
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| 43 | #include "graphics/Camera.h" | 
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| 44 | #include "worldentities/CameraPosition.h" | 
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| 45 | #include "overlays/OverlayGroup.h" | 
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| 46 |  | 
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| 47 | namespace orxonox | 
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| 48 | { | 
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| 49 | RegisterClass(ControllableEntity); | 
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| 50 |  | 
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| 51 | registerMemberNetworkFunction( ControllableEntity, fire ); | 
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| 52 | registerMemberNetworkFunction( ControllableEntity, setTargetInternal ); | 
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| 53 |  | 
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| 54 | ControllableEntity::ControllableEntity(Context* context) : MobileEntity(context) | 
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| 55 | { | 
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| 56 | RegisterObject(ControllableEntity); | 
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| 57 |  | 
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| 58 | this->bHasLocalController_ = false; | 
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| 59 | this->bHasHumanController_ = false; | 
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| 60 |  | 
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| 61 | this->server_overwrite_ = 0; | 
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| 62 | this->client_overwrite_ = 0; | 
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| 63 | this->player_ = 0; | 
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| 64 | this->formerPlayer_ = NULL; | 
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| 65 | this->playerID_ = OBJECTID_UNKNOWN; | 
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| 66 | this->hud_ = 0; | 
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| 67 | this->camera_ = 0; | 
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| 68 | this->xmlcontroller_ = 0; | 
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| 69 | //this->controller_ = 0; | 
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| 70 | this->reverseCamera_ = 0; | 
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| 71 | this->bDestroyWhenPlayerLeft_ = false; | 
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| 72 | this->cameraPositionRootNode_ = this->node_->createChildSceneNode(); | 
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| 73 | this->currentCameraPosition_ = 0; | 
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| 74 | this->bMouseLook_ = false; | 
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| 75 | this->mouseLookSpeed_ = 200; | 
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| 76 |  | 
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| 77 | this->server_position_         = Vector3::ZERO; | 
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| 78 | this->client_position_         = Vector3::ZERO; | 
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| 79 | this->server_linear_velocity_  = Vector3::ZERO; | 
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| 80 | this->client_linear_velocity_  = Vector3::ZERO; | 
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| 81 | this->server_orientation_      = Quaternion::IDENTITY; | 
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| 82 | this->client_orientation_      = Quaternion::IDENTITY; | 
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| 83 | this->server_angular_velocity_ = Vector3::ZERO; | 
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| 84 | this->client_angular_velocity_ = Vector3::ZERO; | 
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| 85 |  | 
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| 86 | this->setConfigValues(); | 
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| 87 | this->setPriority( Priority::VeryHigh ); | 
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| 88 | this->registerVariables(); | 
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| 89 | this->team_ = -1; | 
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| 90 | } | 
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| 91 |  | 
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| 92 | ControllableEntity::~ControllableEntity() | 
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| 93 | { | 
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| 94 | if (this->isInitialized()) | 
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| 95 | { | 
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| 96 | this->bDestroyWhenPlayerLeft_ = false; | 
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| 97 |  | 
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| 98 | if (this->getPlayer() && this->getPlayer()->getControllableEntity() == this) | 
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| 99 | this->getPlayer()->stopControl(); | 
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| 100 |  | 
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| 101 | if (this->xmlcontroller_) | 
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| 102 | this->xmlcontroller_->destroy(); | 
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| 103 |  | 
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| 104 | if (this->hud_) | 
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| 105 | this->hud_->destroy(); | 
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| 106 |  | 
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| 107 | if (this->camera_) | 
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| 108 | this->camera_->destroy(); | 
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| 109 |  | 
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| 110 | for (std::list<SmartPtr<CameraPosition> >::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) | 
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| 111 | (*it)->destroy(); | 
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| 112 |  | 
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| 113 | if (this->getScene()->getSceneManager()) | 
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| 114 | this->getScene()->getSceneManager()->destroySceneNode(this->cameraPositionRootNode_->getName()); | 
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| 115 | } | 
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| 116 | } | 
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| 117 |  | 
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| 118 | void ControllableEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 119 | { | 
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| 120 | SUPER(ControllableEntity, XMLPort, xmlelement, mode); | 
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| 121 |  | 
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| 122 | XMLPortParam(ControllableEntity, "team", setTeam, getTeam, xmlelement, mode).defaultValues(-1); | 
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| 123 | XMLPortParam(ControllableEntity, "hudtemplate", setHudTemplate, getHudTemplate, xmlelement, mode); | 
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| 124 | XMLPortParam(ControllableEntity, "camerapositiontemplate", setCameraPositionTemplate, getCameraPositionTemplate, xmlelement, mode); | 
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| 125 |  | 
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| 126 | XMLPortObject(ControllableEntity, CameraPosition, "camerapositions", addCameraPosition, getCameraPosition, xmlelement, mode); | 
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| 127 | XMLPortObject(ControllableEntity, Controller,     "controller",      setXMLController,  getXMLController,  xmlelement, mode); | 
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| 128 | } | 
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| 129 |  | 
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| 130 | void ControllableEntity::setConfigValues() | 
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| 131 | { | 
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| 132 | SetConfigValue(mouseLookSpeed_, 3.0f); | 
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| 133 | } | 
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| 134 |  | 
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| 135 | void ControllableEntity::preDestroy() | 
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| 136 | { | 
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| 137 | // HACK - solve this clean and without preDestroy hook for multiplayer where removePlayer() isn't called | 
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| 138 | if (this->isInitialized() && this->bHasLocalController_ && this->bHasHumanController_) | 
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| 139 | this->stopLocalHumanControl(); | 
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| 140 | } | 
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| 141 |  | 
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| 142 | void ControllableEntity::addCameraPosition(CameraPosition* position) | 
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| 143 | { | 
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| 144 | if (!position->getIsAbsolute()) | 
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| 145 | { | 
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| 146 | if (position->getAllowMouseLook()) | 
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| 147 | position->attachToNode(this->cameraPositionRootNode_); | 
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| 148 | else | 
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| 149 | this->attach(position); | 
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| 150 | } | 
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| 151 | else | 
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| 152 | { | 
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| 153 | WorldEntity* parent = this->getParent(); | 
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| 154 | if (parent) | 
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| 155 | parent->attach(position); | 
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| 156 | } | 
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| 157 |  | 
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| 158 | if (!position->getRenderCamera()) | 
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| 159 | this->cameraPositions_.push_back(position); | 
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| 160 | else | 
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| 161 | this->setReverseCamera(position); | 
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| 162 | } | 
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| 163 |  | 
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| 164 | CameraPosition* ControllableEntity::getCameraPosition(unsigned int index) const | 
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| 165 | { | 
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| 166 | unsigned int i = 0; | 
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| 167 | for (std::list<SmartPtr<CameraPosition> >::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) | 
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| 168 | { | 
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| 169 | if (i == index) | 
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| 170 | return (*it); | 
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| 171 | ++i; | 
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| 172 | } | 
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| 173 | return 0; | 
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| 174 | } | 
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| 175 |  | 
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| 176 | unsigned int ControllableEntity::getCurrentCameraIndex() const | 
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| 177 | { | 
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| 178 | if (this->cameraPositions_.size() <= 0) | 
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| 179 | return 0; | 
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| 180 |  | 
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| 181 | unsigned int counter = 0; | 
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| 182 | for (std::list<SmartPtr<CameraPosition> >::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) | 
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| 183 | { | 
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| 184 | if ((*it) == this->currentCameraPosition_) | 
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| 185 | break; | 
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| 186 | counter++; | 
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| 187 | } | 
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| 188 | if (counter >= this->cameraPositions_.size()) | 
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| 189 | return 0; | 
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| 190 |  | 
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| 191 | return counter; | 
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| 192 | } | 
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| 193 |  | 
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| 194 | bool ControllableEntity::setCameraPosition(unsigned int index) | 
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| 195 | { | 
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| 196 | if(this->camera_ != NULL && this->cameraPositions_.size() > 0) | 
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| 197 | { | 
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| 198 | if(index >= this->cameraPositions_.size()) | 
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| 199 | index = 0; | 
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| 200 |  | 
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| 201 | CameraPosition* position = this->getCameraPosition(index); | 
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| 202 | position->attachCamera(this->camera_); | 
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| 203 | this->currentCameraPosition_ = position; | 
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| 204 | return true; | 
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| 205 | } | 
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| 206 |  | 
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| 207 | return false; | 
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| 208 | } | 
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| 209 |  | 
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| 210 | void ControllableEntity::switchCamera() | 
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| 211 | { | 
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| 212 | if (this->camera_) | 
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| 213 | { | 
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| 214 | if (this->camera_->getParent() == this && this->cameraPositions_.size() > 0) | 
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| 215 | { | 
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| 216 | this->cameraPositions_.front()->attachCamera(this->camera_); | 
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| 217 | this->currentCameraPosition_ = this->cameraPositions_.front().get(); | 
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| 218 | } | 
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| 219 | else if (this->cameraPositions_.size() > 0) | 
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| 220 | { | 
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| 221 | for (std::list<SmartPtr<CameraPosition> >::const_iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) | 
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| 222 | { | 
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| 223 | if ((*it) == this->camera_->getParent()) | 
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| 224 | { | 
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| 225 | ++it; | 
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| 226 | if (it != this->cameraPositions_.end()) | 
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| 227 | { | 
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| 228 | (*it)->attachCamera(this->camera_); | 
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| 229 | this->currentCameraPosition_ = *it; | 
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| 230 | } | 
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| 231 | else | 
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| 232 | { | 
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| 233 | (*this->cameraPositions_.begin())->attachCamera(this->camera_); | 
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| 234 | this->currentCameraPosition_ = *this->cameraPositions_.begin(); | 
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| 235 | } | 
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| 236 | break; | 
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| 237 | } | 
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| 238 | } | 
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| 239 | } | 
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| 240 | else | 
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| 241 | { | 
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| 242 | this->camera_->attachToNode(this->cameraPositionRootNode_); | 
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| 243 | this->currentCameraPosition_ = 0; | 
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| 244 | } | 
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| 245 |  | 
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| 246 | // disable mouse look if the new camera position doesn't allow it | 
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| 247 | if (this->currentCameraPosition_ && !this->currentCameraPosition_->getAllowMouseLook() && this->bMouseLook_) | 
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| 248 | this->mouseLook(); | 
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| 249 |  | 
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| 250 | // disable drag if in mouse look | 
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| 251 | if (this->bMouseLook_) | 
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| 252 | this->getCamera()->setDrag(false); | 
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| 253 | } | 
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| 254 | } | 
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| 255 |  | 
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| 256 | void ControllableEntity::mouseLook() | 
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| 257 | { | 
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| 258 | // enable mouse look only if allowed - disabling it works always | 
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| 259 | if (this->currentCameraPosition_ && (this->currentCameraPosition_->getAllowMouseLook() || this->bMouseLook_)) | 
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| 260 | { | 
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| 261 | this->bMouseLook_ = !this->bMouseLook_; | 
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| 262 |  | 
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| 263 | if (!this->bMouseLook_) | 
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| 264 | { | 
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| 265 | this->cameraPositionRootNode_->setOrientation(Quaternion::IDENTITY); | 
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| 266 | this->cameraPositionRootNode_->_update(true, false); // update the camera node because otherwise the camera will drag back in position which looks strange | 
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| 267 |  | 
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| 268 | NewHumanController* controller = orxonox_cast<NewHumanController*>(this->getController()); | 
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| 269 | if (controller) | 
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| 270 | controller->centerCursor(); | 
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| 271 | } | 
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| 272 |  | 
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| 273 | if (this->getCamera()) | 
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| 274 | { | 
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| 275 | if (!this->bMouseLook_ && this->currentCameraPosition_->getDrag()) | 
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| 276 | this->getCamera()->setDrag(true); | 
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| 277 | else | 
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| 278 | this->getCamera()->setDrag(false); | 
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| 279 | } | 
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| 280 | } | 
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| 281 | } | 
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| 282 |  | 
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| 283 | void ControllableEntity::rotateYaw(const Vector2& value) | 
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| 284 | { | 
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| 285 | if (this->bMouseLook_) | 
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| 286 | this->cameraPositionRootNode_->yaw(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); | 
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| 287 | } | 
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| 288 |  | 
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| 289 | void ControllableEntity::rotatePitch(const Vector2& value) | 
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| 290 | { | 
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| 291 | if (this->bMouseLook_) | 
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| 292 | this->cameraPositionRootNode_->pitch(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); | 
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| 293 | } | 
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| 294 |  | 
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| 295 | void ControllableEntity::rotateRoll(const Vector2& value) | 
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| 296 | { | 
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| 297 | if (this->bMouseLook_) | 
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| 298 | this->cameraPositionRootNode_->roll(Radian(value.y * this->mouseLookSpeed_), Ogre::Node::TS_LOCAL); | 
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| 299 | } | 
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| 300 |  | 
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| 301 | void ControllableEntity::fire(unsigned int firemode) | 
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| 302 | { | 
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| 303 | if(GameMode::isMaster()) | 
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| 304 | { | 
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| 305 | this->fired(firemode); | 
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| 306 | } | 
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| 307 | else | 
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| 308 | { | 
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| 309 | callMemberNetworkFunction(ControllableEntity, fire, this->getObjectID(), 0, firemode); | 
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| 310 | } | 
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| 311 | } | 
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| 312 |  | 
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| 313 | void ControllableEntity::setController(Controller* val) | 
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| 314 | { | 
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| 315 | this->controller_ = val; | 
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| 316 | } | 
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| 317 |  | 
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| 318 | void ControllableEntity::setTarget( WorldEntity* target ) | 
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| 319 | { | 
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| 320 | this->target_ = target; | 
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| 321 | if ( !GameMode::isMaster() ) | 
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| 322 | { | 
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| 323 | if ( target != 0 ) | 
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| 324 | { | 
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| 325 | callMemberNetworkFunction(ControllableEntity, setTargetInternal, this->getObjectID(), 0, target->getObjectID() ); | 
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| 326 | } | 
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| 327 | else | 
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| 328 | { | 
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| 329 | callMemberNetworkFunction(ControllableEntity, setTargetInternal, this->getObjectID(), 0, OBJECTID_UNKNOWN ); | 
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| 330 | } | 
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| 331 | } | 
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| 332 | } | 
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| 333 |  | 
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| 334 | void ControllableEntity::setTargetInternal( uint32_t targetID ) | 
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| 335 | { | 
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| 336 | this->setTarget( orxonox_cast<WorldEntity*>(Synchronisable::getSynchronisable(targetID)) ); | 
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| 337 | } | 
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| 338 |  | 
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| 339 | void ControllableEntity::setPlayer(PlayerInfo* player) | 
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| 340 | { | 
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| 341 | if (!player) | 
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| 342 | { | 
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| 343 | this->removePlayer(); | 
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| 344 | return; | 
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| 345 | } | 
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| 346 |  | 
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| 347 | this->player_ = player; | 
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| 348 | this->formerPlayer_ = player; | 
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| 349 | this->playerID_ = player->getObjectID(); | 
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| 350 | this->bHasLocalController_ = player->isLocalPlayer(); | 
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| 351 | this->bHasHumanController_ = player->isHumanPlayer(); | 
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| 352 | if(controller_ != NULL) | 
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| 353 | this->team_ = controller_->getTeam(); // forward controller team number | 
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| 354 |  | 
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| 355 | if (this->bHasLocalController_ && this->bHasHumanController_) | 
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| 356 | { | 
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| 357 | this->startLocalHumanControl(); | 
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| 358 |  | 
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| 359 | if (!GameMode::isMaster()) | 
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| 360 | { | 
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| 361 | this->client_overwrite_ = this->server_overwrite_; | 
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| 362 | this->setSyncMode(ObjectDirection::Bidirectional); | 
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| 363 | } | 
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| 364 | } | 
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| 365 |  | 
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| 366 | this->changedPlayer(); | 
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| 367 | } | 
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| 368 |  | 
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| 369 | void ControllableEntity::removePlayer() | 
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| 370 | { | 
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| 371 | if (this->bHasLocalController_ && this->bHasHumanController_) | 
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| 372 | this->stopLocalHumanControl(); | 
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| 373 |  | 
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| 374 | this->player_ = 0; | 
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| 375 | this->playerID_ = OBJECTID_UNKNOWN; | 
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| 376 | this->bHasLocalController_ = false; | 
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| 377 | this->bHasHumanController_ = false; | 
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| 378 | this->setSyncMode(ObjectDirection::ToClient); | 
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| 379 |  | 
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| 380 | this->changedPlayer(); | 
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| 381 |  | 
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| 382 | if (this->bDestroyWhenPlayerLeft_) | 
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| 383 | this->destroy(); | 
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| 384 | } | 
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| 385 |  | 
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| 386 | void ControllableEntity::networkcallback_changedplayerID() | 
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| 387 | { | 
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| 388 | // just do this in case the entity wasn't yet synchronized when the corresponding PlayerInfo got our objectID | 
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| 389 | if (this->playerID_ != OBJECTID_UNKNOWN) | 
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| 390 | { | 
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| 391 | this->player_ = orxonox_cast<PlayerInfo*>(Synchronisable::getSynchronisable(this->playerID_)); | 
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| 392 | if (this->player_ && (this->player_->getControllableEntity() != this)) | 
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| 393 | this->player_->startControl(this); | 
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| 394 | } | 
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| 395 | } | 
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| 396 |  | 
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| 397 | void ControllableEntity::startLocalHumanControl() | 
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| 398 | { | 
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| 399 | if (!this->camera_ && GameMode::showsGraphics()) | 
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| 400 | { | 
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| 401 | this->camera_ = new Camera(this->getContext()); | 
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| 402 | this->camera_->requestFocus(); | 
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| 403 | if (!this->cameraPositionTemplate_.empty()) | 
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| 404 | this->addTemplate(this->cameraPositionTemplate_); | 
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| 405 | if (this->cameraPositions_.size() > 0) | 
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| 406 | { | 
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| 407 | this->cameraPositions_.front()->attachCamera(this->camera_); | 
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| 408 | this->currentCameraPosition_ = this->cameraPositions_.front(); | 
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| 409 | } | 
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| 410 | else | 
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| 411 | { | 
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| 412 | this->camera_->attachToNode(this->cameraPositionRootNode_); | 
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| 413 | this->currentCameraPosition_ = 0; | 
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| 414 | } | 
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| 415 | } | 
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| 416 |  | 
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| 417 | this->createHud(); | 
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| 418 | } | 
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| 419 |  | 
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| 420 | // HACK-ish | 
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| 421 | void ControllableEntity::createHud(void) | 
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| 422 | { | 
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| 423 | if (!this->hud_ && GameMode::showsGraphics()) | 
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| 424 | { | 
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| 425 | if (!this->hudtemplate_.empty()) | 
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| 426 | { | 
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| 427 | this->hud_ = new OverlayGroup(this->getContext()); | 
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| 428 | this->hud_->addTemplate(this->hudtemplate_); | 
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| 429 | this->hud_->setOwner(this); | 
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| 430 | } | 
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| 431 | } | 
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| 432 | } | 
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| 433 |  | 
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| 434 | void ControllableEntity::destroyHud(void) | 
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| 435 | { | 
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| 436 | if (this->hud_ != NULL) | 
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| 437 | { | 
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| 438 | this->hud_->destroy(); | 
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| 439 | this->hud_ = NULL; | 
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| 440 | } | 
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| 441 | } | 
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| 442 |  | 
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| 443 | void ControllableEntity::stopLocalHumanControl() | 
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| 444 | { | 
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| 445 | if (this->camera_) | 
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| 446 | { | 
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| 447 | this->camera_->detachFromParent(); | 
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| 448 | this->camera_->destroy(); | 
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| 449 | this->camera_ = 0; | 
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| 450 | } | 
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| 451 |  | 
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| 452 | if (this->hud_) | 
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| 453 | { | 
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| 454 | this->hud_->destroy(); | 
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| 455 | this->hud_ = 0; | 
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| 456 | } | 
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| 457 | } | 
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| 458 |  | 
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| 459 | void ControllableEntity::setXMLController(Controller* controller) | 
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| 460 | { | 
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| 461 | if (!this->xmlcontroller_) | 
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| 462 | { | 
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| 463 | this->xmlcontroller_ = controller; | 
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| 464 | this->bHasLocalController_ = true; | 
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| 465 | this->xmlcontroller_->setControllableEntity(this); | 
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| 466 | this->team_ = this->xmlcontroller_->getTeam(); //forward the team number | 
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| 467 | } | 
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| 468 | else | 
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| 469 | orxout(internal_warning) << "ControllableEntity \"" << this->getName() << "\" already has a Controller." << endl; | 
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| 470 | } | 
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| 471 |  | 
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| 472 | void ControllableEntity::parentChanged() | 
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| 473 | { | 
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| 474 | WorldEntity::parentChanged(); | 
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| 475 |  | 
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| 476 | WorldEntity* parent = this->getParent(); | 
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| 477 | if (parent) | 
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| 478 | { | 
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| 479 | for (std::list<SmartPtr<CameraPosition> >::iterator it = this->cameraPositions_.begin(); it != this->cameraPositions_.end(); ++it) | 
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| 480 | if ((*it)->getIsAbsolute()) | 
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| 481 | parent->attach((*it)); | 
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| 482 | } | 
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| 483 | } | 
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| 484 |  | 
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| 485 | void ControllableEntity::tick(float dt) | 
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| 486 | { | 
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| 487 | MobileEntity::tick(dt); | 
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| 488 |  | 
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| 489 | if (this->isActive()) | 
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| 490 | { | 
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| 491 | // Check whether Bullet doesn't do the physics for us | 
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| 492 | if (!this->isDynamic()) | 
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| 493 | { | 
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| 494 | if (GameMode::isMaster()) | 
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| 495 | { | 
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| 496 | this->server_position_ = this->getPosition(); | 
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| 497 | this->server_orientation_ = this->getOrientation(); | 
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| 498 | this->server_linear_velocity_ = this->getVelocity(); | 
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| 499 | this->server_angular_velocity_ = this->getAngularVelocity(); | 
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| 500 | } | 
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| 501 | else if (this->bHasLocalController_) | 
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| 502 | { | 
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| 503 | this->client_position_ = this->getPosition(); | 
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| 504 | this->client_orientation_ = this->getOrientation(); | 
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| 505 | this->client_linear_velocity_ = this->getVelocity(); | 
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| 506 | this->client_angular_velocity_ = this->getAngularVelocity(); | 
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| 507 | } | 
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| 508 | } | 
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| 509 | } | 
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| 510 | } | 
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| 511 |  | 
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| 512 | void ControllableEntity::registerVariables() | 
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| 513 | { | 
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| 514 | registerVariable(this->cameraPositionTemplate_,  VariableDirection::ToClient); | 
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| 515 | registerVariable(this->hudtemplate_,             VariableDirection::ToClient); | 
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| 516 |  | 
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| 517 | registerVariable(this->server_position_,         VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerPosition)); | 
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| 518 | registerVariable(this->server_linear_velocity_,  VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerLinearVelocity)); | 
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| 519 | registerVariable(this->server_orientation_,      VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerOrientation)); | 
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| 520 | registerVariable(this->server_angular_velocity_, VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processServerAngularVelocity)); | 
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| 521 |  | 
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| 522 | registerVariable(this->server_overwrite_,        VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processOverwrite)); | 
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| 523 | registerVariable(this->client_overwrite_,        VariableDirection::ToServer); | 
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| 524 |  | 
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| 525 | registerVariable(this->client_position_,         VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientPosition)); | 
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| 526 | registerVariable(this->client_linear_velocity_,  VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientLinearVelocity)); | 
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| 527 | registerVariable(this->client_orientation_,      VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientOrientation)); | 
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| 528 | registerVariable(this->client_angular_velocity_, VariableDirection::ToServer, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::processClientAngularVelocity)); | 
|---|
| 529 |  | 
|---|
| 530 |  | 
|---|
| 531 | registerVariable(this->playerID_,                VariableDirection::ToClient, new NetworkCallback<ControllableEntity>(this, &ControllableEntity::networkcallback_changedplayerID)); | 
|---|
| 532 | } | 
|---|
| 533 |  | 
|---|
| 534 | void ControllableEntity::processServerPosition() | 
|---|
| 535 | { | 
|---|
| 536 | if (!this->bHasLocalController_) | 
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| 537 | MobileEntity::setPosition(this->server_position_); | 
|---|
| 538 | } | 
|---|
| 539 |  | 
|---|
| 540 | void ControllableEntity::processServerLinearVelocity() | 
|---|
| 541 | { | 
|---|
| 542 | if (!this->bHasLocalController_) | 
|---|
| 543 | MobileEntity::setVelocity(this->server_linear_velocity_); | 
|---|
| 544 | } | 
|---|
| 545 |  | 
|---|
| 546 | void ControllableEntity::processServerOrientation() | 
|---|
| 547 | { | 
|---|
| 548 | if (!this->bHasLocalController_) | 
|---|
| 549 | MobileEntity::setOrientation(this->server_orientation_); | 
|---|
| 550 | } | 
|---|
| 551 |  | 
|---|
| 552 | void ControllableEntity::processServerAngularVelocity() | 
|---|
| 553 | { | 
|---|
| 554 | if (!this->bHasLocalController_) | 
|---|
| 555 | MobileEntity::setAngularVelocity(this->server_angular_velocity_); | 
|---|
| 556 | } | 
|---|
| 557 |  | 
|---|
| 558 | void ControllableEntity::processOverwrite() | 
|---|
| 559 | { | 
|---|
| 560 | if (this->bHasLocalController_) | 
|---|
| 561 | { | 
|---|
| 562 | this->setPosition(this->server_position_); | 
|---|
| 563 | this->setOrientation(this->server_orientation_); | 
|---|
| 564 | this->setVelocity(this->server_linear_velocity_); | 
|---|
| 565 | this->setAngularVelocity(this->server_angular_velocity_); | 
|---|
| 566 |  | 
|---|
| 567 | this->client_overwrite_ = this->server_overwrite_; | 
|---|
| 568 | } | 
|---|
| 569 | } | 
|---|
| 570 |  | 
|---|
| 571 | void ControllableEntity::processClientPosition() | 
|---|
| 572 | { | 
|---|
| 573 | if (this->server_overwrite_ == this->client_overwrite_) | 
|---|
| 574 | { | 
|---|
| 575 | MobileEntity::setPosition(this->client_position_); | 
|---|
| 576 | this->server_position_ = this->getPosition(); | 
|---|
| 577 | } | 
|---|
| 578 | } | 
|---|
| 579 |  | 
|---|
| 580 | void ControllableEntity::processClientLinearVelocity() | 
|---|
| 581 | { | 
|---|
| 582 | if (this->server_overwrite_ == this->client_overwrite_) | 
|---|
| 583 | { | 
|---|
| 584 | MobileEntity::setVelocity(this->client_linear_velocity_); | 
|---|
| 585 | this->server_linear_velocity_ = this->getVelocity(); | 
|---|
| 586 | } | 
|---|
| 587 | } | 
|---|
| 588 |  | 
|---|
| 589 | void ControllableEntity::processClientOrientation() | 
|---|
| 590 | { | 
|---|
| 591 | if (this->server_overwrite_ == this->client_overwrite_) | 
|---|
| 592 | { | 
|---|
| 593 | MobileEntity::setOrientation(this->client_orientation_); | 
|---|
| 594 | this->server_orientation_ = this->getOrientation(); | 
|---|
| 595 | } | 
|---|
| 596 | } | 
|---|
| 597 |  | 
|---|
| 598 | void ControllableEntity::processClientAngularVelocity() | 
|---|
| 599 | { | 
|---|
| 600 | if (this->server_overwrite_ == this->client_overwrite_) | 
|---|
| 601 | { | 
|---|
| 602 | MobileEntity::setAngularVelocity(this->client_angular_velocity_); | 
|---|
| 603 | this->server_angular_velocity_ = this->getAngularVelocity(); | 
|---|
| 604 | } | 
|---|
| 605 | } | 
|---|
| 606 |  | 
|---|
| 607 | void ControllableEntity::setPosition(const Vector3& position) | 
|---|
| 608 | { | 
|---|
| 609 | if (GameMode::isMaster()) | 
|---|
| 610 | { | 
|---|
| 611 | MobileEntity::setPosition(position); | 
|---|
| 612 | this->server_position_ = this->getPosition(); | 
|---|
| 613 | ++this->server_overwrite_; | 
|---|
| 614 | } | 
|---|
| 615 | else if (this->bHasLocalController_) | 
|---|
| 616 | { | 
|---|
| 617 | MobileEntity::setPosition(position); | 
|---|
| 618 | this->client_position_ = this->getPosition(); | 
|---|
| 619 | } | 
|---|
| 620 | } | 
|---|
| 621 |  | 
|---|
| 622 | void ControllableEntity::setOrientation(const Quaternion& orientation) | 
|---|
| 623 | { | 
|---|
| 624 | if (GameMode::isMaster()) | 
|---|
| 625 | { | 
|---|
| 626 | MobileEntity::setOrientation(orientation); | 
|---|
| 627 | this->server_orientation_ = this->getOrientation(); | 
|---|
| 628 | ++this->server_overwrite_; | 
|---|
| 629 | } | 
|---|
| 630 | else if (this->bHasLocalController_) | 
|---|
| 631 | { | 
|---|
| 632 | MobileEntity::setOrientation(orientation); | 
|---|
| 633 | this->client_orientation_ = this->getOrientation(); | 
|---|
| 634 | } | 
|---|
| 635 | } | 
|---|
| 636 |  | 
|---|
| 637 | void ControllableEntity::setVelocity(const Vector3& velocity) | 
|---|
| 638 | { | 
|---|
| 639 | if (GameMode::isMaster()) | 
|---|
| 640 | { | 
|---|
| 641 | MobileEntity::setVelocity(velocity); | 
|---|
| 642 | this->server_linear_velocity_ = this->getVelocity(); | 
|---|
| 643 | ++this->server_overwrite_; | 
|---|
| 644 | } | 
|---|
| 645 | else if (this->bHasLocalController_) | 
|---|
| 646 | { | 
|---|
| 647 | MobileEntity::setVelocity(velocity); | 
|---|
| 648 | this->client_linear_velocity_ = this->getVelocity(); | 
|---|
| 649 | } | 
|---|
| 650 | } | 
|---|
| 651 |  | 
|---|
| 652 | void ControllableEntity::setAngularVelocity(const Vector3& velocity) | 
|---|
| 653 | { | 
|---|
| 654 | if (GameMode::isMaster()) | 
|---|
| 655 | { | 
|---|
| 656 | MobileEntity::setAngularVelocity(velocity); | 
|---|
| 657 | this->server_angular_velocity_ = this->getAngularVelocity(); | 
|---|
| 658 | ++this->server_overwrite_; | 
|---|
| 659 | } | 
|---|
| 660 | else if (this->bHasLocalController_) | 
|---|
| 661 | { | 
|---|
| 662 | MobileEntity::setAngularVelocity(velocity); | 
|---|
| 663 | this->client_angular_velocity_ = this->getAngularVelocity(); | 
|---|
| 664 | } | 
|---|
| 665 | } | 
|---|
| 666 |  | 
|---|
| 667 | void ControllableEntity::setWorldTransform(const btTransform& worldTrans) | 
|---|
| 668 | { | 
|---|
| 669 | MobileEntity::setWorldTransform(worldTrans); | 
|---|
| 670 | if (GameMode::isMaster()) | 
|---|
| 671 | { | 
|---|
| 672 | this->server_position_ = this->getPosition(); | 
|---|
| 673 | this->server_orientation_ = this->getOrientation(); | 
|---|
| 674 | this->server_linear_velocity_ = this->getVelocity(); | 
|---|
| 675 | this->server_angular_velocity_ = this->getAngularVelocity(); | 
|---|
| 676 | } | 
|---|
| 677 | else if (this->bHasLocalController_) | 
|---|
| 678 | { | 
|---|
| 679 | this->client_position_ = this->getPosition(); | 
|---|
| 680 | this->client_orientation_ = this->getOrientation(); | 
|---|
| 681 | this->client_linear_velocity_ = this->getVelocity(); | 
|---|
| 682 | this->client_angular_velocity_ = this->getAngularVelocity(); | 
|---|
| 683 | } | 
|---|
| 684 | } | 
|---|
| 685 | } | 
|---|