| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file BoxCollisionShape.h |
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| 31 | @brief Definition of the BoxCollisionShape class. |
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| 32 | @ingroup Collisionshapes |
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| 33 | */ |
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| 34 | |
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| 35 | #ifndef _BoxCollisionShape_H__ |
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| 36 | #define _BoxCollisionShape_H__ |
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| 37 | |
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| 38 | #include "objects/ObjectsPrereqs.h" |
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| 39 | |
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| 40 | #include "util/Math.h" |
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| 41 | #include "collisionshapes/CollisionShape.h" |
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| 42 | |
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| 43 | namespace orxonox |
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| 44 | { |
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| 45 | |
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| 46 | /** |
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| 47 | @brief |
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| 48 | Wrapper for the bullet box collision shape class btBoxShape. |
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| 49 | |
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| 50 | @author |
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| 51 | Reto Grieder |
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| 52 | |
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| 53 | @see btBoxShape |
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| 54 | @ingroup Collisionshapes |
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| 55 | */ |
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| 56 | class _ObjectsExport BoxCollisionShape : public CollisionShape |
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| 57 | { |
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| 58 | public: |
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| 59 | BoxCollisionShape(Context* context); |
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| 60 | virtual ~BoxCollisionShape(); |
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| 61 | |
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| 62 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 63 | |
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| 64 | /** |
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| 65 | @brief Set the half extents of the BoxCollisionShape. |
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| 66 | If the half extent changes, this causes the internal collision shape to be recreated. |
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| 67 | @param extents A vector with the half extents. |
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| 68 | The x-component is half the length, the y-component is half the height and the z-component is half the width. |
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| 69 | @return Returns true if the half extent has changed, false if not. |
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| 70 | */ |
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| 71 | inline bool setHalfExtents(const Vector3& extents) |
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| 72 | { if(this->halfExtents_ == extents) return false; this->halfExtents_ = extents; updateShape(); return true; } |
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| 73 | /** |
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| 74 | @brief Get the half extents of the BoxCollisionShape. |
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| 75 | @return Returns a vector containing the half extents. |
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| 76 | */ |
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| 77 | inline const Vector3& getHalfExtents() const |
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| 78 | { return halfExtents_;} |
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| 79 | |
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| 80 | /** |
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| 81 | @brief Set the width of the BoxCollisionShape. |
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| 82 | If the width changes, this causes the internal collision shape to be recreated. |
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| 83 | @param value The width to be set. |
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| 84 | @return Returns true if the width has changed, false if not. |
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| 85 | */ |
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| 86 | inline bool setWidth(float value) |
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| 87 | { if(this->halfExtents_.z == value/2.0f) return false; this->halfExtents_.z = value / 2.0f; updateShape(); return true; } |
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| 88 | /** |
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| 89 | @brief Get the width of the BoxCollisionShape. |
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| 90 | @return Returns the width of the BoxCollisionShape. |
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| 91 | */ |
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| 92 | inline float getWidth() const |
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| 93 | { return this->halfExtents_.z * 2.0f; } |
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| 94 | |
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| 95 | /** |
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| 96 | @brief Set the height of the BoxCollisionShape. |
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| 97 | If the height changes, this causes the internal collision shape to be recreated. |
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| 98 | @param value The height to be set. |
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| 99 | @return Returns true if the height has changed, false if not. |
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| 100 | */ |
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| 101 | inline bool setHeight(float value) |
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| 102 | { if(this->halfExtents_.y == value/2.0f) return false; this->halfExtents_.y = value / 2.0f; updateShape(); return true; } |
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| 103 | /** |
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| 104 | @brief Get the height of the BoxCollisionShape. |
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| 105 | @return Returns the height of the BoxCollisionShape. |
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| 106 | */ |
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| 107 | inline float getHeight() const |
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| 108 | { return this->halfExtents_.y * 2.0f; } |
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| 109 | |
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| 110 | /** |
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| 111 | @brief Set the length of the BoxCollisionShape. |
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| 112 | If the length changes, this causes the internal collision shape to be recreated. |
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| 113 | @param value The length to be set. |
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| 114 | @return Returns true if the length has changed, false if not. |
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| 115 | */ |
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| 116 | inline bool setLength(float value) |
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| 117 | { if(this->halfExtents_.x == value/2.0f) return false; this->halfExtents_.x = value / 2.0f; updateShape(); return true; } |
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| 118 | /** |
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| 119 | @brief Get the length of the BoxCollisionShape. |
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| 120 | @return Returns the length of the BoxCollisionShape. |
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| 121 | */ |
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| 122 | inline float getLength() const |
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| 123 | { return this->halfExtents_.x * 2.0f; } |
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| 124 | |
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| 125 | virtual void changedScale(); // Is called when the scale of the BoxCollisionShape has changed. |
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| 126 | |
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| 127 | private: |
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| 128 | void registerVariables(); |
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| 129 | |
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| 130 | btCollisionShape* createNewShape() const; // Creates a new internal collision shape for the BoxCollisionShape. |
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| 131 | |
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| 132 | Vector3 halfExtents_; //!< The half extents of the BoxCollisionShape. The x-component is half the length, the y-component is half the height and the z-component is half the width. |
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| 133 | }; |
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| 134 | } |
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| 135 | |
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| 136 | #endif /* _BoxCollisionShape_H__ */ |
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