| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabien Vultier | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file JumpEnemy.cc | 
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| 31 | @brief All enemies in the minigame inherit from this class. This class manages the movement of all enemies and allows enemies to touch the figure to kill it. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "JumpEnemy.h" | 
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| 35 |  | 
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| 36 | #include "core/CoreIncludes.h" | 
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| 37 | #include "core/GameMode.h" | 
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| 38 | #include "graphics/Model.h" | 
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| 39 | #include "gametypes/Gametype.h" | 
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| 40 |  | 
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| 41 | #include "JumpFigure.h" | 
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| 42 |  | 
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| 43 | #include "sound/WorldSound.h" | 
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| 44 | #include "core/XMLPort.h" | 
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| 45 |  | 
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| 46 | namespace orxonox | 
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| 47 | { | 
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| 48 | RegisterClass(JumpEnemy); | 
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| 49 |  | 
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| 50 | /** | 
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| 51 | @brief | 
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| 52 | Constructor. Registers and initializes the object. | 
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| 53 | */ | 
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| 54 | JumpEnemy::JumpEnemy(Context* context) : MovableEntity(context) | 
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| 55 | { | 
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| 56 | RegisterObject(JumpEnemy); | 
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| 57 |  | 
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| 58 | dead_ = false; | 
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| 59 | figure_ = 0; | 
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| 60 | width_ = 0.0; | 
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| 61 | height_ = 0.0; | 
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| 62 | setPosition(Vector3(0,0,0)); | 
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| 63 | setVelocity(Vector3(0,0,0)); | 
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| 64 | setAcceleration(Vector3(0,0,0)); | 
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| 65 | setProperties(0.0, 0.0, 0.0, 0.0, 0.0, 0.0); | 
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| 66 | } | 
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| 67 |  | 
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| 68 | /** | 
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| 69 | @brief | 
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| 70 | Destructor. | 
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| 71 | */ | 
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| 72 | JumpEnemy::~JumpEnemy() | 
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| 73 | { | 
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| 74 | /*if (this->isInitialized()) | 
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| 75 | { | 
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| 76 | if (this->bDeleteBats_) | 
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| 77 | delete this->figure_; | 
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| 78 |  | 
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| 79 | delete[] this->batID_; | 
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| 80 | }*/ | 
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| 81 | } | 
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| 82 |  | 
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| 83 | //xml port for loading sounds | 
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| 84 | void JumpEnemy::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 85 | { | 
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| 86 | SUPER(JumpEnemy, XMLPort, xmlelement, mode); | 
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| 87 |  | 
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| 88 | XMLPortParam(JumpEnemy, "height", setHeight, getHeight, xmlelement, mode); | 
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| 89 | XMLPortParam(JumpEnemy, "width", setWidth, getWidth, xmlelement, mode); | 
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| 90 | } | 
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| 91 |  | 
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| 92 | /** | 
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| 93 | @brief | 
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| 94 | Is called every tick. | 
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| 95 | Handles the movement of the ball and its interaction with the boundaries and bats. | 
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| 96 | @param dt | 
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| 97 | The time since the last tick. | 
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| 98 | */ | 
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| 99 | void JumpEnemy::tick(float dt) | 
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| 100 | { | 
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| 101 | SUPER(JumpEnemy, tick, dt); | 
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| 102 |  | 
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| 103 | // Get the current position, velocity and acceleration of the enemy. | 
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| 104 | Vector3 position = getPosition(); | 
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| 105 | Vector3 velocity = getVelocity(); | 
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| 106 |  | 
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| 107 | if ((position.x < leftBoundary_ && velocity.x < 0) || (position.x > rightBoundary_ && velocity.x > 0)) | 
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| 108 | { | 
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| 109 | velocity.x = -velocity.x; | 
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| 110 | } | 
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| 111 |  | 
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| 112 | if ((position.z < lowerBoundary_ && velocity.z < 0) || (position.z > upperBoundary_ && velocity.z > 0)) | 
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| 113 | { | 
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| 114 | velocity.z = -velocity.z; | 
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| 115 | } | 
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| 116 |  | 
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| 117 | // Set the position, velocity and acceleration of the enemy, if they have changed. | 
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| 118 | if (velocity != getVelocity()) | 
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| 119 | setVelocity(velocity); | 
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| 120 | if (position != getPosition()) | 
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| 121 | setPosition(position); | 
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| 122 |  | 
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| 123 |  | 
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| 124 | // Interact with Figure | 
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| 125 | Vector3 enemyPosition = getPosition(); | 
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| 126 |  | 
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| 127 | if (figure_ != NULL) | 
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| 128 | { | 
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| 129 | Vector3 figurePosition = figure_->getPosition(); | 
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| 130 | if(figurePosition.x > enemyPosition.x-width_ && figurePosition.x < enemyPosition.x+width_ && figurePosition.z > enemyPosition.z-height_ && figurePosition.z < enemyPosition.z+height_) | 
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| 131 | { | 
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| 132 | touchFigure(); | 
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| 133 | } | 
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| 134 | } | 
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| 135 | } | 
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| 136 |  | 
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| 137 | void JumpEnemy::setProperties(float newLeftBoundary, float newRightBoundary, float newLowerBoundary, float newUpperBoundary, float newHSpeed, float newVSpeed) | 
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| 138 | { | 
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| 139 | leftBoundary_ = newLeftBoundary; | 
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| 140 | rightBoundary_ = newRightBoundary; | 
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| 141 | lowerBoundary_ = newLowerBoundary; | 
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| 142 | upperBoundary_ = newUpperBoundary; | 
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| 143 |  | 
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| 144 | this->setVelocity(Vector3(newHSpeed,0,newVSpeed)); | 
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| 145 | } | 
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| 146 |  | 
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| 147 | /** | 
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| 148 | @brief | 
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| 149 | Set the bats for the ball. | 
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| 150 | @param bats | 
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| 151 | An array (of size 2) of weak pointers, to be set as the new bats. | 
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| 152 | */ | 
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| 153 | void JumpEnemy::setFigure(WeakPtr<JumpFigure> newFigure) | 
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| 154 | { | 
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| 155 | figure_ = newFigure; | 
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| 156 | } | 
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| 157 |  | 
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| 158 | void JumpEnemy::touchFigure() | 
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| 159 | { | 
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| 160 | if (dead_ == false) | 
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| 161 | { | 
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| 162 | figure_->CollisionWithEnemy(this); | 
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| 163 | } | 
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| 164 | } | 
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| 165 | } | 
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