| 1 | /* | 
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| 2 | Bullet Continuous Collision Detection and Physics Library | 
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| 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied warranty. | 
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 7 | Permission is granted to anyone to use this software for any purpose, | 
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| 8 | including commercial applications, and to alter it and redistribute it freely, | 
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| 9 | subject to the following restrictions: | 
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| 10 |  | 
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 13 | 3. This notice may not be removed or altered from any source distribution. | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #ifndef BT_COLLISION_OBJECT_H | 
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| 17 | #define BT_COLLISION_OBJECT_H | 
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| 18 |  | 
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| 19 | #include "LinearMath/btTransform.h" | 
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| 20 |  | 
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| 21 | //island management, m_activationState1 | 
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| 22 | #define ACTIVE_TAG 1 | 
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| 23 | #define ISLAND_SLEEPING 2 | 
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| 24 | #define WANTS_DEACTIVATION 3 | 
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| 25 | #define DISABLE_DEACTIVATION 4 | 
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| 26 | #define DISABLE_SIMULATION 5 | 
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| 27 |  | 
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| 28 | struct  btBroadphaseProxy; | 
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| 29 | class   btCollisionShape; | 
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| 30 | struct btCollisionShapeData; | 
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| 31 | #include "LinearMath/btMotionState.h" | 
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| 32 | #include "LinearMath/btAlignedAllocator.h" | 
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| 33 | #include "LinearMath/btAlignedObjectArray.h" | 
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| 34 |  | 
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| 35 | typedef btAlignedObjectArray<class btCollisionObject*> btCollisionObjectArray; | 
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| 36 |  | 
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| 37 | #ifdef BT_USE_DOUBLE_PRECISION | 
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| 38 | #define btCollisionObjectData btCollisionObjectDoubleData | 
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| 39 | #define btCollisionObjectDataName "btCollisionObjectDoubleData" | 
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| 40 | #else | 
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| 41 | #define btCollisionObjectData btCollisionObjectFloatData | 
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| 42 | #define btCollisionObjectDataName "btCollisionObjectFloatData" | 
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| 43 | #endif | 
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| 44 |  | 
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| 45 |  | 
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| 46 | /// btCollisionObject can be used to manage collision detection objects. | 
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| 47 | /// btCollisionObject maintains all information that is needed for a collision detection: Shape, Transform and AABB proxy. | 
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| 48 | /// They can be added to the btCollisionWorld. | 
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| 49 | ATTRIBUTE_ALIGNED16(class)      btCollisionObject | 
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| 50 | { | 
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| 51 |  | 
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| 52 | protected: | 
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| 53 |  | 
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| 54 | btTransform     m_worldTransform; | 
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| 55 |  | 
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| 56 | ///m_interpolationWorldTransform is used for CCD and interpolation | 
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| 57 | ///it can be either previous or future (predicted) transform | 
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| 58 | btTransform     m_interpolationWorldTransform; | 
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| 59 | //those two are experimental: just added for bullet time effect, so you can still apply impulses (directly modifying velocities) | 
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| 60 | //without destroying the continuous interpolated motion (which uses this interpolation velocities) | 
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| 61 | btVector3       m_interpolationLinearVelocity; | 
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| 62 | btVector3       m_interpolationAngularVelocity; | 
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| 63 |  | 
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| 64 | btVector3       m_anisotropicFriction; | 
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| 65 | int                     m_hasAnisotropicFriction; | 
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| 66 | btScalar        m_contactProcessingThreshold; | 
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| 67 |  | 
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| 68 | btBroadphaseProxy*              m_broadphaseHandle; | 
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| 69 | btCollisionShape*               m_collisionShape; | 
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| 70 | ///m_extensionPointer is used by some internal low-level Bullet extensions. | 
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| 71 | void*                                   m_extensionPointer; | 
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| 72 |  | 
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| 73 | ///m_rootCollisionShape is temporarily used to store the original collision shape | 
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| 74 | ///The m_collisionShape might be temporarily replaced by a child collision shape during collision detection purposes | 
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| 75 | ///If it is NULL, the m_collisionShape is not temporarily replaced. | 
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| 76 | btCollisionShape*               m_rootCollisionShape; | 
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| 77 |  | 
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| 78 | int                             m_collisionFlags; | 
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| 79 |  | 
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| 80 | int                             m_islandTag1; | 
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| 81 | int                             m_companionId; | 
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| 82 |  | 
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| 83 | int                             m_activationState1; | 
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| 84 | btScalar                        m_deactivationTime; | 
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| 85 |  | 
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| 86 | btScalar                m_friction; | 
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| 87 | btScalar                m_restitution; | 
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| 88 |  | 
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| 89 | ///m_internalType is reserved to distinguish Bullet's btCollisionObject, btRigidBody, btSoftBody, btGhostObject etc. | 
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| 90 | ///do not assign your own m_internalType unless you write a new dynamics object class. | 
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| 91 | int                             m_internalType; | 
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| 92 |  | 
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| 93 | ///users can point to their objects, m_userPointer is not used by Bullet, see setUserPointer/getUserPointer | 
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| 94 | void*                   m_userObjectPointer; | 
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| 95 |  | 
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| 96 | ///time of impact calculation | 
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| 97 | btScalar                m_hitFraction; | 
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| 98 |  | 
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| 99 | ///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm:: | 
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| 100 | btScalar                m_ccdSweptSphereRadius; | 
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| 101 |  | 
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| 102 | /// Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold | 
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| 103 | btScalar                m_ccdMotionThreshold; | 
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| 104 |  | 
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| 105 | /// If some object should have elaborate collision filtering by sub-classes | 
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| 106 | int                     m_checkCollideWith; | 
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| 107 |  | 
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| 108 | virtual bool    checkCollideWithOverride(btCollisionObject* /* co */) | 
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| 109 | { | 
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| 110 | return true; | 
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| 111 | } | 
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| 112 |  | 
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| 113 | public: | 
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| 114 |  | 
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| 115 | BT_DECLARE_ALIGNED_ALLOCATOR(); | 
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| 116 |  | 
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| 117 | enum CollisionFlags | 
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| 118 | { | 
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| 119 | CF_STATIC_OBJECT= 1, | 
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| 120 | CF_KINEMATIC_OBJECT= 2, | 
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| 121 | CF_NO_CONTACT_RESPONSE = 4, | 
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| 122 | CF_CUSTOM_MATERIAL_CALLBACK = 8,//this allows per-triangle material (friction/restitution) | 
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| 123 | CF_CHARACTER_OBJECT = 16, | 
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| 124 | CF_DISABLE_VISUALIZE_OBJECT = 32, //disable debug drawing | 
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| 125 | CF_DISABLE_SPU_COLLISION_PROCESSING = 64//disable parallel/SPU processing | 
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| 126 | }; | 
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| 127 |  | 
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| 128 | enum    CollisionObjectTypes | 
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| 129 | { | 
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| 130 | CO_COLLISION_OBJECT =1, | 
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| 131 | CO_RIGID_BODY=2, | 
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| 132 | ///CO_GHOST_OBJECT keeps track of all objects overlapping its AABB and that pass its collision filter | 
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| 133 | ///It is useful for collision sensors, explosion objects, character controller etc. | 
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| 134 | CO_GHOST_OBJECT=4, | 
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| 135 | CO_SOFT_BODY=8, | 
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| 136 | CO_HF_FLUID=16, | 
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| 137 | CO_USER_TYPE=32 | 
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| 138 | }; | 
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| 139 |  | 
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| 140 | SIMD_FORCE_INLINE bool mergesSimulationIslands() const | 
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| 141 | { | 
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| 142 | ///static objects, kinematic and object without contact response don't merge islands | 
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| 143 | return  ((m_collisionFlags & (CF_STATIC_OBJECT | CF_KINEMATIC_OBJECT | CF_NO_CONTACT_RESPONSE) )==0); | 
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| 144 | } | 
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| 145 |  | 
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| 146 | const btVector3& getAnisotropicFriction() const | 
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| 147 | { | 
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| 148 | return m_anisotropicFriction; | 
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| 149 | } | 
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| 150 | void    setAnisotropicFriction(const btVector3& anisotropicFriction) | 
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| 151 | { | 
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| 152 | m_anisotropicFriction = anisotropicFriction; | 
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| 153 | m_hasAnisotropicFriction = (anisotropicFriction[0]!=1.f) || (anisotropicFriction[1]!=1.f) || (anisotropicFriction[2]!=1.f); | 
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| 154 | } | 
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| 155 | bool    hasAnisotropicFriction() const | 
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| 156 | { | 
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| 157 | return m_hasAnisotropicFriction!=0; | 
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| 158 | } | 
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| 159 |  | 
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| 160 | ///the constraint solver can discard solving contacts, if the distance is above this threshold. 0 by default. | 
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| 161 | ///Note that using contacts with positive distance can improve stability. It increases, however, the chance of colliding with degerate contacts, such as 'interior' triangle edges | 
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| 162 | void    setContactProcessingThreshold( btScalar contactProcessingThreshold) | 
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| 163 | { | 
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| 164 | m_contactProcessingThreshold = contactProcessingThreshold; | 
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| 165 | } | 
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| 166 | btScalar        getContactProcessingThreshold() const | 
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| 167 | { | 
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| 168 | return m_contactProcessingThreshold; | 
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| 169 | } | 
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| 170 |  | 
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| 171 | SIMD_FORCE_INLINE bool          isStaticObject() const { | 
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| 172 | return (m_collisionFlags & CF_STATIC_OBJECT) != 0; | 
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| 173 | } | 
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| 174 |  | 
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| 175 | SIMD_FORCE_INLINE bool          isKinematicObject() const | 
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| 176 | { | 
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| 177 | return (m_collisionFlags & CF_KINEMATIC_OBJECT) != 0; | 
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| 178 | } | 
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| 179 |  | 
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| 180 | SIMD_FORCE_INLINE bool          isStaticOrKinematicObject() const | 
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| 181 | { | 
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| 182 | return (m_collisionFlags & (CF_KINEMATIC_OBJECT | CF_STATIC_OBJECT)) != 0 ; | 
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| 183 | } | 
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| 184 |  | 
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| 185 | SIMD_FORCE_INLINE bool          hasContactResponse() const { | 
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| 186 | return (m_collisionFlags & CF_NO_CONTACT_RESPONSE)==0; | 
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| 187 | } | 
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| 188 |  | 
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| 189 |  | 
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| 190 | btCollisionObject(); | 
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| 191 |  | 
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| 192 | virtual ~btCollisionObject(); | 
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| 193 |  | 
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| 194 | virtual void    setCollisionShape(btCollisionShape* collisionShape) | 
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| 195 | { | 
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| 196 | m_collisionShape = collisionShape; | 
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| 197 | m_rootCollisionShape = collisionShape; | 
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| 198 | } | 
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| 199 |  | 
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| 200 | SIMD_FORCE_INLINE const btCollisionShape*       getCollisionShape() const | 
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| 201 | { | 
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| 202 | return m_collisionShape; | 
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| 203 | } | 
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| 204 |  | 
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| 205 | SIMD_FORCE_INLINE btCollisionShape*     getCollisionShape() | 
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| 206 | { | 
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| 207 | return m_collisionShape; | 
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| 208 | } | 
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| 209 |  | 
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| 210 | SIMD_FORCE_INLINE const btCollisionShape*       getRootCollisionShape() const | 
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| 211 | { | 
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| 212 | return m_rootCollisionShape; | 
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| 213 | } | 
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| 214 |  | 
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| 215 | SIMD_FORCE_INLINE btCollisionShape*     getRootCollisionShape() | 
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| 216 | { | 
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| 217 | return m_rootCollisionShape; | 
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| 218 | } | 
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| 219 |  | 
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| 220 | ///Avoid using this internal API call | 
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| 221 | ///internalSetTemporaryCollisionShape is used to temporary replace the actual collision shape by a child collision shape. | 
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| 222 | void    internalSetTemporaryCollisionShape(btCollisionShape* collisionShape) | 
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| 223 | { | 
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| 224 | m_collisionShape = collisionShape; | 
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| 225 | } | 
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| 226 |  | 
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| 227 | ///Avoid using this internal API call, the extension pointer is used by some Bullet extensions. | 
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| 228 | ///If you need to store your own user pointer, use 'setUserPointer/getUserPointer' instead. | 
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| 229 | void*           internalGetExtensionPointer() const | 
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| 230 | { | 
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| 231 | return m_extensionPointer; | 
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| 232 | } | 
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| 233 | ///Avoid using this internal API call, the extension pointer is used by some Bullet extensions | 
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| 234 | ///If you need to store your own user pointer, use 'setUserPointer/getUserPointer' instead. | 
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| 235 | void    internalSetExtensionPointer(void* pointer) | 
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| 236 | { | 
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| 237 | m_extensionPointer = pointer; | 
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| 238 | } | 
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| 239 |  | 
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| 240 | SIMD_FORCE_INLINE       int     getActivationState() const { return m_activationState1;} | 
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| 241 |  | 
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| 242 | void setActivationState(int newState); | 
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| 243 |  | 
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| 244 | void    setDeactivationTime(btScalar time) | 
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| 245 | { | 
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| 246 | m_deactivationTime = time; | 
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| 247 | } | 
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| 248 | btScalar        getDeactivationTime() const | 
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| 249 | { | 
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| 250 | return m_deactivationTime; | 
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| 251 | } | 
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| 252 |  | 
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| 253 | void forceActivationState(int newState); | 
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| 254 |  | 
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| 255 | void    activate(bool forceActivation = false); | 
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| 256 |  | 
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| 257 | SIMD_FORCE_INLINE bool isActive() const | 
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| 258 | { | 
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| 259 | return ((getActivationState() != ISLAND_SLEEPING) && (getActivationState() != DISABLE_SIMULATION)); | 
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| 260 | } | 
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| 261 |  | 
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| 262 | void    setRestitution(btScalar rest) | 
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| 263 | { | 
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| 264 | m_restitution = rest; | 
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| 265 | } | 
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| 266 | btScalar        getRestitution() const | 
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| 267 | { | 
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| 268 | return m_restitution; | 
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| 269 | } | 
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| 270 | void    setFriction(btScalar frict) | 
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| 271 | { | 
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| 272 | m_friction = frict; | 
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| 273 | } | 
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| 274 | btScalar        getFriction() const | 
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| 275 | { | 
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| 276 | return m_friction; | 
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| 277 | } | 
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| 278 |  | 
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| 279 | ///reserved for Bullet internal usage | 
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| 280 | int     getInternalType() const | 
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| 281 | { | 
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| 282 | return m_internalType; | 
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| 283 | } | 
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| 284 |  | 
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| 285 | btTransform&    getWorldTransform() | 
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| 286 | { | 
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| 287 | return m_worldTransform; | 
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| 288 | } | 
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| 289 |  | 
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| 290 | const btTransform&      getWorldTransform() const | 
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| 291 | { | 
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| 292 | return m_worldTransform; | 
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| 293 | } | 
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| 294 |  | 
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| 295 | void    setWorldTransform(const btTransform& worldTrans) | 
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| 296 | { | 
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| 297 | m_worldTransform = worldTrans; | 
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| 298 | } | 
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| 299 |  | 
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| 300 |  | 
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| 301 | SIMD_FORCE_INLINE btBroadphaseProxy*    getBroadphaseHandle() | 
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| 302 | { | 
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| 303 | return m_broadphaseHandle; | 
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| 304 | } | 
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| 305 |  | 
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| 306 | SIMD_FORCE_INLINE const btBroadphaseProxy*      getBroadphaseHandle() const | 
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| 307 | { | 
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| 308 | return m_broadphaseHandle; | 
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| 309 | } | 
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| 310 |  | 
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| 311 | void    setBroadphaseHandle(btBroadphaseProxy* handle) | 
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| 312 | { | 
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| 313 | m_broadphaseHandle = handle; | 
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| 314 | } | 
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| 315 |  | 
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| 316 |  | 
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| 317 | const btTransform&      getInterpolationWorldTransform() const | 
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| 318 | { | 
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| 319 | return m_interpolationWorldTransform; | 
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| 320 | } | 
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| 321 |  | 
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| 322 | btTransform&    getInterpolationWorldTransform() | 
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| 323 | { | 
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| 324 | return m_interpolationWorldTransform; | 
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| 325 | } | 
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| 326 |  | 
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| 327 | void    setInterpolationWorldTransform(const btTransform&       trans) | 
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| 328 | { | 
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| 329 | m_interpolationWorldTransform = trans; | 
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| 330 | } | 
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| 331 |  | 
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| 332 | void    setInterpolationLinearVelocity(const btVector3& linvel) | 
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| 333 | { | 
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| 334 | m_interpolationLinearVelocity = linvel; | 
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| 335 | } | 
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| 336 |  | 
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| 337 | void    setInterpolationAngularVelocity(const btVector3& angvel) | 
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| 338 | { | 
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| 339 | m_interpolationAngularVelocity = angvel; | 
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| 340 | } | 
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| 341 |  | 
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| 342 | const btVector3&        getInterpolationLinearVelocity() const | 
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| 343 | { | 
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| 344 | return m_interpolationLinearVelocity; | 
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| 345 | } | 
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| 346 |  | 
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| 347 | const btVector3&        getInterpolationAngularVelocity() const | 
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| 348 | { | 
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| 349 | return m_interpolationAngularVelocity; | 
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| 350 | } | 
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| 351 |  | 
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| 352 | SIMD_FORCE_INLINE int getIslandTag() const | 
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| 353 | { | 
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| 354 | return  m_islandTag1; | 
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| 355 | } | 
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| 356 |  | 
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| 357 | void    setIslandTag(int tag) | 
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| 358 | { | 
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| 359 | m_islandTag1 = tag; | 
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| 360 | } | 
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| 361 |  | 
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| 362 | SIMD_FORCE_INLINE int getCompanionId() const | 
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| 363 | { | 
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| 364 | return  m_companionId; | 
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| 365 | } | 
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| 366 |  | 
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| 367 | void    setCompanionId(int id) | 
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| 368 | { | 
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| 369 | m_companionId = id; | 
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| 370 | } | 
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| 371 |  | 
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| 372 | SIMD_FORCE_INLINE btScalar                      getHitFraction() const | 
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| 373 | { | 
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| 374 | return m_hitFraction; | 
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| 375 | } | 
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| 376 |  | 
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| 377 | void    setHitFraction(btScalar hitFraction) | 
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| 378 | { | 
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| 379 | m_hitFraction = hitFraction; | 
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| 380 | } | 
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| 381 |  | 
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| 382 |  | 
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| 383 | SIMD_FORCE_INLINE int   getCollisionFlags() const | 
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| 384 | { | 
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| 385 | return m_collisionFlags; | 
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| 386 | } | 
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| 387 |  | 
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| 388 | void    setCollisionFlags(int flags) | 
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| 389 | { | 
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| 390 | m_collisionFlags = flags; | 
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| 391 | } | 
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| 392 |  | 
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| 393 | ///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm:: | 
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| 394 | btScalar                        getCcdSweptSphereRadius() const | 
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| 395 | { | 
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| 396 | return m_ccdSweptSphereRadius; | 
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| 397 | } | 
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| 398 |  | 
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| 399 | ///Swept sphere radius (0.0 by default), see btConvexConvexAlgorithm:: | 
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| 400 | void    setCcdSweptSphereRadius(btScalar radius) | 
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| 401 | { | 
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| 402 | m_ccdSweptSphereRadius = radius; | 
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| 403 | } | 
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| 404 |  | 
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| 405 | btScalar        getCcdMotionThreshold() const | 
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| 406 | { | 
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| 407 | return m_ccdMotionThreshold; | 
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| 408 | } | 
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| 409 |  | 
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| 410 | btScalar        getCcdSquareMotionThreshold() const | 
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| 411 | { | 
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| 412 | return m_ccdMotionThreshold*m_ccdMotionThreshold; | 
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| 413 | } | 
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| 414 |  | 
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| 415 |  | 
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| 416 |  | 
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| 417 | /// Don't do continuous collision detection if the motion (in one step) is less then m_ccdMotionThreshold | 
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| 418 | void    setCcdMotionThreshold(btScalar ccdMotionThreshold) | 
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| 419 | { | 
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| 420 | m_ccdMotionThreshold = ccdMotionThreshold; | 
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| 421 | } | 
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| 422 |  | 
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| 423 | ///users can point to their objects, userPointer is not used by Bullet | 
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| 424 | void*   getUserPointer() const | 
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| 425 | { | 
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| 426 | return m_userObjectPointer; | 
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| 427 | } | 
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| 428 |  | 
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| 429 | ///users can point to their objects, userPointer is not used by Bullet | 
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| 430 | void    setUserPointer(void* userPointer) | 
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| 431 | { | 
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| 432 | m_userObjectPointer = userPointer; | 
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| 433 | } | 
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| 434 |  | 
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| 435 |  | 
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| 436 | inline bool checkCollideWith(btCollisionObject* co) | 
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| 437 | { | 
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| 438 | if (m_checkCollideWith) | 
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| 439 | return checkCollideWithOverride(co); | 
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| 440 |  | 
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| 441 | return true; | 
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| 442 | } | 
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| 443 |  | 
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| 444 | virtual int     calculateSerializeBufferSize()  const; | 
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| 445 |  | 
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| 446 | ///fills the dataBuffer and returns the struct name (and 0 on failure) | 
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| 447 | virtual const char*     serialize(void* dataBuffer, class btSerializer* serializer) const; | 
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| 448 |  | 
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| 449 | virtual void serializeSingleObject(class btSerializer* serializer) const; | 
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| 450 |  | 
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| 451 | }; | 
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| 452 |  | 
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| 453 | ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 | 
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| 454 | struct  btCollisionObjectDoubleData | 
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| 455 | { | 
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| 456 | void                                    *m_broadphaseHandle; | 
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| 457 | void                                    *m_collisionShape; | 
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| 458 | btCollisionShapeData    *m_rootCollisionShape; | 
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| 459 | char                                    *m_name; | 
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| 460 |  | 
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| 461 | btTransformDoubleData   m_worldTransform; | 
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| 462 | btTransformDoubleData   m_interpolationWorldTransform; | 
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| 463 | btVector3DoubleData             m_interpolationLinearVelocity; | 
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| 464 | btVector3DoubleData             m_interpolationAngularVelocity; | 
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| 465 | btVector3DoubleData             m_anisotropicFriction; | 
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| 466 | double                                  m_contactProcessingThreshold; | 
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| 467 | double                                  m_deactivationTime; | 
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| 468 | double                                  m_friction; | 
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| 469 | double                                  m_restitution; | 
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| 470 | double                                  m_hitFraction; | 
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| 471 | double                                  m_ccdSweptSphereRadius; | 
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| 472 | double                                  m_ccdMotionThreshold; | 
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| 473 |  | 
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| 474 | int                                             m_hasAnisotropicFriction; | 
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| 475 | int                                             m_collisionFlags; | 
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| 476 | int                                             m_islandTag1; | 
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| 477 | int                                             m_companionId; | 
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| 478 | int                                             m_activationState1; | 
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| 479 | int                                             m_internalType; | 
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| 480 | int                                             m_checkCollideWith; | 
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| 481 |  | 
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| 482 | char    m_padding[4]; | 
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| 483 | }; | 
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| 484 |  | 
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| 485 | ///do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 | 
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| 486 | struct  btCollisionObjectFloatData | 
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| 487 | { | 
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| 488 | void                                    *m_broadphaseHandle; | 
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| 489 | void                                    *m_collisionShape; | 
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| 490 | btCollisionShapeData    *m_rootCollisionShape; | 
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| 491 | char                                    *m_name; | 
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| 492 |  | 
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| 493 | btTransformFloatData    m_worldTransform; | 
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| 494 | btTransformFloatData    m_interpolationWorldTransform; | 
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| 495 | btVector3FloatData              m_interpolationLinearVelocity; | 
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| 496 | btVector3FloatData              m_interpolationAngularVelocity; | 
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| 497 | btVector3FloatData              m_anisotropicFriction; | 
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| 498 | float                                   m_contactProcessingThreshold; | 
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| 499 | float                                   m_deactivationTime; | 
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| 500 | float                                   m_friction; | 
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| 501 | float                                   m_restitution; | 
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| 502 | float                                   m_hitFraction; | 
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| 503 | float                                   m_ccdSweptSphereRadius; | 
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| 504 | float                                   m_ccdMotionThreshold; | 
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| 505 |  | 
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| 506 | int                                             m_hasAnisotropicFriction; | 
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| 507 | int                                             m_collisionFlags; | 
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| 508 | int                                             m_islandTag1; | 
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| 509 | int                                             m_companionId; | 
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| 510 | int                                             m_activationState1; | 
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| 511 | int                                             m_internalType; | 
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| 512 | int                                             m_checkCollideWith; | 
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| 513 | }; | 
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| 514 |  | 
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| 515 |  | 
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| 516 |  | 
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| 517 | SIMD_FORCE_INLINE       int     btCollisionObject::calculateSerializeBufferSize() const | 
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| 518 | { | 
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| 519 | return sizeof(btCollisionObjectData); | 
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| 520 | } | 
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| 521 |  | 
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| 522 |  | 
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| 523 |  | 
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| 524 | #endif //BT_COLLISION_OBJECT_H | 
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