| 1 | /* | 
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| 2 | Bullet Continuous Collision Detection and Physics Library | 
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| 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied warranty. | 
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 7 | Permission is granted to anyone to use this software for any purpose, | 
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| 8 | including commercial applications, and to alter it and redistribute it freely, | 
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| 9 | subject to the following restrictions: | 
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| 10 |  | 
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 13 | 3. This notice may not be removed or altered from any source distribution. | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #ifndef BT_SPHERE_TRIANGLE_DETECTOR_H | 
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| 17 | #define BT_SPHERE_TRIANGLE_DETECTOR_H | 
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| 18 |  | 
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| 19 | #include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h" | 
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| 20 |  | 
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| 21 |  | 
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| 22 |  | 
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| 23 | class btSphereShape; | 
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| 24 | class btTriangleShape; | 
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| 25 |  | 
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| 26 |  | 
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| 27 |  | 
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| 28 | /// sphere-triangle to match the btDiscreteCollisionDetectorInterface | 
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| 29 | struct SphereTriangleDetector : public btDiscreteCollisionDetectorInterface | 
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| 30 | { | 
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| 31 | virtual void    getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false); | 
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| 32 |  | 
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| 33 | SphereTriangleDetector(btSphereShape* sphere,btTriangleShape* triangle, btScalar contactBreakingThreshold); | 
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| 34 |  | 
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| 35 | virtual ~SphereTriangleDetector() {}; | 
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| 36 |  | 
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| 37 | bool collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, btScalar &timeOfImpact, btScalar contactBreakingThreshold); | 
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| 38 |  | 
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| 39 | private: | 
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| 40 |  | 
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| 41 |  | 
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| 42 | bool pointInTriangle(const btVector3 vertices[], const btVector3 &normal, btVector3 *p ); | 
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| 43 | bool facecontains(const btVector3 &p,const btVector3* vertices,btVector3& normal); | 
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| 44 |  | 
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| 45 | btSphereShape* m_sphere; | 
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| 46 | btTriangleShape* m_triangle; | 
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| 47 | btScalar        m_contactBreakingThreshold; | 
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| 48 |  | 
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| 49 | }; | 
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| 50 | #endif //BT_SPHERE_TRIANGLE_DETECTOR_H | 
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| 51 |  | 
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