| 1 | /* | 
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| 2 | Bullet Continuous Collision Detection and Physics Library | 
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| 3 | Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied warranty. | 
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 7 | Permission is granted to anyone to use this software for any purpose, | 
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| 8 | including commercial applications, and to alter it and redistribute it freely, | 
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| 9 | subject to the following restrictions: | 
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| 10 |  | 
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 13 | 3. This notice may not be removed or altered from any source distribution. | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #ifndef BT_MULTI_SPHERE_MINKOWSKI_H | 
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| 17 | #define BT_MULTI_SPHERE_MINKOWSKI_H | 
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| 18 |  | 
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| 19 | #include "btConvexInternalShape.h" | 
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| 20 | #include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types | 
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| 21 | #include "LinearMath/btAlignedObjectArray.h" | 
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| 22 | #include "LinearMath/btAabbUtil2.h" | 
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| 23 |  | 
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| 24 |  | 
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| 25 |  | 
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| 26 | ///The btMultiSphereShape represents the convex hull of a collection of spheres. You can create special capsules or other smooth volumes. | 
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| 27 | ///It is possible to animate the spheres for deformation, but call 'recalcLocalAabb' after changing any sphere position/radius | 
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| 28 | class btMultiSphereShape : public btConvexInternalAabbCachingShape | 
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| 29 | { | 
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| 30 |  | 
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| 31 | btAlignedObjectArray<btVector3> m_localPositionArray; | 
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| 32 | btAlignedObjectArray<btScalar>  m_radiArray; | 
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| 33 |  | 
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| 34 | public: | 
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| 35 | btMultiSphereShape (const btVector3* positions,const btScalar* radi,int numSpheres); | 
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| 36 |  | 
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| 37 | ///CollisionShape Interface | 
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| 38 | virtual void    calculateLocalInertia(btScalar mass,btVector3& inertia) const; | 
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| 39 |  | 
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| 40 | /// btConvexShape Interface | 
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| 41 | virtual btVector3       localGetSupportingVertexWithoutMargin(const btVector3& vec)const; | 
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| 42 |  | 
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| 43 | virtual void    batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const; | 
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| 44 |  | 
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| 45 | int     getSphereCount() const | 
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| 46 | { | 
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| 47 | return m_localPositionArray.size(); | 
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| 48 | } | 
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| 49 |  | 
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| 50 | const btVector3&        getSpherePosition(int index) const | 
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| 51 | { | 
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| 52 | return m_localPositionArray[index]; | 
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| 53 | } | 
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| 54 |  | 
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| 55 | btScalar        getSphereRadius(int index) const | 
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| 56 | { | 
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| 57 | return m_radiArray[index]; | 
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| 58 | } | 
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| 59 |  | 
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| 60 |  | 
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| 61 | virtual const char*     getName()const | 
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| 62 | { | 
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| 63 | return "MultiSphere"; | 
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| 64 | } | 
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| 65 |  | 
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| 66 | virtual int     calculateSerializeBufferSize() const; | 
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| 67 |  | 
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| 68 | ///fills the dataBuffer and returns the struct name (and 0 on failure) | 
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| 69 | virtual const char*     serialize(void* dataBuffer, btSerializer* serializer) const; | 
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| 70 |  | 
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| 71 |  | 
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| 72 | }; | 
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| 73 |  | 
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| 74 |  | 
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| 75 | struct  btPositionAndRadius | 
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| 76 | { | 
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| 77 | btVector3FloatData      m_pos; | 
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| 78 | float           m_radius; | 
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| 79 | }; | 
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| 80 |  | 
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| 81 | struct  btMultiSphereShapeData | 
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| 82 | { | 
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| 83 | btConvexInternalShapeData       m_convexInternalShapeData; | 
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| 84 |  | 
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| 85 | btPositionAndRadius     *m_localPositionArrayPtr; | 
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| 86 | int                             m_localPositionArraySize; | 
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| 87 | char    m_padding[4]; | 
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| 88 | }; | 
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| 89 |  | 
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| 90 |  | 
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| 91 |  | 
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| 92 | SIMD_FORCE_INLINE       int     btMultiSphereShape::calculateSerializeBufferSize() const | 
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| 93 | { | 
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| 94 | return sizeof(btMultiSphereShapeData); | 
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| 95 | } | 
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| 96 |  | 
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| 97 |  | 
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| 98 |  | 
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| 99 | #endif //BT_MULTI_SPHERE_MINKOWSKI_H | 
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