| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Oli Scheuss | 
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| 24 | *   Co-authors: | 
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| 25 | *      Damian 'Mozork' Frick | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "AutonomousDroneController.h" | 
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| 30 |  | 
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| 31 | #include "worldentities/AutonomousDrone.h" | 
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| 32 | #include "util/Math.h" | 
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| 33 |  | 
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| 34 | namespace orxonox | 
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| 35 | { | 
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| 36 |  | 
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| 37 | /** | 
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| 38 | @brief | 
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| 39 | Constructor. | 
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| 40 | @param creator | 
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| 41 | The creator of this object. | 
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| 42 | */ | 
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| 43 | AutonomousDroneController::AutonomousDroneController(BaseObject* creator) : Controller(creator) | 
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| 44 | { | 
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| 45 | //TODO: Place your code here: | 
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| 46 | // Make sure to register the object and create the factory. | 
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| 47 |  | 
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| 48 | // This checks that our creator really is a drone | 
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| 49 | // and saves the pointer to the drone for the controlling commands | 
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| 50 | AutonomousDrone* drone = dynamic_cast<AutonomousDrone*>(creator); | 
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| 51 | assert(drone != NULL); | 
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| 52 | this->setControllableEntity(drone); | 
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| 53 | } | 
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| 54 |  | 
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| 55 | /** | 
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| 56 | @brief | 
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| 57 | Destructor. | 
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| 58 | */ | 
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| 59 | AutonomousDroneController::~AutonomousDroneController() | 
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| 60 | { | 
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| 61 |  | 
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| 62 | } | 
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| 63 |  | 
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| 64 | /** | 
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| 65 | @brief | 
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| 66 | The controlling happens here. This method defines what the controller has to do each tick. | 
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| 67 | @param dt | 
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| 68 | The duration of the tick. | 
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| 69 | */ | 
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| 70 | void AutonomousDroneController::tick(float dt) | 
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| 71 | { | 
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| 72 | AutonomousDrone *myDrone = static_cast<AutonomousDrone*>(this->getControllableEntity()); | 
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| 73 | //TODO: Place your code here: | 
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| 74 | // Steering commands | 
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| 75 | // You can use the commands provided by the AutonomousDrone to steer it: | 
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| 76 | // - moveFrontBack, moveRightLeft, moveUpDown | 
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| 77 | // - rotatePitch, rotateYaw, rotateRoll | 
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| 78 | // You will see, that the AutonomousDrone has two variants for each of these commands, one with a vector as input and one with just a float. Use the one with just the float as input. | 
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| 79 | // Apply them to myDrone (e.g. myDrone->rotateYaw(..) ) | 
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| 80 |  | 
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| 81 | } | 
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| 82 | } | 
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