| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file PongBat.cc | 
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| 31 | @brief Implementation of the PongBat class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "PongBat.h" | 
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| 35 |  | 
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| 36 | #include "core/CoreIncludes.h" | 
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| 37 | #include "core/XMLPort.h" | 
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| 38 |  | 
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| 39 | namespace orxonox | 
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| 40 | { | 
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| 41 | CreateFactory(PongBat); | 
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| 42 |  | 
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| 43 | /** | 
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| 44 | @brief | 
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| 45 | Constructor. Registers and initializes the object. | 
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| 46 | */ | 
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| 47 | PongBat::PongBat(BaseObject* creator) : ControllableEntity(creator) | 
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| 48 | { | 
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| 49 | RegisterObject(PongBat); | 
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| 50 |  | 
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| 51 | this->movement_ = 0; | 
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| 52 | this->bMoveLocal_ = false; | 
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| 53 | this->speed_ = 60; | 
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| 54 | this->length_ = 0.25; | 
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| 55 | this->fieldHeight_ = 100; | 
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| 56 | this->bSteadiedPosition_ = false; | 
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| 57 |  | 
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| 58 | this->registerVariables(); | 
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| 59 | } | 
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| 60 |  | 
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| 61 | /** | 
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| 62 | @brief | 
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| 63 | Registers variables to be synchronized over the network. | 
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| 64 | */ | 
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| 65 | void PongBat::registerVariables() | 
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| 66 | { | 
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| 67 | registerVariable(this->speed_); | 
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| 68 | registerVariable(this->fieldHeight_); | 
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| 69 | registerVariable(this->length_); | 
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| 70 | } | 
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| 71 |  | 
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| 72 | /** | 
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| 73 | @brief | 
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| 74 | Is called each tick. | 
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| 75 | Moves the bat. | 
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| 76 | @param dt | 
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| 77 | The time since last tick. | 
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| 78 | */ | 
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| 79 | void PongBat::tick(float dt) | 
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| 80 | { | 
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| 81 | // If the bat is controlled (but not over the network). | 
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| 82 | if (this->hasLocalController()) | 
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| 83 | { | 
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| 84 | if (this->movement_ != 0) | 
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| 85 | { | 
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| 86 | // The absolute value of the movement is restricted to be lesser or equal than the speed of the bat. | 
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| 87 | this->movement_ = clamp(this->movement_, -1.0f, 1.0f) * this->speed_; | 
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| 88 |  | 
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| 89 | // If moveRightLeft() is used the movement is dependento on wehther it is the right or the left bat, so, it is i.e. dependent on the orientation of the bat. | 
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| 90 | if (this->bMoveLocal_) | 
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| 91 | this->setVelocity(this->getOrientation() * Vector3(this->movement_, 0, 0)); | 
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| 92 | else | 
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| 93 | this->setVelocity(0, 0, this->movement_); | 
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| 94 |  | 
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| 95 | this->movement_ = 0; | 
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| 96 | this->bSteadiedPosition_ = false; | 
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| 97 | } | 
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| 98 | // If there is no movement but the position has not been steadied, the velocity is set to zero and the position is reaffirmed. | 
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| 99 | else if (!this->bSteadiedPosition_) | 
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| 100 | { | 
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| 101 | // To ensure network synchronicity | 
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| 102 | this->setVelocity(0, 0, 0); | 
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| 103 | this->setPosition(this->getPosition()); | 
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| 104 | this->bSteadiedPosition_ = true; | 
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| 105 | } | 
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| 106 | } | 
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| 107 |  | 
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| 108 | SUPER(PongBat, tick, dt); | 
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| 109 |  | 
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| 110 | // Restrict the position of the bats, for them to always be between the upper and lower delimiters. i.e. the bats stall if they reach the upper or lower boundary. | 
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| 111 | Vector3 position = this->getPosition(); | 
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| 112 | if (position.z > this->fieldHeight_ / 2 - this->fieldHeight_ * this->length_ / 2) | 
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| 113 | position.z = this->fieldHeight_ / 2 - this->fieldHeight_ * this->length_ / 2; | 
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| 114 | if (position.z < -this->fieldHeight_ / 2 + this->fieldHeight_ * this->length_ / 2) | 
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| 115 | position.z = -this->fieldHeight_ / 2 + this->fieldHeight_ * this->length_ / 2; | 
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| 116 | if (position != this->getPosition()) | 
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| 117 | { | 
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| 118 | this->setPosition(position); | 
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| 119 | this->setVelocity( Vector3::ZERO ); | 
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| 120 | } | 
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| 121 | } | 
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| 122 |  | 
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| 123 | /** | 
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| 124 | @brief | 
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| 125 | Overloaded the function to steer the bat up and down. | 
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| 126 | @param value | 
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| 127 | A vector whose first component is the inverse direction in which we want to steer the bat. | 
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| 128 | */ | 
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| 129 | void PongBat::moveFrontBack(const Vector2& value) | 
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| 130 | { | 
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| 131 | this->bMoveLocal_ = false; | 
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| 132 | this->movement_ = -value.x; | 
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| 133 | } | 
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| 134 |  | 
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| 135 | /** | 
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| 136 | @brief | 
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| 137 | Overloaded the function to steer the bat up and down. | 
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| 138 | @param value | 
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| 139 | A vector whose first component is the direction in which we wnat to steer the bat. | 
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| 140 | */ | 
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| 141 | void PongBat::moveRightLeft(const Vector2& value) | 
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| 142 | { | 
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| 143 | this->bMoveLocal_ = true; | 
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| 144 | this->movement_ = value.x; | 
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| 145 | } | 
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| 146 |  | 
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| 147 | /** | 
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| 148 | @brief | 
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| 149 | Is called when the player changed. | 
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| 150 | */ | 
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| 151 | void PongBat::changedPlayer() | 
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| 152 | { | 
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| 153 | this->setVelocity(0, 0, 0); | 
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| 154 | } | 
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| 155 | } | 
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