| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Reto Grieder | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #ifndef _GSMainMenu_H__ | 
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| 30 | #define _GSMainMenu_H__ | 
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| 31 |  | 
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| 32 | #include "OrxonoxPrereqs.h" | 
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| 33 |  | 
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| 34 | #include "util/OgreForwardRefs.h" | 
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| 35 | #include "core/GameState.h" | 
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| 36 | #include "core/OrxonoxClass.h" | 
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| 37 |  | 
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| 38 | namespace orxonox | 
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| 39 | { | 
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| 40 | class _OrxonoxExport GSMainMenu : public GameState, public OrxonoxClass | 
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| 41 | { | 
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| 42 | public: | 
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| 43 | GSMainMenu(const GameStateInfo& info); | 
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| 44 | ~GSMainMenu(); | 
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| 45 |  | 
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| 46 | void activate(); | 
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| 47 | void deactivate(); | 
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| 48 | void update(const Clock& time); | 
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| 49 |  | 
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| 50 | void setConfigValues(); | 
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| 51 | void reloadSound(); | 
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| 52 | const std::string& getMainMenuSoundPath(); | 
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| 53 | void setMainMenuSoundPath(const std::string& path); | 
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| 54 |  | 
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| 55 | static void startStandalone(const std::string& level = ""); //!< Start a level in standalone mode. | 
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| 56 | static void startServer(const std::string& level = ""); //!< Start a level in server mode. | 
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| 57 | static void startClient(const std::string& destination = ""); //!< Connect to a game as client. | 
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| 58 | static void startDedicated(const std::string& level = ""); //!< Start a level in dedicated mode. | 
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| 59 | static void startIOConsole(); | 
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| 60 |  | 
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| 61 | private: | 
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| 62 | Scene*            scene_; | 
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| 63 | Ogre::Camera*     camera_; | 
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| 64 |  | 
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| 65 | // ambient sound for the main menu | 
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| 66 | AmbientSound*     ambient_; | 
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| 67 | std::string       soundPathMain_; | 
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| 68 | }; | 
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| 69 | } | 
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| 70 |  | 
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| 71 | #endif /* _GSMainMenu_H__ */ | 
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