| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Reto Grieder | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file CollisionShape.cc | 
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| 31 | @brief Implementation of the CollisionShape class. | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | #include "CollisionShape.h" | 
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| 35 |  | 
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| 36 | #include <BulletCollision/CollisionShapes/btCollisionShape.h> | 
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| 37 |  | 
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| 38 | #include "core/CoreIncludes.h" | 
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| 39 | #include "core/XMLPort.h" | 
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| 40 | #include "worldentities/WorldEntity.h" | 
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| 41 | #include "CompoundCollisionShape.h" | 
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| 42 | #include "WorldEntityCollisionShape.h" | 
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| 43 |  | 
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| 44 | namespace orxonox | 
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| 45 | { | 
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| 46 |  | 
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| 47 | /** | 
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| 48 | @brief | 
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| 49 | Constructor. Registers and initializes the object. | 
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| 50 | */ | 
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| 51 | CollisionShape::CollisionShape(BaseObject* creator) | 
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| 52 | : BaseObject(creator) | 
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| 53 | , Synchronisable(creator) | 
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| 54 | { | 
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| 55 | RegisterObject(CollisionShape); | 
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| 56 |  | 
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| 57 | this->parent_ = 0; | 
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| 58 | this->parentID_ = OBJECTID_UNKNOWN; | 
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| 59 | this->collisionShape_ = 0; | 
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| 60 | this->position_ = Vector3::ZERO; | 
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| 61 | this->orientation_ = Quaternion::IDENTITY; | 
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| 62 | this->scale_ = Vector3::UNIT_SCALE; | 
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| 63 | this->uniformScale_ = true; | 
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| 64 |  | 
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| 65 | this->registerVariables(); | 
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| 66 | } | 
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| 67 |  | 
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| 68 | /** | 
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| 69 | @brief | 
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| 70 | Destructor. Detaches the CollisionShape from its parent. | 
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| 71 | */ | 
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| 72 | CollisionShape::~CollisionShape() | 
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| 73 | { | 
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| 74 | // Detach from parent CompoundCollisionShape. | 
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| 75 | if (this->isInitialized() && this->parent_) | 
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| 76 | this->parent_->detach(this); | 
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| 77 | } | 
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| 78 |  | 
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| 79 | void CollisionShape::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 80 | { | 
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| 81 | SUPER(CollisionShape, XMLPort, xmlelement, mode); | 
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| 82 |  | 
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| 83 | XMLPortParamTemplate(CollisionShape, "position", setPosition, getPosition, xmlelement, mode, const Vector3&); | 
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| 84 | XMLPortParamTemplate(CollisionShape, "orientation", setOrientation, getOrientation, xmlelement, mode, const Quaternion&); | 
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| 85 | XMLPortParamTemplate(CollisionShape, "scale3D", setScale3D, getScale3D, xmlelement, mode, const Vector3&); | 
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| 86 | XMLPortParamLoadOnly(CollisionShape, "scale", setScale, xmlelement, mode); | 
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| 87 | XMLPortParamLoadOnly(CollisionShape, "yaw",   yaw,   xmlelement, mode); | 
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| 88 | XMLPortParamLoadOnly(CollisionShape, "pitch", pitch, xmlelement, mode); | 
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| 89 | XMLPortParamLoadOnly(CollisionShape, "roll",  roll,  xmlelement, mode); | 
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| 90 | } | 
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| 91 |  | 
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| 92 | /** | 
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| 93 | @brief | 
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| 94 | Register variables that need synchronizing over the network. | 
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| 95 | */ | 
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| 96 | void CollisionShape::registerVariables() | 
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| 97 | { | 
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| 98 | // Keep the shape's parent (can be either a CompoundCollisionShape or a WorldEntity) consistent over the network. | 
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| 99 | registerVariable(this->parentID_, VariableDirection::ToClient, new NetworkCallback<CollisionShape>(this, &CollisionShape::parentChanged)); | 
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| 100 | } | 
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| 101 |  | 
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| 102 | /** | 
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| 103 | @brief | 
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| 104 | Notifies the CollisionShape of being attached to a CompoundCollisionShape. | 
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| 105 | @param newParent | 
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| 106 | A pointer to the CompoundCollisionShape the CollisionShape was attached to. | 
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| 107 | @return | 
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| 108 | Returns | 
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| 109 | */ | 
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| 110 | bool CollisionShape::notifyBeingAttached(CompoundCollisionShape* newParent) | 
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| 111 | { | 
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| 112 | // If the CollisionShape is attached to a CompoundCollisionShapes, detach it. | 
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| 113 | if (this->parent_) | 
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| 114 | this->parent_->detach(this); | 
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| 115 |  | 
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| 116 | this->parent_ = newParent; | 
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| 117 |  | 
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| 118 | // If the new parent is a WorldEntityCollisionShape, the parentID is set to the objectID of the WorldEntity that is its owner. | 
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| 119 | // TODO: Why? | 
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| 120 | WorldEntityCollisionShape* parentWECCS = orxonox_cast<WorldEntityCollisionShape*>(newParent); | 
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| 121 | if (parentWECCS) | 
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| 122 | this->parentID_ = parentWECCS->getWorldEntityOwner()->getObjectID(); | 
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| 123 | // Else it is set to the objectID of the CompoundCollisionShape. | 
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| 124 | else | 
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| 125 | this->parentID_ = newParent->getObjectID(); | 
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| 126 |  | 
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| 127 | return true; | 
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| 128 | } | 
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| 129 |  | 
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| 130 | /** | 
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| 131 | @brief | 
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| 132 | Notifies the CollisionShape of being detached from a CompoundCollisionShape. | 
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| 133 | */ | 
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| 134 | void CollisionShape::notifyDetached() | 
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| 135 | { | 
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| 136 | this->parent_ = 0; | 
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| 137 | this->parentID_ = OBJECTID_UNKNOWN; | 
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| 138 | } | 
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| 139 |  | 
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| 140 | /** | 
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| 141 | @brief | 
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| 142 | Updates the CompoundCollisionShape the CollisionShape belongs to (if it belongs to one), after the CollisionShape has changed. | 
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| 143 | */ | 
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| 144 | void CollisionShape::updateParent() | 
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| 145 | { | 
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| 146 | if (this->parent_) | 
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| 147 | this->parent_->updateAttachedShape(this); | 
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| 148 | } | 
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| 149 |  | 
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| 150 | /** | 
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| 151 | @brief | 
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| 152 | Is called when the parentID of the CollisionShape has changed. | 
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| 153 | Attaches it to the object with the changed parentID, which can either be a CompoundCollisionShape or a WorldEntity. | 
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| 154 | */ | 
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| 155 | void CollisionShape::parentChanged() | 
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| 156 | { | 
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| 157 | // Get the parent object from the network. | 
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| 158 | Synchronisable* parent = Synchronisable::getSynchronisable(this->parentID_); | 
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| 159 |  | 
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| 160 | // Parent can either be a WorldEntity or a CompoundCollisionShape. The reason is that the | 
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| 161 | // internal collision shape (which is compound) of a WE doesn't get synchronised. | 
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| 162 | CompoundCollisionShape* parentCCS = orxonox_cast<CompoundCollisionShape*>(parent); | 
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| 163 |  | 
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| 164 | // If the parent is a CompoundCollisionShape, attach the CollisionShape to it. | 
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| 165 | if (parentCCS) | 
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| 166 | parentCCS->attach(this); | 
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| 167 | else | 
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| 168 | { | 
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| 169 | // If the parent is a WorldEntity, attach the CollisionShape to its collision shapes. | 
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| 170 | WorldEntity* parentWE = orxonox_cast<WorldEntity*>(parent); | 
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| 171 | if (parentWE) | 
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| 172 | parentWE->attachCollisionShape(this); | 
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| 173 | } | 
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| 174 | } | 
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| 175 |  | 
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| 176 | /** | 
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| 177 | @brief | 
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| 178 | Check whether the CollisionShape has been either moved or rotated or both. (i.e. it doesn't have position zero and identity orientation any more) | 
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| 179 | @return | 
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| 180 | Returns true if it has been moved. | 
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| 181 | */ | 
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| 182 | bool CollisionShape::hasTransform() const | 
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| 183 | { | 
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| 184 | return (!this->position_.positionEquals(Vector3(0, 0, 0), 0.001f) || | 
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| 185 | !this->orientation_.equals(Quaternion(1,0,0,0), Degree(0.1f))); | 
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| 186 | } | 
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| 187 |  | 
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| 188 | /** | 
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| 189 | @brief | 
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| 190 | Set the scale of the CollisionShape. | 
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| 191 | Since the scale is a vector the CollisionShape can be scaled independently in each direction, allowing for linear distortions. | 
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| 192 | If the scale changes, this causes the parent CompoundCollisionShape (if there is one) to be updated. | 
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| 193 | Beware, non-uniform scaling (i.e. distortions) might not be supported by all CollisionShapes. | 
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| 194 | @param scale | 
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| 195 | The new scale to be set. Vector3::UNIT_SCALE is the initial scale. | 
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| 196 | */ | 
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| 197 | void CollisionShape::setScale3D(const Vector3& scale) | 
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| 198 | { | 
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| 199 | if(this->scale_ == scale) | 
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| 200 | return; | 
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| 201 |  | 
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| 202 | // If the vectors are not in the same direction, then this is no longer a uniform scaling. | 
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| 203 | if(scale_.crossProduct(scale).squaredLength() != 0.0f) | 
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| 204 | { | 
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| 205 | orxout(internal_warning) << "Non-uniform scaling is not yet supported." << endl; | 
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| 206 | return; | 
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| 207 | } | 
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| 208 |  | 
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| 209 | this->scale_ = scale; | 
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| 210 |  | 
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| 211 | this->changedScale(); | 
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| 212 | this->updateParent(); | 
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| 213 | } | 
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| 214 |  | 
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| 215 | /** | 
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| 216 | @brief | 
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| 217 | Set the (uniform) scale of the CollisionShape. | 
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| 218 | If the scale changes, this causes the parent CompoundCollisionShape (if there is one) to be updated. | 
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| 219 | @param scale | 
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| 220 | The scale to scale the CollisionShape with. 1.0f is the initial scale. | 
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| 221 | */ | 
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| 222 | void CollisionShape::setScale(float scale) | 
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| 223 | { | 
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| 224 | if(this->scale_.length() == scale) | 
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| 225 | return; | 
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| 226 |  | 
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| 227 | this->scale_ = Vector3::UNIT_SCALE*scale; | 
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| 228 |  | 
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| 229 | this->changedScale(); | 
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| 230 | this->updateParent(); | 
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| 231 | } | 
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| 232 |  | 
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| 233 | /** | 
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| 234 | @brief | 
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| 235 | Is called when the scale of the CollisionShape has changed. | 
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| 236 | */ | 
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| 237 | void CollisionShape::changedScale() | 
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| 238 | { | 
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| 239 | // Adjust the position of the CollisionShape. | 
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| 240 | this->position_ *= this->getScale3D(); | 
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| 241 | } | 
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| 242 |  | 
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| 243 | /** | 
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| 244 | @brief | 
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| 245 | Updates the shape. | 
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| 246 | Is called when the internal parameters of the shape have changed such that a new shape needs to be created. | 
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| 247 | */ | 
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| 248 | void CollisionShape::updateShape() | 
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| 249 | { | 
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| 250 | btCollisionShape* oldShape = this->collisionShape_; | 
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| 251 | this->collisionShape_ = this->createNewShape(); | 
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| 252 | // If the CollisionShape has been rescaled, scale the shape to fit the current scale. | 
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| 253 | if(this->scale_ != Vector3::UNIT_SCALE) | 
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| 254 | this->changedScale(); | 
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| 255 | // When we recreate the shape, we have to inform the parent about this to update the shape | 
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| 256 | this->updateParent(); | 
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| 257 | if (oldShape) | 
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| 258 | delete oldShape; | 
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| 259 | } | 
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| 260 |  | 
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| 261 | /** | 
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| 262 | @brief | 
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| 263 | Calculates the local inertia of the collision shape. | 
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| 264 | @todo | 
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| 265 | Document. | 
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| 266 | */ | 
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| 267 | void CollisionShape::calculateLocalInertia(float mass, btVector3& inertia) const | 
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| 268 | { | 
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| 269 | if (this->collisionShape_) | 
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| 270 | this->collisionShape_->calculateLocalInertia(mass, inertia); | 
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| 271 | else | 
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| 272 | inertia.setValue(0, 0, 0); | 
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| 273 | } | 
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| 274 | } | 
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