| 1 | /* | 
|---|
| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 | *                    > www.orxonox.net < | 
|---|
| 4 | * | 
|---|
| 5 | * | 
|---|
| 6 | *   License notice: | 
|---|
| 7 | * | 
|---|
| 8 | *   This program is free software; you can redistribute it and/or | 
|---|
| 9 | *   modify it under the terms of the GNU General Public License | 
|---|
| 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 | *   of the License, or (at your option) any later version. | 
|---|
| 12 | * | 
|---|
| 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 | *   GNU General Public License for more details. | 
|---|
| 17 | * | 
|---|
| 18 | *   You should have received a copy of the GNU General Public License | 
|---|
| 19 | *   along with this program; if not, write to the Free Software | 
|---|
| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 | * | 
|---|
| 22 | *   Author: | 
|---|
| 23 | *      ... | 
|---|
| 24 | *   Co-authors: | 
|---|
| 25 | *      ... | 
|---|
| 26 | * | 
|---|
| 27 | */ | 
|---|
| 28 |  | 
|---|
| 29 | /** | 
|---|
| 30 | @file TetrisCenterpoint.h | 
|---|
| 31 | @brief Declaration of the TetrisCenterpoint class. | 
|---|
| 32 | @ingroup Tetris | 
|---|
| 33 | */ | 
|---|
| 34 |  | 
|---|
| 35 | #ifndef _TetrisCenterpoint_H__ | 
|---|
| 36 | #define _TetrisCenterpoint_H__ | 
|---|
| 37 |  | 
|---|
| 38 | #include "tetris/TetrisPrereqs.h" | 
|---|
| 39 |  | 
|---|
| 40 | #include <string> | 
|---|
| 41 |  | 
|---|
| 42 | #include <util/Math.h> | 
|---|
| 43 |  | 
|---|
| 44 | #include "worldentities/StaticEntity.h" | 
|---|
| 45 |  | 
|---|
| 46 | namespace orxonox | 
|---|
| 47 | { | 
|---|
| 48 |  | 
|---|
| 49 | /** | 
|---|
| 50 | @brief | 
|---|
| 51 |  | 
|---|
| 52 |  | 
|---|
| 53 | @author | 
|---|
| 54 |  | 
|---|
| 55 | @ingroup Tetris | 
|---|
| 56 | */ | 
|---|
| 57 | class _TetrisExport TetrisCenterpoint : public StaticEntity | 
|---|
| 58 | { | 
|---|
| 59 | public: | 
|---|
| 60 | TetrisCenterpoint(BaseObject* creator); //!< Constructor. Registers and initializes the object and checks whether the gametype is actually Tetris. | 
|---|
| 61 | virtual ~TetrisCenterpoint() {} | 
|---|
| 62 |  | 
|---|
| 63 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method to create a TetrisCenterpoint through XML. | 
|---|
| 64 |  | 
|---|
| 65 | virtual void changedGametype(); //!< Is called when the gametype has changed. | 
|---|
| 66 |  | 
|---|
| 67 | /** | 
|---|
| 68 | @brief Set the width of the playing field. | 
|---|
| 69 | @param width The width in number of tiles. | 
|---|
| 70 | */ | 
|---|
| 71 | void setWidth(unsigned int width) | 
|---|
| 72 | { this->width_ = width; } | 
|---|
| 73 | /** | 
|---|
| 74 | @brief Get the width of the playing field. | 
|---|
| 75 | @return Returns the width in number of tiles. | 
|---|
| 76 | */ | 
|---|
| 77 | unsigned int getWidth(void) const | 
|---|
| 78 | { return this->width_; } | 
|---|
| 79 |  | 
|---|
| 80 | /** | 
|---|
| 81 | @brief Set the height of the playing field. | 
|---|
| 82 | @param height The height in number of tiles. | 
|---|
| 83 | */ | 
|---|
| 84 | void setHeight(unsigned int height) | 
|---|
| 85 | { this->height_ = height; } | 
|---|
| 86 | /** | 
|---|
| 87 | @brief Get the height of the playing field. | 
|---|
| 88 | @return Returns the height in number of tiles. | 
|---|
| 89 | */ | 
|---|
| 90 | unsigned int getHeight(void) const | 
|---|
| 91 | { return this->height_; } | 
|---|
| 92 |  | 
|---|
| 93 | /** | 
|---|
| 94 | @brief Set the size of a single stone. | 
|---|
| 95 | @param size The dimensions a stone has in the game world. (A stone is a cube) | 
|---|
| 96 | */ | 
|---|
| 97 | void setStoneSize(float size) | 
|---|
| 98 | { this->stoneSize_ = size; } | 
|---|
| 99 | /** | 
|---|
| 100 | @brief Get the size of a single stone. | 
|---|
| 101 | @return Returns the dimensions a stone has in the game world. | 
|---|
| 102 | */ | 
|---|
| 103 | float getStoneSize(void) const | 
|---|
| 104 | { return this->stoneSize_; } | 
|---|
| 105 |  | 
|---|
| 106 | /** | 
|---|
| 107 | @brief Set the template for the stones. | 
|---|
| 108 | @param template The template name to be applied to each stone. | 
|---|
| 109 | */ | 
|---|
| 110 | void setStoneTemplate(const std::string& templateName) | 
|---|
| 111 | { this->stoneTemplate_ = templateName; } | 
|---|
| 112 | /** | 
|---|
| 113 | @brief Get the template for the stones. | 
|---|
| 114 | @return Returns the template name to be applied to each stone. | 
|---|
| 115 | */ | 
|---|
| 116 | const std::string& getStoneTemplate(void) const | 
|---|
| 117 | { return this->stoneTemplate_; } | 
|---|
| 118 |  | 
|---|
| 119 | /** | 
|---|
| 120 | @brief Set the speed of the stones. | 
|---|
| 121 | @param speed The speed to be set. | 
|---|
| 122 | */ | 
|---|
| 123 | void setStoneSpeed(float speed) | 
|---|
| 124 | { this->stoneSpeed_ = speed; } | 
|---|
| 125 | /** | 
|---|
| 126 | @brief Get the speed of the stones. | 
|---|
| 127 | @return Returns the speed a moving stone has. | 
|---|
| 128 | */ | 
|---|
| 129 | float getStoneSpeed(void) | 
|---|
| 130 | { return this->stoneSpeed_; } | 
|---|
| 131 |  | 
|---|
| 132 | private: | 
|---|
| 133 | void checkGametype(); //!< Checks whether the gametype is Tetris and if it is, sets its centerpoint. | 
|---|
| 134 |  | 
|---|
| 135 | unsigned int width_; | 
|---|
| 136 | unsigned int height_; | 
|---|
| 137 | float stoneSize_; | 
|---|
| 138 | std::string stoneTemplate_; | 
|---|
| 139 | float stoneSpeed_; | 
|---|
| 140 |  | 
|---|
| 141 | }; | 
|---|
| 142 | } | 
|---|
| 143 |  | 
|---|
| 144 | #endif /* _TetrisCenterpoint_H__ */ | 
|---|