| 1 | /* | 
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| 2 | Bullet Continuous Collision Detection and Physics Library | 
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| 3 | Copyright (c) 2003-2009 Erwin Coumans  http://bulletphysics.org | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied warranty. | 
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 7 | Permission is granted to anyone to use this software for any purpose,  | 
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| 8 | including commercial applications, and to alter it and redistribute it freely,  | 
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| 9 | subject to the following restrictions: | 
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| 10 |  | 
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 13 | 3. This notice may not be removed or altered from any source distribution. | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #include "btStaticPlaneShape.h" | 
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| 17 |  | 
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| 18 | #include "LinearMath/btTransformUtil.h" | 
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| 19 |  | 
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| 20 |  | 
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| 21 | btStaticPlaneShape::btStaticPlaneShape(const btVector3& planeNormal,btScalar planeConstant) | 
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| 22 | : btConcaveShape (), m_planeNormal(planeNormal.normalized()), | 
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| 23 | m_planeConstant(planeConstant), | 
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| 24 | m_localScaling(btScalar(0.),btScalar(0.),btScalar(0.)) | 
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| 25 | { | 
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| 26 |         m_shapeType = STATIC_PLANE_PROXYTYPE; | 
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| 27 |         //      btAssert( btFuzzyZero(m_planeNormal.length() - btScalar(1.)) ); | 
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| 28 | } | 
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| 29 |  | 
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| 30 |  | 
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| 31 | btStaticPlaneShape::~btStaticPlaneShape() | 
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| 32 | { | 
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| 33 | } | 
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| 34 |  | 
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| 35 |  | 
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| 36 |  | 
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| 37 | void btStaticPlaneShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const | 
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| 38 | { | 
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| 39 |         (void)t; | 
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| 40 |         /* | 
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| 41 |         btVector3 infvec (btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT)); | 
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| 42 |  | 
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| 43 |         btVector3 center = m_planeNormal*m_planeConstant; | 
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| 44 |         aabbMin = center + infvec*m_planeNormal; | 
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| 45 |         aabbMax = aabbMin; | 
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| 46 |         aabbMin.setMin(center - infvec*m_planeNormal); | 
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| 47 |         aabbMax.setMax(center - infvec*m_planeNormal);  | 
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| 48 |         */ | 
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| 49 |  | 
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| 50 |         aabbMin.setValue(btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT),btScalar(-BT_LARGE_FLOAT)); | 
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| 51 |         aabbMax.setValue(btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT),btScalar(BT_LARGE_FLOAT)); | 
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| 52 |  | 
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| 53 | } | 
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| 54 |  | 
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| 55 |  | 
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| 56 |  | 
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| 57 |  | 
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| 58 | void    btStaticPlaneShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const | 
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| 59 | { | 
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| 60 |  | 
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| 61 |         btVector3 halfExtents = (aabbMax - aabbMin) * btScalar(0.5); | 
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| 62 |         btScalar radius = halfExtents.length(); | 
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| 63 |         btVector3 center = (aabbMax + aabbMin) * btScalar(0.5); | 
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| 64 |          | 
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| 65 |         //this is where the triangles are generated, given AABB and plane equation (normal/constant) | 
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| 66 |  | 
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| 67 |         btVector3 tangentDir0,tangentDir1; | 
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| 68 |  | 
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| 69 |         //tangentDir0/tangentDir1 can be precalculated | 
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| 70 |         btPlaneSpace1(m_planeNormal,tangentDir0,tangentDir1); | 
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| 71 |  | 
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| 72 |         btVector3 supVertex0,supVertex1; | 
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| 73 |  | 
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| 74 |         btVector3 projectedCenter = center - (m_planeNormal.dot(center) - m_planeConstant)*m_planeNormal; | 
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| 75 |          | 
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| 76 |         btVector3 triangle[3]; | 
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| 77 |         triangle[0] = projectedCenter + tangentDir0*radius + tangentDir1*radius; | 
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| 78 |         triangle[1] = projectedCenter + tangentDir0*radius - tangentDir1*radius; | 
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| 79 |         triangle[2] = projectedCenter - tangentDir0*radius - tangentDir1*radius; | 
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| 80 |  | 
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| 81 |         callback->processTriangle(triangle,0,0); | 
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| 82 |  | 
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| 83 |         triangle[0] = projectedCenter - tangentDir0*radius - tangentDir1*radius; | 
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| 84 |         triangle[1] = projectedCenter - tangentDir0*radius + tangentDir1*radius; | 
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| 85 |         triangle[2] = projectedCenter + tangentDir0*radius + tangentDir1*radius; | 
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| 86 |  | 
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| 87 |         callback->processTriangle(triangle,0,1); | 
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| 88 |  | 
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| 89 | } | 
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| 90 |  | 
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| 91 | void    btStaticPlaneShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const | 
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| 92 | { | 
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| 93 |         (void)mass; | 
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| 94 |  | 
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| 95 |         //moving concave objects not supported | 
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| 96 |          | 
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| 97 |         inertia.setValue(btScalar(0.),btScalar(0.),btScalar(0.)); | 
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| 98 | } | 
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| 99 |  | 
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| 100 | void    btStaticPlaneShape::setLocalScaling(const btVector3& scaling) | 
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| 101 | { | 
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| 102 |         m_localScaling = scaling; | 
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| 103 | } | 
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| 104 | const btVector3& btStaticPlaneShape::getLocalScaling() const | 
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| 105 | { | 
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| 106 |         return m_localScaling; | 
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| 107 | } | 
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