| 1 | <LevelInfo | 
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| 2 | name = "FPS testlevel" | 
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| 3 | description = "Level to test First Person Shooter" | 
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| 4 | tags = "test" | 
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| 5 | screenshot = "fpstestlevel.png" | 
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| 6 | /> | 
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| 7 |  | 
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| 8 | <?lua | 
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| 9 | include("HUDTemplates3.oxo") | 
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| 10 | include("stats.oxo") | 
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| 11 | include("templates/spaceshipAssff.oxt") | 
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| 12 | include("templates/spaceshipH2.oxt") | 
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| 13 | include("templates/FPS.oxt") | 
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| 14 | include("templates/lodInformation.oxt") | 
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| 15 | ?> | 
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| 16 |  | 
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| 17 | <Level> | 
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| 18 | <templates> | 
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| 19 | <Template link=lodtemplate_default /> | 
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| 20 | </templates> | 
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| 21 | <?lua include("includes/notifications.oxi") ?> | 
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| 22 |  | 
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| 23 | <Scene | 
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| 24 | ambientlight = "0.1, 0.1, 0.1" | 
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| 25 | skybox       = "Orxonox/skypanoramagen1" | 
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| 26 | gravity      = "0,-1000,0" | 
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| 27 | negativeWorldRange = "-100000, -100000, -100000" | 
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| 28 | positiveWorldRange = " 100000,  100000,  100000" | 
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| 29 | hasPhysics   = true | 
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| 30 | > | 
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| 31 | <Light type=directional position="0,-100000,0" direction="0.02, -1, 0.05" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> | 
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| 32 |  | 
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| 33 | <StaticEntity position="0,-10000,0" direction="0,-1,0" collisionType=static mass=100000 friction=0.01 > | 
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| 34 | <attached> | 
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| 35 | <Model position="0,0,0" mesh="cube.mesh" scale3D="10000,10000,1000" /> | 
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| 36 | </attached> | 
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| 37 | <collisionShapes> | 
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| 38 | <BoxCollisionShape position="0,0,0" halfExtents="10000,10000,1000" /> | 
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| 39 | </collisionShapes> | 
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| 40 | </StaticEntity> | 
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| 41 |  | 
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| 42 | <?lua | 
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| 43 | for i = 1, 10, 1 | 
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| 44 | do ?> | 
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| 45 | <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,100,<?lua print(math.random() * 1000 - 500) ?>" direction="-1, 0, 0" lookat="0,0,0" spawnclass=FpsPlayer pawndesign=fps /> | 
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| 46 | <?lua | 
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| 47 | end | 
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| 48 | ?> | 
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| 49 |  | 
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| 50 |  | 
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| 51 | <?lua | 
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| 52 | for i = 1, 200, 1 | 
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| 53 | do | 
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| 54 | j = math.random() | 
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| 55 | ?> | 
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| 56 | <MovableEntity position="<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000 - 2000) ?>" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=<?lua print(j * 100) ?> scale=<?lua print(j * 5) ?> rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>" > | 
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| 57 | <attached> | 
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| 58 | <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" /> | 
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| 59 | </attached> | 
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| 60 | <collisionShapes> | 
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| 61 | <SphereCollisionShape radius="<?lua print(j * 100) ?>" /> | 
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| 62 | </collisionShapes> | 
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| 63 | </MovableEntity> | 
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| 64 | <?lua | 
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| 65 | end | 
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| 66 | ?> | 
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| 67 |  | 
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| 68 | </Scene> | 
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| 69 | </Level> | 
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| 70 |  | 
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