| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Damian 'Mozork' Frick |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file DistanceMultiTrigger.cc |
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| 31 | @brief Implementation of the DistanceMultiTrigger class. |
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| 32 | @ingroup MultiTrigger |
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| 33 | */ |
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| 34 | |
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| 35 | #include "DistanceMultiTrigger.h" |
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| 36 | |
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| 37 | #include "core/CoreIncludes.h" |
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| 38 | #include "core/XMLPort.h" |
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| 39 | |
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| 40 | #include "DistanceTriggerBeacon.h" |
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| 41 | |
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| 42 | namespace orxonox |
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| 43 | { |
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| 44 | |
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| 45 | CreateFactory(DistanceMultiTrigger); |
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| 46 | |
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| 47 | /** |
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| 48 | @brief |
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| 49 | Default Constructor. Registers the object and initializes default values. |
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| 50 | */ |
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| 51 | DistanceMultiTrigger::DistanceMultiTrigger(BaseObject* creator) : MultiTrigger(creator) |
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| 52 | { |
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| 53 | RegisterObject(DistanceMultiTrigger); |
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| 54 | |
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| 55 | this->distance_ = 100.0f; |
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| 56 | this->targetName_ = ""; |
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| 57 | this->singleTargetMode_ = false; |
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| 58 | } |
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| 59 | |
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| 60 | /** |
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| 61 | @brief |
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| 62 | Destructor. |
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| 63 | */ |
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| 64 | DistanceMultiTrigger::~DistanceMultiTrigger() |
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| 65 | { |
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| 66 | |
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| 67 | } |
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| 68 | |
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| 69 | /** |
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| 70 | @brief |
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| 71 | Method for creating a DistanceMultiTrigger object through XML. |
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| 72 | */ |
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| 73 | void DistanceMultiTrigger::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 74 | { |
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| 75 | SUPER(DistanceMultiTrigger, XMLPort, xmlelement, mode); |
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| 76 | |
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| 77 | XMLPortParam(DistanceMultiTrigger, "distance", setDistance, getDistance, xmlelement, mode); |
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| 78 | XMLPortParam(DistanceMultiTrigger, "targetname", setTargetName, getTargetName, xmlelement, mode); |
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| 79 | } |
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| 80 | |
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| 81 | /** |
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| 82 | @brief |
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| 83 | This method is called by the MultiTrigger to get information about new trigger events that need to be looked at. |
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| 84 | |
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| 85 | In this implementation we iterate through all possible objects and check whether the fact that they are in range or not has changed and fire and hand a state ofer to the MultiTrigger if so. |
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| 86 | @return |
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| 87 | Returns a pointer to a queue of MultiTriggerState pointers, containing all the necessary information to decide whether these states should indeed become new states of the MultiTrigger. |
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| 88 | */ |
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| 89 | std::queue<MultiTriggerState*>* DistanceMultiTrigger::letTrigger(void) |
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| 90 | { |
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| 91 | |
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| 92 | std::queue<MultiTriggerState*>* queue = NULL; |
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| 93 | |
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| 94 | // Check for objects that were in range but no longer are. Iterate through all objects, that are in range. |
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| 95 | for(std::map<WorldEntity*, WeakPtr<WorldEntity>* >::iterator it = this->range_.begin(); it != this->range_.end(); ) |
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| 96 | { |
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| 97 | WorldEntity* entity = it->second->get(); |
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| 98 | WorldEntity* key = it->first; |
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| 99 | it++; // Incrementing the iterator in advance, since we don't need the current anymore and we potentially are going to delete the current element thus invalidating the iterator. |
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| 100 | // If the entity no longer exists. |
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| 101 | if(entity == NULL) |
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| 102 | { |
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| 103 | this->removeFromRange(key); |
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| 104 | continue; |
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| 105 | } |
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| 106 | |
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| 107 | Vector3 distanceVec = entity->getWorldPosition() - this->getWorldPosition(); |
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| 108 | // If the object is no longer in range. |
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| 109 | if (distanceVec.length() > this->distance_) |
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| 110 | { |
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| 111 | // If for some reason the entity could not be removed. |
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| 112 | if(!this->removeFromRange(key)) |
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| 113 | continue; |
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| 114 | |
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| 115 | // If no queue has been created, yet. |
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| 116 | if(queue == NULL) |
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| 117 | queue = new std::queue<MultiTriggerState*>(); |
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| 118 | |
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| 119 | // Create a state and append it to the queue. |
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| 120 | MultiTriggerState* state = new MultiTriggerState; |
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| 121 | state->bTriggered = false; // Because the entity went out of range. |
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| 122 | state->originator = entity; |
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| 123 | queue->push(state); |
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| 124 | } |
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| 125 | } |
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| 126 | |
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| 127 | // Check for new objects that are in range |
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| 128 | for(ClassTreeMaskObjectIterator it = this->getTargetMask().begin(); it != this->getTargetMask().end(); ++it) |
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| 129 | { |
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| 130 | WorldEntity* entity = static_cast<WorldEntity*>(*it); |
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| 131 | |
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| 132 | // If the DistanceMultiTrigger is in single-target mode. |
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| 133 | if(this->singleTargetMode_) |
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| 134 | { |
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| 135 | // If the object that is a target is no DistanceTriggerBeacon, then the DistanceMultiTrigger can't be in single-target mode. |
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| 136 | if(!entity->isA(ClassIdentifier<DistanceTriggerBeacon>::getIdentifier())) |
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| 137 | { |
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| 138 | this->singleTargetMode_ = false; |
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| 139 | COUT(2) << "DistanceMultiTrigger " << this->getName() << " (&" << this << ")" << "is in single-target mode but the target is '" << entity->getIdentifier()->getName() << "' instead of DistanceTriggerBeacon. Setting single-target mode to false." << std::endl; |
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| 140 | } |
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| 141 | // If the target name and the name of the DistancTriggerBeacon don't match. |
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| 142 | else if(entity->getName().compare(this->targetName_) != 0) |
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| 143 | continue; |
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| 144 | } |
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| 145 | |
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| 146 | Vector3 distanceVec = entity->getWorldPosition() - this->getWorldPosition(); |
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| 147 | // If the object is in range. |
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| 148 | if (distanceVec.length() <= this->distance_) |
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| 149 | { |
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| 150 | // Add the object to the objects that are in range. |
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| 151 | // Objects that already are in range are not added twice, because in a map (this->range_) each key can only exist once and thus addToRange() will reject all attempts of duplicate entries. |
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| 152 | if(!this->addToRange(entity)) |
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| 153 | continue; |
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| 154 | |
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| 155 | // Change the entity to the parent of the DistanceTriggerBeacon (if in single-target-mode), which is the entity to which the beacon is attached. |
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| 156 | if(this->singleTargetMode_) |
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| 157 | entity = entity->getParent(); |
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| 158 | |
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| 159 | // If no queue has been created, yet. |
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| 160 | if(queue == NULL) |
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| 161 | queue = new std::queue<MultiTriggerState*>(); |
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| 162 | |
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| 163 | // Create a state and append it to the queue. |
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| 164 | MultiTriggerState* state = new MultiTriggerState; |
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| 165 | state->bTriggered = true; // Because the entity came into range. |
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| 166 | state->originator = entity; |
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| 167 | queue->push(state); |
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| 168 | } |
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| 169 | } |
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| 170 | |
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| 171 | return queue; |
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| 172 | } |
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| 173 | |
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| 174 | /** |
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| 175 | @brief |
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| 176 | Set the target name of DistanceTriggerBeacons that triggers this DistanceMultiTrigger. |
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| 177 | @param targetname |
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| 178 | The name of the DistanceTriggerBeacon as a string. |
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| 179 | */ |
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| 180 | void DistanceMultiTrigger::setTargetName(const std::string& targetname) |
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| 181 | { |
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| 182 | // If the targetname is no blank string single-target mode is enabled. |
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| 183 | if(targetname != "") |
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| 184 | this->singleTargetMode_ = true; |
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| 185 | else |
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| 186 | this->singleTargetMode_ = false; |
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| 187 | |
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| 188 | this->targetName_ = targetname; |
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| 189 | } |
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| 190 | |
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| 191 | /** |
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| 192 | @brief |
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| 193 | Add a given entity to the entities, that currently are in range of the DistanceMultiTrigger. |
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| 194 | @param entity |
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| 195 | A pointer to the entity. |
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| 196 | @return |
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| 197 | Returns true if successful, false if not. |
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| 198 | */ |
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| 199 | bool DistanceMultiTrigger::addToRange(WorldEntity* entity) |
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| 200 | { |
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| 201 | WeakPtr<WorldEntity>* weakptr = new WeakPtr<WorldEntity>(entity); |
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| 202 | std::pair<std::map<WorldEntity*, WeakPtr<WorldEntity>* >::iterator, bool> pair = this->range_.insert(std::pair<WorldEntity*, WeakPtr<WorldEntity>* >(entity, weakptr)); |
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| 203 | |
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| 204 | if(!pair.second) |
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| 205 | { |
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| 206 | delete weakptr; |
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| 207 | return false; |
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| 208 | } |
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| 209 | |
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| 210 | return true; |
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| 211 | } |
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| 212 | |
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| 213 | /** |
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| 214 | @brief |
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| 215 | Remove a given entity from the set of entities, that currently are in range of the DistanceMultiTrigger. |
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| 216 | @param entity |
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| 217 | A pointer ot the entity. |
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| 218 | @return |
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| 219 | Returns true if successful. |
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| 220 | */ |
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| 221 | bool DistanceMultiTrigger::removeFromRange(WorldEntity* entity) |
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| 222 | { |
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| 223 | WeakPtr<WorldEntity>* weakptr = this->range_.find(entity)->second; |
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| 224 | bool erased = this->range_.erase(entity) > 0; |
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| 225 | if(erased) |
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| 226 | delete weakptr; |
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| 227 | return erased; |
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| 228 | } |
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| 229 | |
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| 230 | } |
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