| 1 | /* | 
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| 2 | Bullet Continuous Collision Detection and Physics Library | 
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| 3 | Copyright (c) 2003-2007 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied warranty. | 
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 7 | Permission is granted to anyone to use this software for any purpose, | 
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| 8 | including commercial applications, and to alter it and redistribute it freely, | 
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| 9 | subject to the following restrictions: | 
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| 10 |  | 
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 13 | 3. This notice may not be removed or altered from any source distribution. | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #ifndef BT_CONTINUOUS_DYNAMICS_WORLD_H | 
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| 17 | #define BT_CONTINUOUS_DYNAMICS_WORLD_H | 
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| 18 |  | 
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| 19 | #include "btDiscreteDynamicsWorld.h" | 
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| 20 |  | 
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| 21 | ///btContinuousDynamicsWorld adds optional (per object) continuous collision detection for fast moving objects to the btDiscreteDynamicsWorld. | 
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| 22 | ///This copes with fast moving objects that otherwise would tunnel/miss collisions. | 
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| 23 | ///Under construction, don't use yet! Please use btDiscreteDynamicsWorld instead. | 
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| 24 | class btContinuousDynamicsWorld : public btDiscreteDynamicsWorld | 
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| 25 | { | 
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| 26 |  | 
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| 27 | void    updateTemporalAabbs(btScalar timeStep); | 
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| 28 |  | 
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| 29 | public: | 
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| 30 |  | 
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| 31 | btContinuousDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration); | 
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| 32 | virtual ~btContinuousDynamicsWorld(); | 
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| 33 |  | 
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| 34 | ///time stepping with calculation of time of impact for selected fast moving objects | 
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| 35 | virtual void    internalSingleStepSimulation( btScalar timeStep); | 
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| 36 |  | 
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| 37 | virtual void    calculateTimeOfImpacts(btScalar timeStep); | 
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| 38 |  | 
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| 39 | virtual btDynamicsWorldType     getWorldType() const | 
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| 40 | { | 
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| 41 | return BT_CONTINUOUS_DYNAMICS_WORLD; | 
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| 42 | } | 
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| 43 |  | 
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| 44 | }; | 
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| 45 |  | 
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| 46 | #endif //BT_CONTINUOUS_DYNAMICS_WORLD_H | 
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