| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Martin Polak | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... * | 
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| 26 |  */ | 
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| 27 |  | 
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| 28 | #include "OrxonoxStableHeaders.h" | 
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| 29 |  | 
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| 30 | #include <vector> | 
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| 31 |  | 
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| 32 | #include "core/CoreIncludes.h" | 
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| 33 | #include "core/XMLPort.h" | 
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| 34 | #include "util/Debug.h" | 
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| 35 | #include "objects/worldentities/pawns/Pawn.h" | 
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| 36 |  | 
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| 37 | #include "WeaponSet.h" | 
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| 38 | #include "WeaponPack.h" | 
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| 39 |  | 
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| 40 | namespace orxonox | 
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| 41 | { | 
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| 42 |     CreateFactory(WeaponSet); | 
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| 43 |  | 
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| 44 |     WeaponSet::WeaponSet(BaseObject* creator, int k) : BaseObject(creator) | 
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| 45 |     { | 
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| 46 |         RegisterObject(WeaponSet); | 
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| 47 |  | 
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| 48 |         this->parentWeaponSystem_ = 0; | 
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| 49 |         this->attachedWeaponPack_ = 0; | 
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| 50 |     } | 
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| 51 |  | 
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| 52 |     WeaponSet::~WeaponSet() | 
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| 53 |     { | 
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| 54 |     } | 
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| 55 |  | 
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| 56 |     void WeaponSet::attachWeaponPack(WeaponPack *wPack) | 
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| 57 |     { | 
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| 58 |         if ( this->parentWeaponSystem_->getWeaponSlotSize()>0 && wPack->getSize()>0 && ( wPack->getSize() <= this->parentWeaponSystem_->getWeaponSlotSize() ) ) | 
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| 59 |         { | 
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| 60 |             this->attachedWeaponPack_ = wPack; | 
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| 61 |             int wPackWeapon = 0;    //WeaponCounter for Attaching | 
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| 62 |             | 
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| 63 |             //should be possible to choose which slot to use | 
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| 64 |             //attach every weapon of the weaponPack to a weaponSlot | 
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| 65 |             for (  int i=0; i < wPack->getSize() ; i++  ) | 
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| 66 |             { | 
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| 67 |                 //at the moment this function only works for one weaponPack in the entire WeaponSystem... | 
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| 68 |                 //it also takes the first free weaponSlot... | 
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| 69 |                 if ( this->parentWeaponSystem_->getWeaponSlotPointer(i)->getAttachedWeapon() == 0 && this->parentWeaponSystem_->getWeaponSlotPointer(i) != 0) //if slot not full | 
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| 70 |                 { | 
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| 71 |                     this->setWeaponSlots_.push_back( this->parentWeaponSystem_->getWeaponSlotPointer(i) ); | 
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| 72 |                     this->parentWeaponSystem_->getWeaponSlotPointer(i)->attachWeapon( wPack->getWeaponPointer(wPackWeapon) ); | 
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| 73 |                     this->parentWeaponSystem_->getParentPawn()->attach( wPack->getWeaponPointer(wPackWeapon) ); | 
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| 74 |                     wPackWeapon++; | 
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| 75 |                 } | 
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| 76 |                 else | 
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| 77 |                 { | 
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| 78 |                     for (int k=0; k < this->parentWeaponSystem_->getWeaponSlotSize(); k++) | 
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| 79 |                     { | 
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| 80 |                         if ( this->parentWeaponSystem_->getWeaponSlotPointer(k)->getAttachedWeapon() == 0 ) | 
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| 81 |                         { | 
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| 82 |                             this->setWeaponSlots_.push_back( this->parentWeaponSystem_->getWeaponSlotPointer(k) ); | 
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| 83 |                             this->parentWeaponSystem_->getWeaponSlotPointer(k)->attachWeapon( wPack->getWeaponPointer(wPackWeapon) ); | 
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| 84 |                             this->parentWeaponSystem_->getParentPawn()->attach( wPack->getWeaponPointer(wPackWeapon) ); | 
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| 85 |                             wPackWeapon++; | 
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| 86 |                         } | 
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| 87 |                     } | 
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| 88 |                 } | 
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| 89 |             } | 
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| 90 |         } | 
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| 91 |     } | 
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| 92 |  | 
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| 93 |  | 
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| 94 |     void WeaponSet::fire() | 
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| 95 |     { | 
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| 96 |         //fires all WeaponSlots available for this weaponSet attached from the WeaponPack | 
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| 97 |         if (this->attachedWeaponPack_) | 
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| 98 |             this->attachedWeaponPack_->fire(); | 
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| 99 |     } | 
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| 100 |  | 
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| 101 |     void WeaponSet::setFireMode(const unsigned int firemode) | 
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| 102 |     {   this->firemode_ = firemode; } | 
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| 103 |  | 
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| 104 |     const unsigned int WeaponSet::getFireMode() const | 
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| 105 |     {   return this->firemode_; } | 
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| 106 |  | 
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| 107 |     void WeaponSet::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 108 |     { | 
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| 109 |         SUPER(WeaponSet, XMLPort, xmlelement, mode); | 
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| 110 |         XMLPortParam(WeaponSet, "firemode", setFireMode, getFireMode, xmlelement, mode); | 
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| 111 |     } | 
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| 112 |  | 
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| 113 | } | 
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