| 1 | /* |
|---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
|---|
| 3 | * > www.orxonox.net < |
|---|
| 4 | * |
|---|
| 5 | * |
|---|
| 6 | * License notice: |
|---|
| 7 | * |
|---|
| 8 | * This program is free software; you can redistribute it and/or |
|---|
| 9 | * modify it under the terms of the GNU General Public License |
|---|
| 10 | * as published by the Free Software Foundation; either version 2 |
|---|
| 11 | * of the License, or (at your option) any later version. |
|---|
| 12 | * |
|---|
| 13 | * This program is distributed in the hope that it will be useful, |
|---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
|---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|---|
| 16 | * GNU General Public License for more details. |
|---|
| 17 | * |
|---|
| 18 | * You should have received a copy of the GNU General Public License |
|---|
| 19 | * along with this program; if not, write to the Free Software |
|---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
|---|
| 21 | * |
|---|
| 22 | * Author: |
|---|
| 23 | * Fabian 'x3n' Landau |
|---|
| 24 | * Co-authors: |
|---|
| 25 | * ... |
|---|
| 26 | * |
|---|
| 27 | */ |
|---|
| 28 | |
|---|
| 29 | #include "OrxonoxStableHeaders.h" |
|---|
| 30 | #include "Projectile.h" |
|---|
| 31 | |
|---|
| 32 | #include <OgreBillboard.h> |
|---|
| 33 | |
|---|
| 34 | #include "core/CoreIncludes.h" |
|---|
| 35 | #include "core/Executor.h" |
|---|
| 36 | #include "core/ConfigValueIncludes.h" |
|---|
| 37 | |
|---|
| 38 | #include "SpaceShip.h" |
|---|
| 39 | #include "Explosion.h" |
|---|
| 40 | #include "Model.h" |
|---|
| 41 | |
|---|
| 42 | namespace orxonox |
|---|
| 43 | { |
|---|
| 44 | CreateFactory(Projectile); |
|---|
| 45 | |
|---|
| 46 | float Projectile::speed_ = 0; |
|---|
| 47 | |
|---|
| 48 | Projectile::Projectile(SpaceShip* owner) : |
|---|
| 49 | owner_(owner) |
|---|
| 50 | { |
|---|
| 51 | RegisterObject(Projectile); |
|---|
| 52 | |
|---|
| 53 | this->setConfigValues(); |
|---|
| 54 | |
|---|
| 55 | this->billboard_.setBillboardSet("Examples/Flare", ColourValue(1.0, 1.0, 0.5), 1); |
|---|
| 56 | this->attachObject(this->billboard_.getBillboardSet()); |
|---|
| 57 | this->scale(0.5); |
|---|
| 58 | |
|---|
| 59 | if (this->owner_) |
|---|
| 60 | { |
|---|
| 61 | this->setStatic(false); |
|---|
| 62 | this->setOrientation(this->owner_->getOrientation()); |
|---|
| 63 | this->setPosition(this->owner_->getPosition()); |
|---|
| 64 | this->translate(Vector3(55, 0, 0), Ogre::Node::TS_LOCAL); |
|---|
| 65 | this->setVelocity(Vector3(1, 0, 0) * this->speed_); |
|---|
| 66 | } |
|---|
| 67 | |
|---|
| 68 | this->destroyTimer_.setTimer(this->lifetime_, false, this, createExecutor(createFunctor(&Projectile::destroyObject))); |
|---|
| 69 | // COUT(3) << this->classID << std::endl; |
|---|
| 70 | } |
|---|
| 71 | |
|---|
| 72 | Projectile::~Projectile() |
|---|
| 73 | { |
|---|
| 74 | } |
|---|
| 75 | |
|---|
| 76 | void Projectile::setConfigValues() |
|---|
| 77 | { |
|---|
| 78 | SetConfigValue(lifetime_, 10.0).description("The time in seconds a projectile stays alive"); |
|---|
| 79 | SetConfigValue(speed_, 2000.0).description("The speed of a projectile in units per second"); |
|---|
| 80 | |
|---|
| 81 | this->setVelocity(Vector3(1, 0, 0) * this->speed_); |
|---|
| 82 | } |
|---|
| 83 | |
|---|
| 84 | void Projectile::tick(float dt) |
|---|
| 85 | { |
|---|
| 86 | WorldEntity::tick(dt); |
|---|
| 87 | |
|---|
| 88 | float radius; |
|---|
| 89 | for (Iterator<Model> it = ObjectList<Model>::start(); it; ++it) |
|---|
| 90 | { |
|---|
| 91 | if ((*it) != this->owner_) |
|---|
| 92 | { |
|---|
| 93 | radius = it->getScale().x * 3.0; |
|---|
| 94 | |
|---|
| 95 | if (this->getPosition().squaredDistance(it->getPosition()) <= (radius*radius)) |
|---|
| 96 | { |
|---|
| 97 | Explosion *exp = new Explosion(this); |
|---|
| 98 | exp->create(); |
|---|
| 99 | delete this; |
|---|
| 100 | return; |
|---|
| 101 | } |
|---|
| 102 | } |
|---|
| 103 | } |
|---|
| 104 | } |
|---|
| 105 | |
|---|
| 106 | void Projectile::destroyObject() |
|---|
| 107 | { |
|---|
| 108 | delete this; |
|---|
| 109 | } |
|---|
| 110 | |
|---|
| 111 | void Projectile::setColour(const ColourValue& colour) |
|---|
| 112 | { |
|---|
| 113 | this->billboard_.getBillboardSet()->getBillboard(0)->setColour(colour); |
|---|
| 114 | } |
|---|
| 115 | } |
|---|