| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "OrxonoxStableHeaders.h" | 
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| 30 | #include "Model.h" | 
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| 31 |  | 
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| 32 | #include "tinyxml/tinyxml.h" | 
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| 33 | #include "core/CoreIncludes.h" | 
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| 34 | #include "GraphicsEngine.h" | 
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| 35 | #include "core/XMLPort.h" | 
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| 36 |  | 
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| 37 | #include <OgreEntity.h> | 
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| 38 | #include <OgreMesh.h> | 
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| 39 | #include <OgreHardwareVertexBuffer.h> | 
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| 40 | #include <OgreMeshManager.h> | 
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| 41 |  | 
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| 42 |  | 
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| 43 | namespace orxonox | 
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| 44 | { | 
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| 45 | CreateFactory(Model); | 
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| 46 |  | 
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| 47 | Model::Model() | 
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| 48 | { | 
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| 49 | RegisterObject(Model); | 
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| 50 | registerAllVariables(); | 
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| 51 | } | 
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| 52 |  | 
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| 53 | Model::~Model() | 
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| 54 | { | 
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| 55 | } | 
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| 56 |  | 
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| 57 | /** | 
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| 58 | @brief XML loading and saving. | 
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| 59 | @p | 
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| 60 | aram xmlelement The XML-element | 
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| 61 | @param loading Loading (true) or saving (false) | 
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| 62 | @return The XML-element | 
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| 63 | */ | 
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| 64 | void Model::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 65 | { | 
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| 66 | WorldEntity::XMLPort(xmlelement, mode); | 
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| 67 |  | 
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| 68 | XMLPortParamLoadOnly(Model, "mesh", setMesh, xmlelement, mode); | 
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| 69 |  | 
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| 70 | Model::create(); | 
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| 71 | } | 
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| 72 |  | 
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| 73 | void Model::setMesh(const std::string& meshname) | 
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| 74 | { | 
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| 75 | this->meshSrc_ = meshname; | 
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| 76 | } | 
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| 77 |  | 
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| 78 | bool Model::create(){ | 
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| 79 | if(!WorldEntity::create()) | 
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| 80 | return false; | 
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| 81 | if ((this->meshSrc_ != "") && (this->meshSrc_.size() > 0)) | 
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| 82 | { | 
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| 83 | this->mesh_.setMesh(meshSrc_); | 
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| 84 | this->attachObject(this->mesh_.getEntity()); | 
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| 85 |  | 
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| 86 | //HACK!! | 
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| 87 | if ((this->meshSrc_ == "assff.mesh") || (this->meshSrc_ == "ast1.mesh") || (this->meshSrc_ == "ast2.mesh") || (this->meshSrc_ == "ast3.mesh") || (this->meshSrc_ == "ast4.mesh") ||(this->meshSrc_ == "ast5.mesh") || (this->meshSrc_ == "ast6.mesh")) | 
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| 88 | { | 
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| 89 | Ogre::MeshPtr pMesh = this->mesh_.getEntity()->getMesh(); | 
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| 90 | //set Mesh to tangentspace | 
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| 91 | unsigned short src, dest; | 
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| 92 | if (!pMesh->suggestTangentVectorBuildParams(Ogre::VES_TANGENT, src, dest)) | 
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| 93 | { | 
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| 94 | pMesh->buildTangentVectors(Ogre::VES_TANGENT, src, dest); | 
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| 95 | } | 
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| 96 | if ((this->meshSrc_ == "assff.mesh")) | 
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| 97 | { | 
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| 98 | (this->mesh_.getEntity())->setMaterialName("Assff/BumpMap"); | 
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| 99 | } | 
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| 100 | else | 
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| 101 | { | 
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| 102 | (this->mesh_.getEntity())->setMaterialName("Asteroid/BumpMap"); | 
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| 103 | } | 
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| 104 |  | 
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| 105 |  | 
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| 106 | } | 
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| 107 | COUT(4) << "Loader (Model.cc): Created model" << std::endl; | 
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| 108 | } | 
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| 109 | return true; | 
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| 110 | } | 
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| 111 |  | 
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| 112 | void Model::registerAllVariables(){ | 
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| 113 | //       WorldEntity::registerAllVariables(); | 
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| 114 | COUT(5) << "Model.cc:registering new meshsrc with size: " << meshSrc_.length()+1 << " this: " << this << std::endl; | 
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| 115 | registerVar(&meshSrc_, meshSrc_.length() + 1, network::STRING); | 
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| 116 | } | 
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| 117 | } | 
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