| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file | 
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| 31 | @brief Orxonox Main Class | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | // Precompiled Headers | 
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| 35 | #include "OrxonoxStableHeaders.h" | 
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| 36 | #include "Orxonox.h" | 
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| 37 |  | 
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| 38 | //****** STD ******* | 
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| 39 | #include <deque> | 
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| 40 |  | 
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| 41 | //****** OGRE ****** | 
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| 42 | #include <OgreFrameListener.h> | 
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| 43 | #include <OgreOverlay.h> | 
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| 44 | #include <OgreOverlayManager.h> | 
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| 45 | #include <OgreRoot.h> | 
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| 46 | #include <OgreTimer.h> | 
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| 47 | #include <OgreWindowEventUtilities.h> | 
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| 48 |  | 
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| 49 | //***** ORXONOX **** | 
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| 50 | // util | 
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| 51 | //#include "util/Sleep.h" | 
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| 52 | #include "util/ArgReader.h" | 
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| 53 |  | 
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| 54 | // core | 
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| 55 | #include "core/ConfigFileManager.h" | 
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| 56 | #include "core/ConsoleCommand.h" | 
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| 57 | #include "core/Debug.h" | 
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| 58 | #include "core/Loader.h" | 
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| 59 | #include "core/Tickable.h" | 
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| 60 | #include "core/InputManager.h" | 
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| 61 | #include "core/TclBind.h" | 
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| 62 |  | 
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| 63 | // audio | 
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| 64 | #include "audio/AudioManager.h" | 
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| 65 |  | 
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| 66 | // network | 
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| 67 | #include "network/Server.h" | 
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| 68 | #include "network/Client.h" | 
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| 69 |  | 
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| 70 | // objects and tools | 
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| 71 | #include "hud/HUD.h" | 
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| 72 | #include <Ogre.h> | 
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| 73 |  | 
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| 74 | #include "GraphicsEngine.h" | 
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| 75 |  | 
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| 76 | // FIXME: is this really file scope? | 
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| 77 | // globals for the server or client | 
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| 78 | network::Client *client_g; | 
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| 79 | network::Server *server_g; | 
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| 80 |  | 
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| 81 | namespace orxonox | 
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| 82 | { | 
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| 83 | SetConsoleCommandShortcut(Orxonox, exit).setKeybindMode(KeybindMode::OnPress); | 
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| 84 | SetConsoleCommandShortcut(Orxonox, slomo).setAccessLevel(AccessLevel::Offline).setDefaultValue(0, 1.0).setAxisParamIndex(0).setIsAxisRelative(false); | 
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| 85 | SetConsoleCommandShortcut(Orxonox, setTimeFactor).setAccessLevel(AccessLevel::Offline).setDefaultValue(0, 1.0); | 
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| 86 |  | 
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| 87 | /** | 
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| 88 | @brief Reference to the only instance of the class. | 
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| 89 | */ | 
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| 90 | Orxonox *Orxonox::singletonRef_s = 0; | 
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| 91 |  | 
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| 92 | /** | 
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| 93 | * Create a new instance of Orxonox. Avoid doing any actual work here. | 
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| 94 | */ | 
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| 95 | Orxonox::Orxonox() : | 
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| 96 | ogre_(0), | 
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| 97 | //auMan_(0), | 
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| 98 | timer_(0), | 
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| 99 | // turn on frame smoothing by setting a value different from 0 | 
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| 100 | frameSmoothingTime_(0.0f), | 
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| 101 | orxonoxHUD_(0), | 
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| 102 | bAbort_(false), | 
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| 103 | timefactor_(1.0f), | 
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| 104 | mode_(STANDALONE), | 
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| 105 | serverIp_(""), | 
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| 106 | serverPort_(NETWORK_PORT) | 
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| 107 | { | 
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| 108 | } | 
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| 109 |  | 
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| 110 | /** | 
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| 111 | * Destruct Orxonox. | 
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| 112 | */ | 
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| 113 | Orxonox::~Orxonox() | 
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| 114 | { | 
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| 115 | // keep in mind: the order of deletion is very important! | 
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| 116 | //    if (this->orxonoxHUD_) | 
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| 117 | //      delete this->orxonoxHUD_; | 
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| 118 | Loader::close(); | 
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| 119 | InputManager::destroy(); | 
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| 120 | //if (this->auMan_) | 
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| 121 | //  delete this->auMan_; | 
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| 122 | if (this->timer_) | 
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| 123 | delete this->timer_; | 
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| 124 | GraphicsEngine::getSingleton().destroy(); | 
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| 125 |  | 
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| 126 | if (network::Client::getSingleton()) | 
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| 127 | network::Client::destroySingleton(); | 
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| 128 | if (server_g) | 
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| 129 | delete server_g; | 
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| 130 | } | 
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| 131 |  | 
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| 132 |  | 
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| 133 | /** | 
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| 134 | Asks the mainloop nicely to abort. | 
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| 135 | */ | 
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| 136 | void Orxonox::abortRequest() | 
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| 137 | { | 
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| 138 | COUT(3) << "Orxonox: Abort requested." << std::endl; | 
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| 139 | bAbort_ = true; | 
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| 140 | } | 
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| 141 |  | 
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| 142 | /** | 
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| 143 | * @return singleton reference | 
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| 144 | */ | 
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| 145 | Orxonox* Orxonox::getSingleton() | 
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| 146 | { | 
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| 147 | if (!singletonRef_s) | 
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| 148 | singletonRef_s = new Orxonox(); | 
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| 149 | return singletonRef_s; | 
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| 150 | } | 
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| 151 |  | 
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| 152 | /** | 
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| 153 | @brief Destroys the Orxonox singleton. | 
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| 154 | */ | 
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| 155 | void Orxonox::destroySingleton() | 
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| 156 | { | 
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| 157 | if (singletonRef_s) | 
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| 158 | delete singletonRef_s; | 
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| 159 | singletonRef_s = 0; | 
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| 160 | } | 
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| 161 |  | 
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| 162 | /** | 
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| 163 | * initialization of Orxonox object | 
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| 164 | * @param argc argument counter | 
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| 165 | * @param argv list of argumenst | 
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| 166 | * @param path path to config (in home dir or something) | 
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| 167 | */ | 
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| 168 | bool Orxonox::init(int argc, char **argv, std::string path) | 
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| 169 | { | 
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| 170 | //TODO: find config file (assuming executable directory) | 
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| 171 | //TODO: read config file | 
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| 172 | //TODO: give config file to Ogre | 
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| 173 | std::string mode; | 
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| 174 | std::string dataPath; | 
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| 175 |  | 
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| 176 | ArgReader ar(argc, argv); | 
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| 177 | ar.checkArgument("mode", mode, false); | 
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| 178 | ar.checkArgument("data", dataPath, false); | 
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| 179 | ar.checkArgument("ip", serverIp_, false); | 
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| 180 | ar.checkArgument("port", serverPort_, false); | 
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| 181 | if(ar.errorHandling()) | 
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| 182 | return false; | 
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| 183 |  | 
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| 184 | if (mode == "client") | 
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| 185 | mode_ = CLIENT; | 
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| 186 | else if (mode == "server") | 
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| 187 | mode_ = SERVER; | 
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| 188 | else if (mode == "dedicated") | 
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| 189 | mode_ = DEDICATED; | 
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| 190 | else | 
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| 191 | { | 
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| 192 | mode = "standalone"; | 
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| 193 | mode_ = STANDALONE; | 
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| 194 | } | 
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| 195 | COUT(3) << "Orxonox: Mode is " << mode << "." << std::endl; | 
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| 196 |  | 
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| 197 | //if (mode_ == DEDICATED) | 
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| 198 | // TODO: decide what to do here | 
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| 199 | //else | 
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| 200 |  | 
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| 201 | // for playable server, client and standalone, the startup | 
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| 202 | // procedure until the GUI is identical | 
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| 203 |  | 
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| 204 | ConfigFileManager::getSingleton()->setFile(CFT_Settings, "orxonox.ini"); | 
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| 205 | Factory::createClassHierarchy(); | 
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| 206 |  | 
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| 207 | ogre_ = &GraphicsEngine::getSingleton(); | 
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| 208 | if (!ogre_->setup(path))       // creates ogre root and other essentials | 
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| 209 | return false; | 
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| 210 |  | 
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| 211 | return true; | 
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| 212 | } | 
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| 213 |  | 
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| 214 | /** | 
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| 215 | * start modules | 
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| 216 | */ | 
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| 217 | bool Orxonox::start() | 
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| 218 | { | 
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| 219 | if (mode_ == DEDICATED) | 
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| 220 | { | 
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| 221 | // do something else | 
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| 222 | } | 
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| 223 | else | 
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| 224 | { // not dedicated server | 
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| 225 | if (!ogre_->loadRenderer())    // creates the render window | 
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| 226 | return false; | 
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| 227 |  | 
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| 228 | // Calls the InputManager which sets up the input devices. | 
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| 229 | // The render window width and height are used to set up the mouse movement. | 
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| 230 | if (!InputManager::initialise(ogre_->getWindowHandle(), | 
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| 231 | ogre_->getWindowWidth(), ogre_->getWindowHeight(), true, true, true)) | 
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| 232 | return false; | 
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| 233 |  | 
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| 234 | // TODO: Spread this so that this call only initialises things needed for the GUI | 
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| 235 | if (!ogre_->initialiseResources()) | 
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| 236 | return false; | 
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| 237 |  | 
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| 238 | // TOOD: load the GUI here | 
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| 239 | // set InputManager to GUI mode | 
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| 240 | InputManager::setInputState(InputManager::IS_GUI); | 
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| 241 | // TODO: run GUI here | 
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| 242 |  | 
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| 243 | // The following lines depend very much on the GUI output, so they're probably misplaced here.. | 
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| 244 |  | 
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| 245 | InputManager::setInputState(InputManager::IS_NONE); | 
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| 246 |  | 
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| 247 | // create Ogre SceneManager | 
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| 248 | ogre_->createNewScene(); | 
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| 249 |  | 
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| 250 | if (!loadPlayground()) | 
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| 251 | return false; | 
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| 252 | } | 
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| 253 |  | 
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| 254 | switch (mode_) | 
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| 255 | { | 
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| 256 | case SERVER: | 
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| 257 | if (!serverLoad()) | 
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| 258 | return false; | 
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| 259 | break; | 
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| 260 | case CLIENT: | 
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| 261 | if (!clientLoad()) | 
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| 262 | return false; | 
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| 263 | break; | 
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| 264 | case DEDICATED: | 
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| 265 | if (!serverLoad()) | 
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| 266 | return false; | 
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| 267 | break; | 
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| 268 | default: | 
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| 269 | if (!standaloneLoad()) | 
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| 270 | return false; | 
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| 271 | } | 
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| 272 |  | 
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| 273 | InputManager::setInputState(InputManager::IS_NORMAL); | 
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| 274 |  | 
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| 275 | return startRenderLoop(); | 
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| 276 | } | 
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| 277 |  | 
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| 278 | /** | 
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| 279 | * Loads everything in the scene except for the actual objects. | 
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| 280 | * This includes HUD, Console.. | 
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| 281 | */ | 
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| 282 | bool Orxonox::loadPlayground() | 
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| 283 | { | 
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| 284 | // Init audio | 
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| 285 | //auMan_ = new audio::AudioManager(); | 
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| 286 | //auMan_->ambientAdd("a1"); | 
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| 287 | //auMan_->ambientAdd("a2"); | 
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| 288 | //auMan_->ambientAdd("a3"); | 
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| 289 | //auMan->ambientAdd("ambient1"); | 
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| 290 | //auMan_->ambientStart(); | 
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| 291 |  | 
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| 292 | // Load the HUD | 
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| 293 | COUT(3) << "Orxonox: Loading HUD..." << std::endl; | 
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| 294 | orxonoxHUD_ = &HUD::getSingleton(); | 
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| 295 | return true; | 
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| 296 | } | 
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| 297 |  | 
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| 298 | /** | 
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| 299 | * Level loading method for server mode. | 
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| 300 | */ | 
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| 301 | bool Orxonox::serverLoad() | 
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| 302 | { | 
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| 303 | COUT(2) << "Loading level in server mode" << std::endl; | 
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| 304 |  | 
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| 305 | server_g = new network::Server(serverPort_); | 
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| 306 |  | 
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| 307 | if (!loadScene()) | 
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| 308 | return false; | 
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| 309 |  | 
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| 310 | server_g->open(); | 
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| 311 |  | 
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| 312 | return true; | 
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| 313 | } | 
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| 314 |  | 
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| 315 | /** | 
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| 316 | * Level loading method for client mode. | 
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| 317 | */ | 
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| 318 | bool Orxonox::clientLoad() | 
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| 319 | { | 
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| 320 | COUT(2) << "Loading level in client mode" << std::endl;\ | 
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| 321 |  | 
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| 322 | if (serverIp_.compare("") == 0) | 
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| 323 | client_g = network::Client::createSingleton(); | 
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| 324 | else | 
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| 325 |  | 
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| 326 | client_g = network::Client::createSingleton(serverIp_, serverPort_); | 
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| 327 |  | 
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| 328 | if(!client_g->establishConnection()) | 
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| 329 | return false; | 
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| 330 | client_g->tick(0); | 
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| 331 |  | 
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| 332 | return true; | 
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| 333 | } | 
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| 334 |  | 
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| 335 | /** | 
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| 336 | * Level loading method for standalone mode. | 
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| 337 | */ | 
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| 338 | bool Orxonox::standaloneLoad() | 
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| 339 | { | 
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| 340 | COUT(2) << "Loading level in standalone mode" << std::endl; | 
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| 341 |  | 
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| 342 | if (!loadScene()) | 
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| 343 | return false; | 
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| 344 |  | 
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| 345 | return true; | 
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| 346 | } | 
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| 347 |  | 
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| 348 | /** | 
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| 349 | * Helper method to load a level. | 
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| 350 | */ | 
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| 351 | bool Orxonox::loadScene() | 
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| 352 | { | 
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| 353 | Level* startlevel = new Level("levels/sample.oxw"); | 
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| 354 | Loader::open(startlevel); | 
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| 355 |  | 
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| 356 | // HACK: shader stuff for presentation | 
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| 357 | Ogre::SceneManager* mSceneMgr = GraphicsEngine::getSingleton().getSceneManager(); | 
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| 358 | mSceneMgr->setAmbientLight(ColourValue(0.4,0.4,0.4)); | 
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| 359 | Ogre::Light* dirlight = mSceneMgr->createLight("Light1"); | 
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| 360 |  | 
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| 361 | dirlight->setType(Ogre::Light::LT_DIRECTIONAL); | 
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| 362 | dirlight->setDirection(Vector3( 0, 1, 5 )); | 
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| 363 | dirlight->setDiffuseColour(ColourValue(0.6, 0.6, 0.4)); | 
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| 364 | dirlight->setSpecularColour(ColourValue(1.0, 1.0, 1.0)); | 
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| 365 |  | 
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| 366 | return true; | 
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| 367 | } | 
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| 368 |  | 
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| 369 |  | 
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| 370 | /** | 
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| 371 | Main loop of the orxonox game. | 
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| 372 | About the loop: The design is almost exactly like the one in ogre, so that | 
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| 373 | if any part of ogre registers a framelisteners, it will still behave | 
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| 374 | correctly. Furthermore the time smoothing feature from ogre has been | 
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| 375 | implemented too. If turned on (see orxonox constructor), it will calculate | 
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| 376 | the dt_n by means of the recent most dt_n-1, dt_n-2, etc. | 
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| 377 | */ | 
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| 378 | bool Orxonox::startRenderLoop() | 
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| 379 | { | 
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| 380 | // first check whether ogre root object has been created | 
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| 381 | if (Ogre::Root::getSingletonPtr() == 0) | 
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| 382 | { | 
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| 383 | COUT(2) << "Orxonox Error: Could not start rendering. No Ogre root object found" << std::endl; | 
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| 384 | return false; | 
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| 385 | } | 
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| 386 | Ogre::Root& ogreRoot = Ogre::Root::getSingleton(); | 
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| 387 |  | 
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| 388 |  | 
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| 389 | // Contains the times of recently fired events | 
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| 390 | // eventTimes[4] is the list for the times required for the fps counter | 
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| 391 | std::deque<unsigned long> eventTimes[3]; | 
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| 392 | // Clear event times | 
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| 393 | for (int i = 0; i < 3; ++i) | 
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| 394 | eventTimes[i].clear(); | 
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| 395 |  | 
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| 396 | // use the ogre timer class to measure time. | 
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| 397 | if (!timer_) | 
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| 398 | timer_ = new Ogre::Timer(); | 
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| 399 | timer_->reset(); | 
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| 400 |  | 
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| 401 | float renderTime = 0.0f; | 
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| 402 | float frameTime = 0.0f; | 
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| 403 | clock_t time = 0; | 
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| 404 |  | 
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| 405 | //Ogre::SceneManager* mSceneMgr = GraphicsEngine::getSingleton().getSceneManager(); | 
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| 406 | //Ogre::Viewport* mViewport = mSceneMgr->getCurrentViewport(); | 
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| 407 |  | 
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| 408 | //Ogre::CompositorManager::getSingleton().addCompositor(mViewport, "Bloom"); | 
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| 409 | //Ogre::CompositorManager::getSingleton().addCompositor(mViewport, "MotionBlur"); | 
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| 410 |  | 
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| 411 | COUT(3) << "Orxonox: Starting the main loop." << std::endl; | 
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| 412 | while (!bAbort_) | 
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| 413 | { | 
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| 414 | // get current time | 
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| 415 | unsigned long now = timer_->getMilliseconds(); | 
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| 416 |  | 
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| 417 | // create an event to pass to the frameStarted method in ogre | 
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| 418 | Ogre::FrameEvent evt; | 
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| 419 | evt.timeSinceLastEvent = calculateEventTime(now, eventTimes[0]); | 
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| 420 | evt.timeSinceLastFrame = calculateEventTime(now, eventTimes[1]); | 
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| 421 | frameTime += evt.timeSinceLastFrame; | 
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| 422 |  | 
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| 423 | // show the current time in the HUD | 
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| 424 | // HUD::getSingleton().setTime(now); | 
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| 425 | if (mode_ != DEDICATED && frameTime > 0.4f) | 
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| 426 | { | 
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| 427 | HUD::getSingleton().setRenderTimeRatio(renderTime / frameTime); | 
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| 428 | frameTime = 0.0f; | 
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| 429 | renderTime = 0.0f; | 
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| 430 | } | 
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| 431 |  | 
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| 432 | // Call those objects that need the real time | 
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| 433 | for (Iterator<TickableReal> it = ObjectList<TickableReal>::start(); it; ++it) | 
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| 434 | it->tick((float)evt.timeSinceLastFrame); | 
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| 435 | // Call the scene objects | 
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| 436 | for (Iterator<Tickable> it = ObjectList<Tickable>::start(); it; ++it) | 
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| 437 | it->tick((float)evt.timeSinceLastFrame * this->timefactor_); | 
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| 438 |  | 
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| 439 | // don't forget to call _fireFrameStarted in ogre to make sure | 
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| 440 | // everything goes smoothly | 
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| 441 | ogreRoot._fireFrameStarted(evt); | 
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| 442 |  | 
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| 443 | // get current time | 
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| 444 | now = timer_->getMilliseconds(); | 
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| 445 | calculateEventTime(now, eventTimes[2]); | 
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| 446 |  | 
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| 447 | if (mode_ != DEDICATED) | 
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| 448 | { | 
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| 449 | // Pump messages in all registered RenderWindows | 
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| 450 | // This calls the WindowEventListener objects. | 
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| 451 | Ogre::WindowEventUtilities::messagePump(); | 
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| 452 |  | 
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| 453 | // render | 
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| 454 | ogreRoot._updateAllRenderTargets(); | 
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| 455 | } | 
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| 456 |  | 
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| 457 | // get current time | 
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| 458 | now = timer_->getMilliseconds(); | 
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| 459 |  | 
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| 460 | // create an event to pass to the frameEnded method in ogre | 
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| 461 | evt.timeSinceLastEvent = calculateEventTime(now, eventTimes[0]); | 
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| 462 | renderTime += calculateEventTime(now, eventTimes[2]); | 
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| 463 |  | 
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| 464 | // again, just to be sure ogre works fine | 
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| 465 | ogreRoot._fireFrameEnded(evt); | 
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| 466 | //msleep(200); | 
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| 467 | } | 
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| 468 |  | 
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| 469 | if (mode_ == CLIENT) | 
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| 470 | network::Client::getSingleton()->closeConnection(); | 
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| 471 | else if (mode_ == SERVER) | 
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| 472 | server_g->close(); | 
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| 473 |  | 
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| 474 | return true; | 
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| 475 | } | 
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| 476 |  | 
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| 477 | /** | 
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| 478 | Method for calculating the average time between recently fired events. | 
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| 479 | Code directly taken from OgreRoot.cc | 
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| 480 | @param now The current time in ms. | 
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| 481 | @param type The type of event to be considered. | 
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| 482 | */ | 
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| 483 | float Orxonox::calculateEventTime(unsigned long now, std::deque<unsigned long> ×) | 
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| 484 | { | 
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| 485 | // Calculate the average time passed between events of the given type | 
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| 486 | // during the last frameSmoothingTime_ seconds. | 
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| 487 |  | 
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| 488 | times.push_back(now); | 
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| 489 |  | 
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| 490 | if(times.size() == 1) | 
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| 491 | return 0; | 
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| 492 |  | 
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| 493 | // Times up to frameSmoothingTime_ seconds old should be kept | 
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| 494 | unsigned long discardThreshold = (unsigned long)(frameSmoothingTime_ * 1000.0f); | 
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| 495 |  | 
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| 496 | // Find the oldest time to keep | 
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| 497 | std::deque<unsigned long>::iterator it  = times.begin(); | 
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| 498 | // We need at least two times | 
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| 499 | std::deque<unsigned long>::iterator end = times.end() - 2; | 
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| 500 |  | 
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| 501 | while(it != end) | 
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| 502 | { | 
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| 503 | if (now - *it > discardThreshold) | 
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| 504 | ++it; | 
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| 505 | else | 
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| 506 | break; | 
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| 507 | } | 
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| 508 |  | 
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| 509 | // Remove old times | 
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| 510 | times.erase(times.begin(), it); | 
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| 511 |  | 
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| 512 | return (float)(times.back() - times.front()) / ((times.size() - 1) * 1000); | 
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| 513 | } | 
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| 514 | } | 
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