| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Dumeni Manatschal, (C) 2007 | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #ifndef _PacketManager_H__ | 
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| 30 | #define _PacketManager_H__ | 
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| 31 |  | 
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| 32 | #include "NetworkPrereqs.h" | 
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| 33 |  | 
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| 34 | #include <string> | 
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| 35 | #include <enet/enet.h> | 
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| 36 |  | 
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| 37 | #include "core/CoreIncludes.h" | 
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| 38 |  | 
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| 39 | #define CLIENTID_CLIENT -1 | 
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| 40 | #define NETWORK_CRC32POLY 0x04C11DB7 /* CRC-32 Polynom */ | 
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| 41 |  | 
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| 42 | //enum netowk generally used to set the type ID of a packet | 
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| 43 | namespace network | 
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| 44 | { | 
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| 45 | /* | 
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| 46 | * class to generate packets | 
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| 47 | * | 
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| 48 | * @autor: Dumeni Manatschal | 
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| 49 | * | 
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| 50 | */ | 
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| 51 | //void calcCRC(uint32_t &crc32, int bit); | 
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| 52 | uint32_t calcCRC(unsigned char *data, unsigned int dataLength); | 
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| 53 |  | 
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| 54 | class PacketGenerator | 
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| 55 | { | 
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| 56 | public: | 
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| 57 | PacketGenerator(); | 
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| 58 | //call one of this functions out of an instance of PacketGenerator to create a packet | 
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| 59 | ENetPacket* acknowledgement( int state, int reliable = 0 ); // we do not want reliability | 
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| 60 | ENetPacket* command( int dataLength, void *data, int reliable = ENET_PACKET_FLAG_RELIABLE ); | 
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| 61 | ENetPacket* chatMessage( const char* message, int reliable = ENET_PACKET_FLAG_RELIABLE ); | 
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| 62 | ENetPacket* gstate( GameStateCompressed *states, int reliable = 0 ); // we do not want reliability of gamestates | 
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| 63 | ENetPacket* clid( int classid, std::string classname, int reliable = ENET_PACKET_FLAG_RELIABLE ); | 
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| 64 | ENetPacket* generateWelcome( int clientID,int shipID, bool allowed, int reliable = ENET_PACKET_FLAG_RELIABLE ); | 
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| 65 | ENetPacket* generateConnectRequest( int reliable = ENET_PACKET_FLAG_RELIABLE ); | 
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| 66 | private: | 
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| 67 | bool addCRC( ENetPacket *packet); | 
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| 68 | }; | 
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| 69 |  | 
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| 70 | /* | 
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| 71 | * class used to decode incoming packets | 
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| 72 | * | 
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| 73 | * @autor: Dumeni Manatschal | 
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| 74 | * | 
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| 75 | */ | 
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| 76 | class _NetworkExport PacketDecoder | 
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| 77 | { | 
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| 78 | public: | 
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| 79 | PacketDecoder(); | 
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| 80 | virtual ~PacketDecoder(); | 
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| 81 | //call this function to decode, it calls the right decoding function below | 
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| 82 | bool elaborate( ENetPacket* packet, int clientId ); | 
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| 83 | protected: | 
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| 84 |  | 
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| 85 | virtual void processChat( chat *data, int clientId); | 
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| 86 |  | 
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| 87 |  | 
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| 88 | private: | 
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| 89 | bool testAndRemoveCRC(ENetPacket *packet); | 
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| 90 |  | 
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| 91 |  | 
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| 92 | void acknowledgement( ENetPacket* packet, int clientId = CLIENTID_CLIENT ); | 
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| 93 | bool command( ENetPacket* packet, int clientId ); | 
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| 94 | void chatMessage( ENetPacket* packet, int clientId = CLIENTID_CLIENT ); | 
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| 95 | void gstate( ENetPacket* packet, int clientID = CLIENTID_CLIENT ); | 
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| 96 | void clid( ENetPacket *packet); | 
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| 97 | bool decodeWelcome( ENetPacket* packet, int clientID = CLIENTID_CLIENT ); | 
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| 98 | bool decodeConnectRequest( ENetPacket *packet, int clientID = CLIENTID_CLIENT ); | 
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| 99 |  | 
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| 100 | //process data | 
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| 101 | //two functions are note yet implemented! | 
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| 102 | virtual void processGamestate(GameStateCompressed *state, int clientID); | 
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| 103 | virtual void processAck( ack *data, int clientID); | 
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| 104 | virtual void processClassid( classid *cid); | 
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| 105 | virtual bool processWelcome( welcome *w ); | 
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| 106 | virtual bool processConnectRequest( connectRequest *con, int clientID ); | 
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| 107 | //virtual void processAck( ack *data); | 
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| 108 |  | 
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| 109 | //print functions | 
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| 110 | void printAck( ack* data ); | 
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| 111 | void printChat( chat* data, int clientId ); | 
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| 112 | void printGamestate( GameStateCompressed *data ); | 
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| 113 | void printClassid( classid *cid); | 
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| 114 | }; | 
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| 115 | } | 
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| 116 |  | 
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| 117 | #endif /* _PacketManager_H__ */ | 
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