| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Erwin 'vaiursch' Herrsche | 
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| 24 |  *      Reto Grieder | 
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| 25 |  *   Co-authors: | 
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| 26 |  *      ... | 
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| 27 |  * | 
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| 28 |  */ | 
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| 29 |  | 
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| 30 | #include "WorldSound.h" | 
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| 31 |  | 
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| 32 | #include <AL/alut.h> | 
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| 33 | #include "util/Math.h" | 
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| 34 | #include "core/CoreIncludes.h" | 
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| 35 | #include "core/EventIncludes.h" | 
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| 36 | #include "core/XMLPort.h" | 
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| 37 | #include "Scene.h" | 
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| 38 | #include "SoundManager.h" | 
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| 39 | #include <core/ConsoleCommandCompilation.h> | 
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| 40 |  | 
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| 41 | namespace orxonox | 
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| 42 | { | 
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| 43 |     CreateFactory(WorldSound); | 
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| 44 |  | 
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| 45 |     WorldSound::WorldSound(BaseObject* creator) | 
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| 46 |         : StaticEntity(creator) | 
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| 47 |     { | 
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| 48 |         RegisterObject(WorldSound); | 
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| 49 |         // WorldSound buffers should be pooled when they're not used anymore | 
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| 50 |         this->bPooling_ = true; | 
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| 51 |         this->registerVariables(); | 
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| 52 |     } | 
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| 53 |  | 
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| 54 |     void WorldSound::registerVariables() | 
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| 55 |     { | 
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| 56 |         registerVariable(volume_,   ObjectDirection::ToClient, new NetworkCallback<WorldSound>(this, &WorldSound::volumeChanged)); | 
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| 57 |         registerVariable(source_,   ObjectDirection::ToClient, new NetworkCallback<WorldSound>(this, &WorldSound::sourceChanged)); | 
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| 58 |         registerVariable(bLooping_, ObjectDirection::ToClient, new NetworkCallback<WorldSound>(this, &WorldSound::loopingChanged)); | 
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| 59 |         registerVariable(pitch_,    ObjectDirection::ToClient, new NetworkCallback<WorldSound>(this, &WorldSound::pitchChanged)); | 
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| 60 |         registerVariable((int&)(BaseSound::state_), ObjectDirection::ToClient, new NetworkCallback<WorldSound>(this, &WorldSound::stateChanged)); | 
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| 61 |     } | 
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| 62 |  | 
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| 63 |     void WorldSound::XMLPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 64 |     { | 
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| 65 |         SUPER(WorldSound, XMLPort, xmlelement, mode); | 
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| 66 |         BaseSound::XMLPortExtern(xmlelement, mode); | 
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| 67 |     } | 
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| 68 |  | 
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| 69 |     void WorldSound::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) | 
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| 70 |     { | 
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| 71 |         SUPER(WorldSound, XMLEventPort, xmlelement, mode); | 
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| 72 |         XMLPortEventState(WorldSound, BaseObject, "play", play, xmlelement, mode); | 
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| 73 |     } | 
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| 74 |  | 
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| 75 |     void WorldSound::initialiseSource() | 
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| 76 |     { | 
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| 77 |         BaseSound::initialiseSource(); | 
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| 78 |         if (this->getScene()) | 
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| 79 |         { | 
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| 80 |             float refDist = this->getScene()->getSoundReferenceDistance(); | 
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| 81 |             alSourcef(this->audioSource_, AL_REFERENCE_DISTANCE, refDist); | 
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| 82 |             // TODO: 500 is very magical here. Derive something better | 
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| 83 |             alSourcef(this->audioSource_, AL_MAX_DISTANCE, refDist * 500); | 
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| 84 |         } | 
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| 85 |         this->tick(0); // update position, orientation and velocity | 
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| 86 |     } | 
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| 87 |  | 
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| 88 |     void WorldSound::tick(float dt) | 
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| 89 |     { | 
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| 90 |         if (alIsSource(this->audioSource_)) | 
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| 91 |         { | 
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| 92 |             const Vector3& pos = this->getWorldPosition(); | 
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| 93 |             alSource3f(this->audioSource_, AL_POSITION, pos.x, pos.y, pos.z); | 
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| 94 |             ALenum error = alGetError(); | 
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| 95 |             if (error == AL_INVALID_VALUE) | 
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| 96 |                 COUT(2) << "Sound: OpenAL: Invalid sound position" << std::endl; | 
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| 97 |  | 
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| 98 |             const Vector3& vel = this->getVelocity(); | 
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| 99 |             alSource3f(this->audioSource_, AL_VELOCITY, vel.x, vel.y, vel.z); | 
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| 100 |             error = alGetError(); | 
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| 101 |             if (error == AL_INVALID_VALUE) | 
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| 102 |                 COUT(2) << "Sound: OpenAL: Invalid sound velocity" << std::endl; | 
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| 103 |  | 
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| 104 |             const Vector3& direction = -this->getWorldOrientation().zAxis(); | 
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| 105 |             alSource3f(this->audioSource_, AL_DIRECTION, direction.x, direction.y, direction.z); | 
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| 106 |             error = alGetError(); | 
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| 107 |             if (error == AL_INVALID_VALUE) | 
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| 108 |                 COUT(2) << "Sound: OpenAL: Invalid sound direction" << std::endl; | 
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| 109 |         } | 
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| 110 |     } | 
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| 111 |  | 
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| 112 |     void WorldSound::changedActivity() | 
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| 113 |     { | 
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| 114 |         SUPER(WorldSound, changedActivity); | 
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| 115 |         if (this->isActive()) | 
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| 116 |             this->play(); | 
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| 117 |         else | 
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| 118 |             this->stop(); | 
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| 119 |     } | 
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| 120 |  | 
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| 121 |     float WorldSound::getRealVolume() | 
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| 122 |     { | 
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| 123 |         assert(GameMode::playsSound()); | 
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| 124 |         return SoundManager::getInstance().getRealVolume(SoundType::Effects); | 
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| 125 |     } | 
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| 126 | } | 
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