| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Erwin 'vaiursch' Herrsche | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      Reto Grieder | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "BaseSound.h" | 
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| 30 |  | 
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| 31 | #include <cassert> | 
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| 32 | #include <vector> | 
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| 33 | #include <al.h> | 
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| 34 |  | 
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| 35 | #include "core/CoreIncludes.h" | 
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| 36 | #include "core/GameMode.h" | 
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| 37 | #include "core/Resource.h" | 
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| 38 | #include "core/XMLPort.h" | 
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| 39 | #include "SoundBuffer.h" | 
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| 40 | #include "SoundManager.h" | 
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| 41 |  | 
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| 42 | namespace orxonox | 
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| 43 | { | 
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| 44 |     BaseSound::BaseSound() | 
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| 45 |         : bPooling_(false) | 
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| 46 |         , volume_(1.0) | 
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| 47 |         , bLooping_(false) | 
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| 48 |         , state_(Stopped) | 
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| 49 |         , pitch_ (1.0) | 
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| 50 |     { | 
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| 51 |         RegisterRootObject(BaseSound); | 
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| 52 |  | 
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| 53 |         // Initialise audioSource_ to a value that is not a source | 
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| 54 |         // 0 is unfortunately not guaranteed to be no source ID. | 
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| 55 |         this->audioSource_ = 123456789; | 
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| 56 |         while (alIsSource(++this->audioSource_)); | 
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| 57 |     } | 
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| 58 |  | 
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| 59 |     BaseSound::~BaseSound() | 
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| 60 |     { | 
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| 61 |         this->stop(); | 
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| 62 |         // Release buffer | 
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| 63 |         if (this->soundBuffer_ != NULL) | 
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| 64 |         { | 
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| 65 |             assert(GameMode::playsSound()); | 
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| 66 |             SoundManager::getInstance().releaseSoundBuffer(this->soundBuffer_, this->bPooling_); | 
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| 67 |         } | 
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| 68 |     } | 
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| 69 |  | 
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| 70 |     void BaseSound::XMLPortExtern(Element& xmlelement, XMLPort::Mode mode) | 
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| 71 |     { | 
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| 72 |         XMLPortParam(BaseSound, "volume",  setVolume,  getVolume,  xmlelement, mode); | 
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| 73 |         XMLPortParam(BaseSound, "looping", setLooping, getLooping, xmlelement, mode); | 
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| 74 |         XMLPortParam(BaseSound, "pitch",   setPitch,   getPitch,   xmlelement, mode); | 
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| 75 |         XMLPortParam(BaseSound, "source",  setSource,  getSource,  xmlelement, mode); | 
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| 76 |     } | 
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| 77 |  | 
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| 78 |     void BaseSound::doPlay() | 
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| 79 |     { | 
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| 80 |         this->state_ = Playing; | 
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| 81 |         if (GameMode::playsSound() && this->getSourceState() != AL_PLAYING && this->soundBuffer_ != NULL) | 
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| 82 |         { | 
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| 83 |             if (!alIsSource(this->audioSource_)) | 
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| 84 |             { | 
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| 85 |                 this->audioSource_ = SoundManager::getInstance().getSoundSource(this); | 
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| 86 |                 if (!alIsSource(this->audioSource_)) | 
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| 87 |                     return; | 
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| 88 |                 this->initialiseSource(); | 
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| 89 |             } | 
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| 90 |  | 
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| 91 |             alSourcePlay(this->audioSource_); | 
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| 92 |             if (int error = alGetError()) | 
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| 93 |                 COUT(2) << "Sound: Error playing sound: " << SoundManager::getALErrorString(error) << std::endl; | 
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| 94 |         } | 
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| 95 |     } | 
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| 96 |  | 
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| 97 |     void BaseSound::doStop() | 
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| 98 |     { | 
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| 99 |         this->state_ = Stopped; | 
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| 100 |         if (alIsSource(this->audioSource_)) | 
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| 101 |         { | 
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| 102 |             alSourceStop(this->audioSource_); | 
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| 103 |             // Release buffer | 
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| 104 |             alSourcei(this->audioSource_, AL_BUFFER, AL_NONE); | 
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| 105 |             // Release source again | 
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| 106 |             SoundManager::getInstance().releaseSoundSource(this->audioSource_); | 
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| 107 |             // Get a no source ID | 
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| 108 |             this->audioSource_ += 123455; | 
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| 109 |             while (alIsSource(++this->audioSource_)); | 
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| 110 |         } | 
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| 111 |     } | 
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| 112 |  | 
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| 113 |     void BaseSound::doPause() | 
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| 114 |     { | 
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| 115 |         if (this->isStopped()) | 
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| 116 |             return; | 
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| 117 |         this->state_ = Paused; | 
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| 118 |         if (alIsSource(this->audioSource_)) | 
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| 119 |             alSourcePause(this->audioSource_); | 
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| 120 |     } | 
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| 121 |  | 
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| 122 |     ALint BaseSound::getSourceState() const | 
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| 123 |     { | 
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| 124 |         if (alIsSource(this->audioSource_)) | 
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| 125 |         { | 
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| 126 |             ALint state; | 
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| 127 |             alGetSourcei(this->audioSource_, AL_SOURCE_STATE, &state); | 
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| 128 |             return state; | 
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| 129 |         } | 
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| 130 |         else | 
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| 131 |             return AL_INITIAL; | 
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| 132 |     } | 
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| 133 |  | 
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| 134 |     void BaseSound::initialiseSource() | 
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| 135 |     { | 
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| 136 |         this->updateVolume(); | 
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| 137 |         this->setPitch(this->getPitch()); | 
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| 138 |         this->setLooping(this->getLooping()); | 
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| 139 |         alSource3f(this->audioSource_, AL_POSITION,  0, 0, 0); | 
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| 140 |         alSource3f(this->audioSource_, AL_VELOCITY,  0, 0, 0); | 
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| 141 |         alSource3f(this->audioSource_, AL_DIRECTION, 0, 0, 0); | 
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| 142 |         if (ALint error = alGetError()) | 
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| 143 |             COUT(2) << "Sound Warning: Setting source parameters to 0 failed: " | 
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| 144 |                     << SoundManager::getALErrorString(error) << std::endl; | 
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| 145 |         assert(this->soundBuffer_ != NULL); | 
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| 146 |         alSourcei(this->audioSource_, AL_BUFFER, this->soundBuffer_->getBuffer()); | 
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| 147 |         if (ALuint error = alGetError()) | 
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| 148 |             COUT(1) << "Sound Error: Could not set buffer \"" << this->source_ << "\": " << SoundManager::getALErrorString(error) << std::endl; | 
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| 149 |     } | 
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| 150 |  | 
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| 151 |     void BaseSound::setVolume(float vol) | 
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| 152 |     { | 
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| 153 |         this->volume_ = clamp(vol, 0.0f, 1.0f); | 
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| 154 |         if (this->volume_ != vol) | 
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| 155 |             COUT(2) << "Sound warning: volume out of range, clamping value." << std::endl; | 
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| 156 |         this->updateVolume(); | 
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| 157 |     } | 
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| 158 |  | 
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| 159 |     void BaseSound::updateVolume() | 
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| 160 |     { | 
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| 161 |         if (alIsSource(this->audioSource_)) | 
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| 162 |         { | 
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| 163 |             float volume = this->volume_ * this->getRealVolume(); | 
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| 164 |             alSourcef(this->audioSource_, AL_GAIN, volume); | 
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| 165 |             if (int error = alGetError()) | 
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| 166 |                 COUT(2) << "Sound: Error setting volume to " << volume | 
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| 167 |                         << ": " << SoundManager::getALErrorString(error) << std::endl; | 
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| 168 |         } | 
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| 169 |     } | 
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| 170 |  | 
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| 171 |     void BaseSound::setLooping(bool val) | 
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| 172 |     { | 
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| 173 |         this->bLooping_ = val; | 
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| 174 |         if (alIsSource(this->audioSource_)) | 
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| 175 |             alSourcei(this->audioSource_, AL_LOOPING, (val ? AL_TRUE : AL_FALSE)); | 
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| 176 |     } | 
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| 177 |  | 
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| 178 |     void BaseSound::setPitch(float pitch) | 
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| 179 |     { | 
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| 180 |         if (pitch > 2 || pitch < 0.5f) | 
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| 181 |         { | 
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| 182 |             COUT(2) << "Sound warning: pitch out of range, cropping value." << std::endl; | 
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| 183 |             pitch = pitch > 2.0f ? 2.0f : pitch; | 
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| 184 |             pitch = pitch < 0.5f ? 0.5f : pitch; | 
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| 185 |         } | 
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| 186 |         this->pitch_ = pitch; | 
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| 187 |         if (alIsSource(this->audioSource_)) | 
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| 188 |         { | 
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| 189 |             alSourcef(this->audioSource_, AL_PITCH, pitch); | 
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| 190 |             if (int error = alGetError()) | 
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| 191 |                 COUT(2) << "Sound: Error setting pitch: " << SoundManager::getALErrorString(error) << std::endl; | 
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| 192 |         } | 
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| 193 |     } | 
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| 194 |  | 
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| 195 |     void BaseSound::setSource(const std::string& source) | 
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| 196 |     { | 
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| 197 |         if (!GameMode::playsSound()) | 
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| 198 |         { | 
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| 199 |             this->source_ = source; | 
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| 200 |             return; | 
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| 201 |         } | 
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| 202 |  | 
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| 203 |         if (this->soundBuffer_ != NULL) | 
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| 204 |         { | 
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| 205 |             if (this->soundBuffer_->getFilename() == source) | 
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| 206 |             { | 
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| 207 |                 assert(this->source_ == source_); | 
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| 208 |                 return; | 
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| 209 |             } | 
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| 210 |             // Stopping is imperative here! | 
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| 211 |             if (alIsSource(this->audioSource_)) | 
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| 212 |             { | 
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| 213 |                 alSourceStop(this->audioSource_); | 
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| 214 |                 alSourcei(this->audioSource_, AL_BUFFER, AL_NONE); | 
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| 215 |             } | 
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| 216 |             SoundManager::getInstance().releaseSoundBuffer(this->soundBuffer_, this->bPooling_); | 
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| 217 |             this->soundBuffer_.reset(); | 
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| 218 |         } | 
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| 219 |  | 
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| 220 |         this->source_ = source; | 
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| 221 |         // Don't load "" | 
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| 222 |         if (source_.empty()) | 
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| 223 |             return; | 
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| 224 |  | 
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| 225 |         // Get new sound buffer | 
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| 226 |         this->soundBuffer_ = SoundManager::getInstance().getSoundBuffer(this->source_); | 
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| 227 |         if (this->soundBuffer_ == NULL) | 
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| 228 |             return; | 
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| 229 |  | 
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| 230 |         if (alIsSource(this->audioSource_)) // already playing or paused | 
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| 231 |         { | 
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| 232 |             // Set new buffer | 
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| 233 |             alSourcei(this->audioSource_, AL_BUFFER, this->soundBuffer_->getBuffer()); | 
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| 234 |             if (ALuint error = alGetError()) | 
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| 235 |             { | 
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| 236 |                 COUT(1) << "Sound Error: Could not set buffer \"" << source << "\": " << SoundManager::getALErrorString(error) << std::endl; | 
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| 237 |                 return; | 
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| 238 |             } | 
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| 239 |  | 
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| 240 |             // Sound was already playing or paused because there was a source acquired | 
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| 241 |             assert(this->isPlaying() || this->isPaused()); | 
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| 242 |             alSourcePlay(this->audioSource_); | 
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| 243 |             if (int error = alGetError()) | 
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| 244 |                 COUT(2) << "Sound: Error playing sound: " << SoundManager::getALErrorString(error) << std::endl; | 
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| 245 |             if (this->isPaused()) | 
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| 246 |                 alSourcePause(this->audioSource_); | 
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| 247 |         } | 
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| 248 |         else // No source acquired so far, but might be set to playing or paused | 
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| 249 |         { | 
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| 250 |             State state = this->state_; // save | 
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| 251 |             if (this->isPlaying() || this->isPaused()) | 
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| 252 |                 doPlay(); | 
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| 253 |             if (state == Paused) | 
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| 254 |             { | 
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| 255 |                 this->state_ = Paused; | 
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| 256 |                 doPause(); | 
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| 257 |             } | 
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| 258 |         } | 
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| 259 |     } | 
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| 260 |  | 
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| 261 |     void BaseSound::stateChanged() | 
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| 262 |     { | 
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| 263 |         switch (this->state_) | 
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| 264 |         { | 
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| 265 |             case Playing: | 
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| 266 |                 this->play(); | 
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| 267 |                 break; | 
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| 268 |             case Paused: | 
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| 269 |                 this->pause(); | 
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| 270 |                 break; | 
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| 271 |             case Stopped: | 
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| 272 |             default: | 
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| 273 |                 this->stop(); | 
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| 274 |                 break; | 
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| 275 |         } | 
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| 276 |     } | 
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| 277 | } | 
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