| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | #include "Projectile.h" | 
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| 30 |  | 
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| 31 | #include "core/CoreIncludes.h" | 
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| 32 | #include "core/ConfigValueIncludes.h" | 
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| 33 | #include "core/Executor.h" | 
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| 34 | #include "core/GameMode.h" | 
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| 35 | #include "objects/collisionshapes/SphereCollisionShape.h" | 
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| 36 | #include "worldentities/pawns/Pawn.h" | 
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| 37 | #include "graphics/ParticleSpawner.h" | 
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| 38 |  | 
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| 39 | namespace orxonox | 
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| 40 | { | 
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| 41 |     CreateFactory(Projectile); | 
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| 42 |  | 
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| 43 |     Projectile::Projectile(BaseObject* creator) : MovableEntity(creator) | 
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| 44 |     { | 
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| 45 |         RegisterObject(Projectile); | 
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| 46 |  | 
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| 47 |         this->setConfigValues(); | 
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| 48 |         this->bDestroy_ = false; | 
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| 49 |         this->owner_ = 0; | 
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| 50 |         this->damage_ = 15; | 
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| 51 |  | 
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| 52 |         // Get notification about collisions | 
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| 53 |  | 
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| 54 |         if (GameMode::isMaster()) | 
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| 55 |         { | 
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| 56 |             this->setMass(1.0); | 
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| 57 |             this->enableCollisionCallback(); | 
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| 58 |             this->setCollisionResponse(false); | 
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| 59 |             this->setCollisionType(Kinematic); | 
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| 60 |  | 
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| 61 |             SphereCollisionShape* shape = new SphereCollisionShape(this); | 
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| 62 |             shape->setRadius(20); | 
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| 63 |             this->attachCollisionShape(shape); | 
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| 64 |  | 
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| 65 |             this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&Projectile::destroyObject, this))); | 
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| 66 |         } | 
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| 67 |     } | 
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| 68 |  | 
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| 69 |     Projectile::~Projectile() | 
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| 70 |     { | 
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| 71 |     } | 
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| 72 |  | 
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| 73 |     void Projectile::setConfigValues() | 
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| 74 |     { | 
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| 75 |         SetConfigValue(lifetime_, 4.0).description("The time in seconds a projectile stays alive"); | 
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| 76 |     } | 
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| 77 |  | 
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| 78 |  | 
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| 79 |     void Projectile::tick(float dt) | 
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| 80 |     { | 
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| 81 |         SUPER(Projectile, tick, dt); | 
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| 82 |  | 
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| 83 |         if (!this->isActive()) | 
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| 84 |             return; | 
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| 85 |  | 
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| 86 |         if (this->bDestroy_) | 
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| 87 |             this->destroy(); // TODO: use a scheduler instead of deleting the object right here in tick() | 
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| 88 |     } | 
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| 89 |  | 
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| 90 |     void Projectile::destroyObject() | 
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| 91 |     { | 
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| 92 |         if (GameMode::isMaster()) | 
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| 93 |             this->destroy(); | 
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| 94 |     } | 
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| 95 |  | 
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| 96 |     bool Projectile::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint) | 
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| 97 |     { | 
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| 98 |         if (!this->bDestroy_ && GameMode::isMaster()) | 
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| 99 |         { | 
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| 100 |             if (otherObject == this->owner_) | 
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| 101 |                 return false; | 
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| 102 |  | 
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| 103 |             this->bDestroy_ = true; | 
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| 104 |  | 
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| 105 |             if (this->owner_) | 
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| 106 |             { | 
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| 107 |                 { | 
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| 108 |                     ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator()); | 
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| 109 |                     effect->setPosition(this->getPosition()); | 
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| 110 |                     effect->setOrientation(this->getOrientation()); | 
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| 111 |                     effect->setDestroyAfterLife(true); | 
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| 112 |                     effect->setSource("Orxonox/explosion3"); | 
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| 113 |                     effect->setLifetime(2.0f); | 
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| 114 |                 } | 
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| 115 |                 { | 
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| 116 |                     ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator()); | 
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| 117 |                     effect->setPosition(this->getPosition()); | 
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| 118 |                     effect->setOrientation(this->getOrientation()); | 
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| 119 |                     effect->setDestroyAfterLife(true); | 
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| 120 |                     effect->setSource("Orxonox/smoke4"); | 
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| 121 |                     effect->setLifetime(3.0f); | 
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| 122 |                 } | 
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| 123 |             } | 
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| 124 |  | 
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| 125 |             Pawn* victim = orxonox_cast<Pawn*>(otherObject); | 
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| 126 |             if (victim) | 
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| 127 |                 victim->hit(this->owner_, contactPoint, this->damage_); | 
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| 128 |         } | 
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| 129 |         return false; | 
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| 130 |     } | 
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| 131 |  | 
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| 132 |     void Projectile::setOwner(Pawn* owner) | 
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| 133 |     { | 
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| 134 |         this->owner_ = owner; | 
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| 135 |     } | 
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| 136 | } | 
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